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This library provides type\nsafety for communication between web applications and Unreal Engine.\n\n## Overview\n\nThe types-unreal library offers:\n\n- Type definitions for Unreal Engine commands and responses\n- TypeScript interfaces for communication protocols\n- Type-safe interaction with Unreal Engine from web applications\n- Auto-generated types from Unreal Engine Commands API specifications\n\n## Installation\n\n### Prerequisites\n\n- Node.js 20+\n\n### Library Installation\n\nThe package has no peer dependencies:\n\n```shell\nnpm install @3dsource/types-unreal\n```\n\n## Usage\n\n### Basic Import\n\nImport the types you need in your TypeScript files:\n\n```typescript\nimport type { FLoopBackCommand, MetaBoxCommandList, MetaBoxCommandPacket, UnrealCommands } from '@3dsource/types-unreal';\n```\n\n### Available Types\n\nThe library provides the following key type categories:\n\n- Command Types — types for sending commands to Unreal Engine\n- Response Types — types for handling responses from Unreal Engine\n- Event Types — types for Unreal Engine events\n- Data Structure Types — types for complex data structures used in communication\n\n### Example Usage\n\n```typescript\nimport { MetaBoxCommand, type FLoopBackCommand, type MetaBoxCommandPacket } from '@3dsource/types-unreal';\n\n// Type-safe command creation\nconst command: FLoopBackCommand = {\n  command: MetaBoxCommand.FLoopBackCommand,\n};\n\n// Send command to Unreal Engine\nfunction sendToUnreal(packet: MetaBoxCommandPacket): void {\n  // Implementation\n}\n\nsendToUnreal(command);\n```\n\n### Updating Types\n\nTypes in this package are auto-generated from the Unreal Engine Commands API.\nThe parser is repository tooling installed at the workspace root; consumers of\n`@3dsource/types-unreal` do not need it.\n\nRun generation commands from the repository root:\n\n- Production API → generates `src/lib/struct.ts`:\n\n```shell\npnpm types-unreal:generate:commands:prod\n```\n\n- QA API → generates `src/lib/struct.qa.ts`:\n\n```shell\npnpm types-unreal:generate:commands:qa\n```\n\n- Dev API → generates `src/lib/struct.dev.ts`:\n\n```shell\npnpm types-unreal:generate:commands:dev\n```\n\nOnly `src/lib/struct.ts` is exported by the package public API (`src/public-api.ts`). The QA/Dev structures are\nintended for development purposes and are not exported.\n\n## Integration with Angular\n\nThe generated packet types can be passed directly to\n`UnrealCommunicatorService` from `@3dsource/angular-unreal-module`:\n\n```typescript\nimport { inject } from '@angular/core';\nimport { UnrealCommunicatorService } from '@3dsource/angular-unreal-module';\nimport { MetaBoxCommand } from '@3dsource/types-unreal';\n\nconst unreal = inject(UnrealCommunicatorService);\nunreal.sendCommandToUnreal({\n  command: MetaBoxCommand.FLoopBackCommand,\n});\n```\n\n## Documentation\n\nFor detailed documentation of all available types, see the source code and comments in the type definition files.\n\n## Repository development\n\n```shell\npnpm types-unreal:build\npnpm types-unreal:docs\npnpm types-unreal:release:patch\n```\n\nGeneration fetches the selected remote Commands API and rewrites the matching\n`struct*.ts` file. Review that diff before building or releasing.\n\nThe release command performs verification, changes the package version and\npublishes the verified tarball to npm. `tslib` is the package's only runtime\ndependency.\n","readmeFilename":"README.md"}