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Definitions.\n\n\"License\" shall mean the terms and conditions for use, reproduction,\nand distribution as defined by Sections 1 through 9 of this document.\n\n\"Licensor\" shall mean the copyright owner or entity authorized by\nthe copyright owner that is granting the License.\n\n\"Legal Entity\" shall mean the union of the acting entity and all\nother entities that control, are controlled by, or are under common\ncontrol with that entity. For the purposes of this definition,\n\"control\" means (i) the power, direct or indirect, to cause the\ndirection or management of such entity, whether by contract or\notherwise, or (ii) ownership of fifty percent (50%) or more of the\noutstanding shares, or (iii) beneficial ownership of such entity.\n\n\"You\" (or \"Your\") shall mean an individual or Legal Entity\nexercising permissions granted by this License.\n\n\"Source\" form shall mean the preferred form for making modifications,\nincluding but not limited to software source code, documentation\nsource, and configuration files.\n\n\"Object\" form shall mean any form resulting from mechanical\ntransformation or translation of a Source form, including but\nnot limited to compiled object code, generated documentation,\nand conversions to other media types.\n\n\"Work\" shall mean the work of authorship, whether in Source or\nObject form, made available under the License, as indicated by a\ncopyright notice that is included in or attached to the work\n(an example is provided in the Appendix below).\n\n\"Derivative Works\" shall mean any work, whether in Source or Object\nform, that is based on (or derived from) the Work and for which the\neditorial revisions, annotations, elaborations, or other modifications\nrepresent, as a whole, an original work of authorship. For the purposes\nof this License, Derivative Works shall not include works that remain\nseparable from, or merely link (or bind by name) to the interfaces of,\nthe Work and Derivative Works thereof.\n\n\"Contribution\" shall mean any work of authorship, including\nthe original version of the Work and any modifications or additions\nto that Work or Derivative Works thereof, that is intentionally\nsubmitted to Licensor for inclusion in the Work by the copyright owner\nor by an individual or Legal Entity authorized to submit on behalf of\nthe copyright owner. For the purposes of this definition, \"submitted\"\nmeans any form of electronic, verbal, or written communication sent\nto the Licensor or its representatives, including but not limited to\ncommunication on electronic mailing lists, source code control systems,\nand issue tracking systems that are managed by, or on behalf of, the\nLicensor for the purpose of discussing and improving the Work, but\nexcluding communication that is conspicuously marked or otherwise\ndesignated in writing by the copyright owner as \"Not a Contribution.\"\n\n\"Contributor\" shall mean Licensor and any individual or Legal Entity\non behalf of whom a Contribution has been received by Licensor and\nsubsequently incorporated within the Work.\n\n2. Grant of Copyright License. Subject to the terms and conditions of\nthis License, each Contributor hereby grants to You a perpetual,\nworldwide, non-exclusive, no-charge, royalty-free, irrevocable\ncopyright license to reproduce, prepare Derivative Works of,\npublicly display, publicly perform, sublicense, and distribute the\nWork and such Derivative Works in Source or Object form.\n\n3. Grant of Patent License. Subject to the terms and conditions of\nthis License, each Contributor hereby grants to You a perpetual,\nworldwide, non-exclusive, no-charge, royalty-free, irrevocable\n(except as stated in this section) patent license to make, have made,\nuse, offer to sell, sell, import, and otherwise transfer the Work,\nwhere such license applies only to those patent claims licensable\nby such Contributor that are necessarily infringed by their\nContribution(s) alone or by combination of their Contribution(s)\nwith the Work to which such Contribution(s) was submitted. If You\ninstitute patent litigation against any entity (including a\ncross-claim or counterclaim in a lawsuit) alleging that the Work\nor a Contribution incorporated within the Work constitutes direct\nor contributory patent infringement, then any patent licenses\ngranted to You under this License for that Work shall terminate\nas of the date such litigation is filed.\n\n4. Redistribution. You may reproduce and distribute copies of the\nWork or Derivative Works thereof in any medium, with or without\nmodifications, and in Source or Object form, provided that You\nmeet the following conditions:\n\n(a) You must give any other recipients of the Work or\nDerivative Works a copy of this License; and\n\n(b) You must cause any modified files to carry prominent notices\nstating that You changed the files; and\n\n(c) You must retain, in the Source form of any Derivative Works\nthat You distribute, all copyright, patent, trademark, and\nattribution notices from the Source form of the Work,\nexcluding those notices that do not pertain to any part of\nthe Derivative Works; and\n\n(d) If the Work includes a \"NOTICE\" text file as part of its\ndistribution, then any Derivative Works that You distribute must\ninclude a readable copy of the attribution notices contained\nwithin such NOTICE file, excluding those notices that do not\npertain to any part of the Derivative Works, in at least one\nof the following places: within a NOTICE text file distributed\nas part of the Derivative Works; within the Source form or\ndocumentation, if provided along with the Derivative Works; or,\nwithin a display generated by the Derivative Works, if and\nwherever such third-party notices normally appear. The contents\nof the NOTICE file are for informational purposes only and\ndo not modify the License. You may add Your own attribution\nnotices within Derivative Works that You distribute, alongside\nor as an addendum to the NOTICE text from the Work, provided\nthat such additional attribution notices cannot be construed\nas modifying the License.\n\nYou may add Your own copyright statement to Your modifications and\nmay provide additional or different license terms and conditions\nfor use, reproduction, or distribution of Your modifications, or\nfor any such Derivative Works as a whole, provided Your use,\nreproduction, and distribution of the Work otherwise complies with\nthe conditions stated in this License.\n\n5. Submission of Contributions. Unless You explicitly state otherwise,\nany Contribution intentionally submitted for inclusion in the Work\nby You to the Licensor shall be under the terms and conditions of\nthis License, without any additional terms or conditions.\nNotwithstanding the above, nothing herein shall supersede or modify\nthe terms of any separate license agreement you may have executed\nwith Licensor regarding such Contributions.\n\n6. Trademarks. This License does not grant permission to use the trade\nnames, trademarks, service marks, or product names of the Licensor,\nexcept as required for reasonable and customary use in describing the\norigin of the Work and reproducing the content of the NOTICE file.\n\n7. Disclaimer of Warranty. Unless required by applicable law or\nagreed to in writing, Licensor provides the Work (and each\nContributor provides its Contributions) on an \"AS IS\" BASIS,\nWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or\nimplied, including, without limitation, any warranties or conditions\nof TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A\nPARTICULAR PURPOSE. You are solely responsible for determining the\nappropriateness of using or redistributing the Work and assume any\nrisks associated with Your exercise of permissions under this License.\n\n8. Limitation of Liability. In no event and under no legal theory,\nwhether in tort (including negligence), contract, or otherwise,\nunless required by applicable law (such as deliberate and grossly\nnegligent acts) or agreed to in writing, shall any Contributor be\nliable to You for damages, including any direct, indirect, special,\nincidental, or consequential damages of any character arising as a\nresult of this License or out of the use or inability to use the\nWork (including but not limited to damages for loss of goodwill,\nwork stoppage, computer failure or malfunction, or any and all\nother commercial damages or losses), even if such Contributor\nhas been advised of the possibility of such damages.\n\n9. Accepting Warranty or Additional Liability. While redistributing\nthe Work or Derivative Works thereof, You may choose to offer,\nand charge a fee for, acceptance of support, warranty, indemnity,\nor other liability obligations and/or rights consistent with this\nLicense. However, in accepting such obligations, You may act only\non Your own behalf and on Your sole responsibility, not on behalf\nof any other Contributor, and only if You agree to indemnify,\ndefend, and hold each Contributor harmless for any liability\nincurred by, or claims asserted against, such Contributor by reason\nof your accepting any such warranty or additional liability.\n\nEND OF TERMS AND CONDITIONS\n\nAPPENDIX: How to apply the Apache License to your work.\n\nTo apply the Apache License to your work, attach the following\nboilerplate notice, with the fields enclosed by brackets \"[]\"\nreplaced with your own identifying information. (Don't include\nthe brackets!)  The text should be enclosed in the appropriate\ncomment syntax for the file format. We also recommend that a\nfile or class name and description of purpose be included on the\nsame \"printed page\" as the copyright notice for easier\nidentification within third-party archives.\n\nCopyright 2020 Adobe\n\nLicensed under the Apache License, Version 2.0 (the \"License\");\nyou may not use this file except in compliance with the License.\nYou may obtain a copy of the License at\n\nhttp://www.apache.org/licenses/LICENSE-2.0\n\nUnless required by applicable law or agreed to in writing, software\ndistributed under the License is distributed on an \"AS IS\" BASIS,\nWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\nSee the License for the specific language governing permissions and\nlimitations under the 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e2e/jest.config.js","lint":"eslint src test e2e","test":"npm run validate && npm run lint && npm run unit-tests","jsdoc":"jsdoc2md -t ./docs/readme_template.md src/**/*.js > README.md","typings":"jsdoc -t node_modules/tsd-jsdoc/dist -r src/*.js -d .","validate":"node bin/validate_spec.js spec/api.json","unit-tests":"jest --config test/jest.config.js --maxWorkers=2","redoc-serve":"redoc-cli serve spec/api.json","redoc-bundle":"redoc-cli bundle spec/api.json -o docs/index.html","generate-docs":"npm run typings && npm run jsdoc"},"_npmUser":{"name":"adobe-admin","email":"grp-opensourceoffice@adobe.com"},"deprecated":false,"repository":{"url":"https://github.com/adobe/aio-lib-photoshop-api","type":"git"},"description":"Adobe I/O Photoshop Automation SDK","directories":{},"licenseText":"Apache License\nVersion 2.0, January 2004\nhttp://www.apache.org/licenses/\n\nTERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION\n\n1. Definitions.\n\n\"License\" shall mean the terms and conditions for use, reproduction,\nand distribution as defined by Sections 1 through 9 of this document.\n\n\"Licensor\" shall mean the copyright owner or entity authorized by\nthe copyright owner that is granting the License.\n\n\"Legal Entity\" shall mean the union of the acting entity and all\nother entities that control, are controlled by, or are under common\ncontrol with that entity. For the purposes of this definition,\n\"control\" means (i) the power, direct or indirect, to cause the\ndirection or management of such entity, whether by contract or\notherwise, or (ii) ownership of fifty percent (50%) or more of the\noutstanding shares, or (iii) beneficial ownership of such entity.\n\n\"You\" (or \"Your\") shall mean an individual or Legal Entity\nexercising permissions granted by this License.\n\n\"Source\" form shall mean the preferred form for making modifications,\nincluding but not limited to software source code, documentation\nsource, and configuration files.\n\n\"Object\" form shall mean any form resulting from mechanical\ntransformation or translation of a Source form, including but\nnot limited to compiled object code, generated documentation,\nand conversions to other media types.\n\n\"Work\" shall mean the work of authorship, whether in Source or\nObject form, made available under the License, as indicated by a\ncopyright notice that is included in or attached to the work\n(an example is provided in the Appendix below).\n\n\"Derivative Works\" shall mean any work, whether in Source or Object\nform, that is based on (or derived from) the Work and for which the\neditorial revisions, annotations, elaborations, or other modifications\nrepresent, as a whole, an original work of authorship. For the purposes\nof this License, Derivative Works shall not include works that remain\nseparable from, or merely link (or bind by name) to the interfaces of,\nthe Work and Derivative Works thereof.\n\n\"Contribution\" shall mean any work of authorship, including\nthe original version of the Work and any modifications or additions\nto that Work or Derivative Works thereof, that is intentionally\nsubmitted to Licensor for inclusion in the Work by the copyright owner\nor by an individual or Legal Entity authorized to submit on behalf of\nthe copyright owner. For the purposes of this definition, \"submitted\"\nmeans any form of electronic, verbal, or written communication sent\nto the Licensor or its representatives, including but not limited to\ncommunication on electronic mailing lists, source code control systems,\nand issue tracking systems that are managed by, or on behalf of, the\nLicensor for the purpose of discussing and improving the Work, but\nexcluding communication that is conspicuously marked or otherwise\ndesignated in writing by the copyright owner as \"Not a Contribution.\"\n\n\"Contributor\" shall mean Licensor and any individual or Legal Entity\non behalf of whom a Contribution has been received by Licensor and\nsubsequently incorporated within the Work.\n\n2. Grant of Copyright License. Subject to the terms and conditions of\nthis License, each Contributor hereby grants to You a perpetual,\nworldwide, non-exclusive, no-charge, royalty-free, irrevocable\ncopyright license to reproduce, prepare Derivative Works of,\npublicly display, publicly perform, sublicense, and distribute the\nWork and such Derivative Works in Source or Object form.\n\n3. Grant of Patent License. Subject to the terms and conditions of\nthis License, each Contributor hereby grants to You a perpetual,\nworldwide, non-exclusive, no-charge, royalty-free, irrevocable\n(except as stated in this section) patent license to make, have made,\nuse, offer to sell, sell, import, and otherwise transfer the Work,\nwhere such license applies only to those patent claims licensable\nby such Contributor that are necessarily infringed by their\nContribution(s) alone or by combination of their Contribution(s)\nwith the Work to which such Contribution(s) was submitted. If You\ninstitute patent litigation against any entity (including a\ncross-claim or counterclaim in a lawsuit) alleging that the Work\nor a Contribution incorporated within the Work constitutes direct\nor contributory patent infringement, then any patent licenses\ngranted to You under this License for that Work shall terminate\nas of the date such litigation is filed.\n\n4. Redistribution. You may reproduce and distribute copies of the\nWork or Derivative Works thereof in any medium, with or without\nmodifications, and in Source or Object form, provided that You\nmeet the following conditions:\n\n(a) You must give any other recipients of the Work or\nDerivative Works a copy of this License; and\n\n(b) You must cause any modified files to carry prominent notices\nstating that You changed the files; and\n\n(c) You must retain, in the Source form of any Derivative Works\nthat You distribute, all copyright, patent, trademark, and\nattribution notices from the Source form of the Work,\nexcluding those notices that do not pertain to any part of\nthe Derivative Works; and\n\n(d) If the Work includes a \"NOTICE\" text file as part of its\ndistribution, then any Derivative Works that You distribute must\ninclude a readable copy of the attribution notices contained\nwithin such NOTICE file, excluding those notices that do not\npertain to any part of the Derivative Works, in at least one\nof the following places: within a NOTICE text file distributed\nas part of the Derivative Works; within the Source form or\ndocumentation, if provided along with the Derivative Works; or,\nwithin a display generated by the Derivative Works, if and\nwherever such third-party notices normally appear. The contents\nof the NOTICE file are for informational purposes only and\ndo not modify the License. You may add Your own attribution\nnotices within Derivative Works that You distribute, alongside\nor as an addendum to the NOTICE text from the Work, provided\nthat such additional attribution notices cannot be construed\nas modifying the License.\n\nYou may add Your own copyright statement to Your modifications and\nmay provide additional or different license terms and conditions\nfor use, reproduction, or distribution of Your modifications, or\nfor any such Derivative Works as a whole, provided Your use,\nreproduction, and distribution of the Work otherwise complies with\nthe conditions stated in this License.\n\n5. Submission of Contributions. Unless You explicitly state otherwise,\nany Contribution intentionally submitted for inclusion in the Work\nby You to the Licensor shall be under the terms and conditions of\nthis License, without any additional terms or conditions.\nNotwithstanding the above, nothing herein shall supersede or modify\nthe terms of any separate license agreement you may have executed\nwith Licensor regarding such Contributions.\n\n6. Trademarks. This License does not grant permission to use the trade\nnames, trademarks, service marks, or product names of the Licensor,\nexcept as required for reasonable and customary use in describing the\norigin of the Work and reproducing the content of the NOTICE file.\n\n7. Disclaimer of Warranty. Unless required by applicable law or\nagreed to in writing, Licensor provides the Work (and each\nContributor provides its Contributions) on an \"AS IS\" BASIS,\nWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or\nimplied, including, without limitation, any warranties or conditions\nof TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A\nPARTICULAR PURPOSE. You are solely responsible for determining the\nappropriateness of using or redistributing the Work and assume any\nrisks associated with Your exercise of permissions under this License.\n\n8. Limitation of Liability. In no event and under no legal theory,\nwhether in tort (including negligence), contract, or otherwise,\nunless required by applicable law (such as deliberate and grossly\nnegligent acts) or agreed to in writing, shall any Contributor be\nliable to You for damages, including any direct, indirect, special,\nincidental, or consequential damages of any character arising as a\nresult of this License or out of the use or inability to use the\nWork (including but not limited to damages for loss of goodwill,\nwork stoppage, computer failure or malfunction, or any and all\nother commercial damages or losses), even if such Contributor\nhas been advised of the possibility of such damages.\n\n9. Accepting Warranty or Additional Liability. While redistributing\nthe Work or Derivative Works thereof, You may choose to offer,\nand charge a fee for, acceptance of support, warranty, indemnity,\nor other liability obligations and/or rights consistent with this\nLicense. However, in accepting such obligations, You may act only\non Your own behalf and on Your sole responsibility, not on behalf\nof any other Contributor, and only if You agree to indemnify,\ndefend, and hold each Contributor harmless for any liability\nincurred by, or claims asserted against, such Contributor by reason\nof your accepting any such warranty or additional liability.\n\nEND OF TERMS AND CONDITIONS\n\nAPPENDIX: How to apply the Apache License to your work.\n\nTo apply the Apache License to your work, attach the following\nboilerplate notice, with the fields enclosed by brackets \"[]\"\nreplaced with your own identifying information. (Don't include\nthe brackets!)  The text should be enclosed in the appropriate\ncomment syntax for the file format. We also recommend that a\nfile or class name and description of purpose be included on the\nsame \"printed page\" as the copyright notice for easier\nidentification within third-party archives.\n\nCopyright 2020 Adobe\n\nLicensed under the Apache License, Version 2.0 (the \"License\");\nyou may not use this file except in compliance with the License.\nYou may obtain a copy of the License at\n\nhttp://www.apache.org/licenses/LICENSE-2.0\n\nUnless required by applicable law or agreed to in writing, software\ndistributed under the License is distributed on an \"AS IS\" BASIS,\nWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\nSee the License for the specific language governing permissions and\nlimitations under the 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Definitions.\n\n\"License\" shall mean the terms and conditions for use, reproduction,\nand distribution as defined by Sections 1 through 9 of this document.\n\n\"Licensor\" shall mean the copyright owner or entity authorized by\nthe copyright owner that is granting the License.\n\n\"Legal Entity\" shall mean the union of the acting entity and all\nother entities that control, are controlled by, or are under common\ncontrol with that entity. For the purposes of this definition,\n\"control\" means (i) the power, direct or indirect, to cause the\ndirection or management of such entity, whether by contract or\notherwise, or (ii) ownership of fifty percent (50%) or more of the\noutstanding shares, or (iii) beneficial ownership of such entity.\n\n\"You\" (or \"Your\") shall mean an individual or Legal Entity\nexercising permissions granted by this License.\n\n\"Source\" form shall mean the preferred form for making modifications,\nincluding but not limited to software source code, documentation\nsource, and configuration files.\n\n\"Object\" form shall mean any form resulting from mechanical\ntransformation or translation of a Source form, including but\nnot limited to compiled object code, generated documentation,\nand conversions to other media types.\n\n\"Work\" shall mean the work of authorship, whether in Source or\nObject form, made available under the License, as indicated by a\ncopyright notice that is included in or attached to the work\n(an example is provided in the Appendix below).\n\n\"Derivative Works\" shall mean any work, whether in Source or Object\nform, that is based on (or derived from) the Work and for which the\neditorial revisions, annotations, elaborations, or other modifications\nrepresent, as a whole, an original work of authorship. For the purposes\nof this License, Derivative Works shall not include works that remain\nseparable from, or merely link (or bind by name) to the interfaces of,\nthe Work and Derivative Works thereof.\n\n\"Contribution\" shall mean any work of authorship, including\nthe original version of the Work and any modifications or additions\nto that Work or Derivative Works thereof, that is intentionally\nsubmitted to Licensor for inclusion in the Work by the copyright owner\nor by an individual or Legal Entity authorized to submit on behalf of\nthe copyright owner. For the purposes of this definition, \"submitted\"\nmeans any form of electronic, verbal, or written communication sent\nto the Licensor or its representatives, including but not limited to\ncommunication on electronic mailing lists, source code control systems,\nand issue tracking systems that are managed by, or on behalf of, the\nLicensor for the purpose of discussing and improving the Work, but\nexcluding communication that is conspicuously marked or otherwise\ndesignated in writing by the copyright owner as \"Not a Contribution.\"\n\n\"Contributor\" shall mean Licensor and any individual or Legal Entity\non behalf of whom a Contribution has been received by Licensor and\nsubsequently incorporated within the Work.\n\n2. Grant of Copyright License. Subject to the terms and conditions of\nthis License, each Contributor hereby grants to You a perpetual,\nworldwide, non-exclusive, no-charge, royalty-free, irrevocable\ncopyright license to reproduce, prepare Derivative Works of,\npublicly display, publicly perform, sublicense, and distribute the\nWork and such Derivative Works in Source or Object form.\n\n3. Grant of Patent License. Subject to the terms and conditions of\nthis License, each Contributor hereby grants to You a perpetual,\nworldwide, non-exclusive, no-charge, royalty-free, irrevocable\n(except as stated in this section) patent license to make, have made,\nuse, offer to sell, sell, import, and otherwise transfer the Work,\nwhere such license applies only to those patent claims licensable\nby such Contributor that are necessarily infringed by their\nContribution(s) alone or by combination of their Contribution(s)\nwith the Work to which such Contribution(s) was submitted. If You\ninstitute patent litigation against any entity (including a\ncross-claim or counterclaim in a lawsuit) alleging that the Work\nor a Contribution incorporated within the Work constitutes direct\nor contributory patent infringement, then any patent licenses\ngranted to You under this License for that Work shall terminate\nas of the date such litigation is filed.\n\n4. Redistribution. You may reproduce and distribute copies of the\nWork or Derivative Works thereof in any medium, with or without\nmodifications, and in Source or Object form, provided that You\nmeet the following conditions:\n\n(a) You must give any other recipients of the Work or\nDerivative Works a copy of this License; and\n\n(b) You must cause any modified files to carry prominent notices\nstating that You changed the files; and\n\n(c) You must retain, in the Source form of any Derivative Works\nthat You distribute, all copyright, patent, trademark, and\nattribution notices from the Source form of the Work,\nexcluding those notices that do not pertain to any part of\nthe Derivative Works; and\n\n(d) If the Work includes a \"NOTICE\" text file as part of its\ndistribution, then any Derivative Works that You distribute must\ninclude a readable copy of the attribution notices contained\nwithin such NOTICE file, excluding those notices that do not\npertain to any part of the Derivative Works, in at least one\nof the following places: within a NOTICE text file distributed\nas part of the Derivative Works; within the Source form or\ndocumentation, if provided along with the Derivative Works; or,\nwithin a display generated by the Derivative Works, if and\nwherever such third-party notices normally appear. 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Unless You explicitly state otherwise,\nany Contribution intentionally submitted for inclusion in the Work\nby You to the Licensor shall be under the terms and conditions of\nthis License, without any additional terms or conditions.\nNotwithstanding the above, nothing herein shall supersede or modify\nthe terms of any separate license agreement you may have executed\nwith Licensor regarding such Contributions.\n\n6. Trademarks. This License does not grant permission to use the trade\nnames, trademarks, service marks, or product names of the Licensor,\nexcept as required for reasonable and customary use in describing the\norigin of the Work and reproducing the content of the NOTICE file.\n\n7. Disclaimer of Warranty. Unless required by applicable law or\nagreed to in writing, Licensor provides the Work (and each\nContributor provides its Contributions) on an \"AS IS\" BASIS,\nWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or\nimplied, including, without limitation, any warranties or conditions\nof TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A\nPARTICULAR PURPOSE. You are solely responsible for determining the\nappropriateness of using or redistributing the Work and assume any\nrisks associated with Your exercise of permissions under this License.\n\n8. Limitation of Liability. In no event and under no legal theory,\nwhether in tort (including negligence), contract, or otherwise,\nunless required by applicable law (such as deliberate and grossly\nnegligent acts) or agreed to in writing, shall any Contributor be\nliable to You for damages, including any direct, indirect, special,\nincidental, or consequential damages of any character arising as a\nresult of this License or out of the use or inability to use the\nWork (including but not limited to damages for loss of goodwill,\nwork stoppage, computer failure or malfunction, or any and all\nother commercial damages or losses), even if such Contributor\nhas been advised of the possibility of such damages.\n\n9. Accepting Warranty or Additional Liability. While redistributing\nthe Work or Derivative Works thereof, You may choose to offer,\nand charge a fee for, acceptance of support, warranty, indemnity,\nor other liability obligations and/or rights consistent with this\nLicense. However, in accepting such obligations, You may act only\non Your own behalf and on Your sole responsibility, not on behalf\nof any other Contributor, and only if You agree to indemnify,\ndefend, and hold each Contributor harmless for any liability\nincurred by, or claims asserted against, such Contributor by reason\nof your accepting any such warranty or additional liability.\n\nEND OF TERMS AND CONDITIONS\n\nAPPENDIX: How to apply the Apache License to your work.\n\nTo apply the Apache License to your work, attach the following\nboilerplate notice, with the fields enclosed by brackets \"[]\"\nreplaced with your own identifying information. (Don't include\nthe brackets!)  The text should be enclosed in the appropriate\ncomment syntax for the file format. We also recommend that a\nfile or class name and description of purpose be included on the\nsame \"printed page\" as the copyright notice for easier\nidentification within third-party archives.\n\nCopyright 2020 Adobe\n\nLicensed under the Apache License, Version 2.0 (the \"License\");\nyou may not use this file except in compliance with the License.\nYou may obtain a copy of the License at\n\nhttp://www.apache.org/licenses/LICENSE-2.0\n\nUnless required by applicable law or agreed to in writing, software\ndistributed under the License is distributed on an \"AS IS\" BASIS,\nWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\nSee the License for the specific language governing permissions and\nlimitations under the 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Definitions.\n\n\"License\" shall mean the terms and conditions for use, reproduction,\nand distribution as defined by Sections 1 through 9 of this document.\n\n\"Licensor\" shall mean the copyright owner or entity authorized by\nthe copyright owner that is granting the License.\n\n\"Legal Entity\" shall mean the union of the acting entity and all\nother entities that control, are controlled by, or are under common\ncontrol with that entity. For the purposes of this definition,\n\"control\" means (i) the power, direct or indirect, to cause the\ndirection or management of such entity, whether by contract or\notherwise, or (ii) ownership of fifty percent (50%) or more of the\noutstanding shares, or (iii) beneficial ownership of such entity.\n\n\"You\" (or \"Your\") shall mean an individual or Legal Entity\nexercising permissions granted by this License.\n\n\"Source\" form shall mean the preferred form for making modifications,\nincluding but not limited to software source code, documentation\nsource, and configuration files.\n\n\"Object\" form shall mean any form resulting from mechanical\ntransformation or translation of a Source form, including but\nnot limited to compiled object code, generated documentation,\nand conversions to other media types.\n\n\"Work\" shall mean the work of authorship, whether in Source or\nObject form, made available under the License, as indicated by a\ncopyright notice that is included in or attached to the work\n(an example is provided in the Appendix below).\n\n\"Derivative Works\" shall mean any work, whether in Source or Object\nform, that is based on (or derived from) the Work and for which the\neditorial revisions, annotations, elaborations, or other modifications\nrepresent, as a whole, an original work of authorship. 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2020 Adobe. All rights reserved.\nThis file is licensed to you under the Apache License, Version 2.0 (the \"License\");\nyou may not use this file except in compliance with the License. You may obtain a copy\nof the License at http://www.apache.org/licenses/LICENSE-2.0\n\nUnless required by applicable law or agreed to in writing, software distributed under\nthe License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\nOF ANY KIND, either express or implied. See the License for the specific language\ngoverning permissions and limitations under the License.\n-->\n\n[![Version](https://img.shields.io/npm/v/@adobe/aio-lib-photoshop-api.svg)](https://npmjs.org/package/@adobe/aio-lib-photoshop-api)\n[![Downloads/week](https://img.shields.io/npm/dw/@adobe/aio-lib-photoshop-api.svg)](https://npmjs.org/package/@adobe/aio-lib-photoshop-api)\n[![Build Status](https://travis-ci.com/adobe/aio-lib-photoshop-api.svg?branch=master)](https://travis-ci.com/adobe/aio-lib-photoshop-api)\n[![License](https://img.shields.io/badge/License-Apache%202.0-blue.svg)](https://opensource.org/licenses/Apache-2.0)\n[![Codecov Coverage](https://img.shields.io/codecov/c/github/adobe/aio-lib-photoshop-api/master.svg?style=flat-square)](https://codecov.io/gh/adobe/aio-lib-photoshop-api/)\n\n# Adobe Photoshop API Library\n\n### Rest API\n\nThe Rest API is documented at:\n\n- [Public Documentation](https://adobedocs.github.io/photoshop-api-docs-pre-release/#api-Photoshop)\n\n### Installing\n\n```bash\n$ npm install @adobe/aio-lib-photoshop-api\n```\n\n### Usage\n\n1) Initialize the SDK\n\n```javascript\nconst sdk = require('@adobe/aio-lib-photoshop-api')\n\nasync function sdkTest() {\n  try {\n    //initialize sdk\n    const client = await sdk.init('<ims org id>', '<api key>', '<valid auth token>')\n  } catch (e) {\n    console.error(e)\n  }\n}\n```\n\n2) Remove the background of a photo\n\nThis is the example of using the storage type of `http://host/input.jpg` (External) and call the service to cutout the background, ask for JPEG output, and store the result in Adobe Creative Cloud file storage `path/output.jpg`.\n\n```javascript\nconst sdk = require('@adobe/aio-lib-photoshop-api')\n\nasync function sdkTest() {\n  try {\n    // initialize sdk\n    const client = await sdk.init('<ims org id>', '<api key>', '<valid auth token>')\n\n    // call methods\n    const result = await client.createCutout({\n      href: 'http://host/input.jpg',\n      storage: sdk.Storage.EXTERNAL\n    }, {\n      href: 'path/output.png',\n      storage: sdk.Storage.ADOBE,\n      type: sdk.MimeType.PNG\n    })\n  } catch (e) {\n    console.error(e)\n  }\n}\n```\n\n### Usage with Adobe I/O Files access\n\n1) Initialize the SDK with Adobe I/O Files access\n\nConfiguring the SDK like this will make plain paths reference locations in Adobe I/O Files.\n\n```javascript\nconst libFiles = require('@adobe/aio-lib-files')\nconst sdk = require('@adobe/aio-lib-photoshop-api')\n\nasync function sdkTest() {\n  try {\n    // initialize sdk\n    const files = await libFiles.init();\n    const client = await sdk.init('<ims org id>', '<api key>', '<valid auth token>', files)\n  } catch (e) {\n    console.error(e)\n  }\n}\n```\n\n2) Remove the background of a photo\n\nThis will automatically detect the storage type of `http://host/input.jpg` (e.g. Azure, External) and call the service to cutout the background, ask for JPEG output, and store the result in Adobe I/O Files under `path/output.jpg`.\n\n```javascript\nconst libFiles = require('@adobe/aio-lib-files')\nconst sdk = require('@adobe/aio-lib-photoshop-api')\n\nasync function sdkTest() {\n  try {\n    // initialize sdk\n    const files = await libFiles.init();\n    const client = await sdk.init('<ims org id>', '<api key>', '<valid auth token>', files)\n\n    // call methods\n    // auto cutout...\n    const result = await client.createCutout('http://host/input.jpg', 'path/output.jpg')\n    console.log(result)\n\n    // equivalent call without FileResolver...\n    const result = await client.createCutout({\n      href: 'http://host/input.jpg',\n      storage: sdk.Storage.EXTERNAL\n    }, {\n      href: 'path/output.png',\n      storage: sdk.Storage.AIO,\n      type: sdk.MimeType.PNG\n    })\n  } catch (e) {\n    console.error(e)\n  }\n}\n```\n\n## Classes\n\n<dl>\n<dt><a href=\"#FileResolver\">FileResolver</a></dt>\n<dd><p>Resolves the storage and mime type of files referenced in the API.</p>\n<p>The storage type storage type is resolved for input and output files using the following heuristic:</p>\n<ul>\n<li>If the storage type is provided, it is used as-is</li>\n<li>If a URL is provided, the hostname is inspected to determine Azure, Dropbox, or External (default)</li>\n<li>If a path is provided, the path resolved to Adobe I/O Files if an instance is provided to the constructor, otherwise it&#39;s Creative Cloud</li>\n</ul>\n<p>Path resolution can be overridden by the <code>defaultAdobeCloudPaths</code> option.</p>\n<p>The mime-type is resolved based on the extension of the pathname of the URL or the path. If no extension can\nbe found or the extension is unknown, the default <code>image/png</code> is selected.</p>\n</dd>\n<dt><a href=\"#PhotoshopAPI\">PhotoshopAPI</a></dt>\n<dd><p>This class provides methods to call your PhotoshopAPI APIs.\nBefore calling any method initialize the instance by calling the <code>init</code> method on it\nwith valid values for orgId, apiKey and accessToken</p>\n</dd>\n<dt><a href=\"#Job\">Job</a></dt>\n<dd><p>Abstraction around the Photoshop Services Jobs</p>\n</dd>\n</dl>\n\n## Functions\n\n<dl>\n<dt><a href=\"#shouldRetryFetch\">shouldRetryFetch(response)</a> ⇒ <code>boolean</code></dt>\n<dd><p>Determine if we should retry fetch due to Server errors (server busy or other application errors)</p>\n</dd>\n<dt><a href=\"#nodeFetchRetry\">nodeFetchRetry(options)</a> ⇒ <code>function</code></dt>\n<dd><p>Fetch a URL, with retry options provided or default retry options otherwise\nBy default retries will happen for 14 seconds (3 retries at 1, 2 and then 4 seconds -- there cannot be enough time for anotehr retry after that)\nRetry will occur if error code 429 or &gt;= 500 occurs.</p>\n</dd>\n<dt><a href=\"#getFetchOptions\">getFetchOptions(options)</a> ⇒ <code>*</code></dt>\n<dd><p>Parse through options object and determine correct parameters to Swagger for desired fetch approach</p>\n</dd>\n<dt><a href=\"#init\">init(orgId, apiKey, accessToken, [files], [options])</a> ⇒ <code><a href=\"#PhotoshopAPI\">Promise.&lt;PhotoshopAPI&gt;</a></code></dt>\n<dd><p>Returns a Promise that resolves with a new PhotoshopAPI object.</p>\n</dd>\n</dl>\n\n## Typedefs\n\n<dl>\n<dt><a href=\"#FileResolverOptions\">FileResolverOptions</a> : <code>object</code></dt>\n<dd><p>File resolver options</p>\n</dd>\n<dt><a href=\"#PhotoshopAPIOptions\">PhotoshopAPIOptions</a> : <code>object</code></dt>\n<dd><p>Photoshop API options</p>\n</dd>\n<dt><a href=\"#Input\">Input</a> : <code>object</code></dt>\n<dd><p>A reference to an input file</p>\n</dd>\n<dt><a href=\"#IccProfile\">IccProfile</a> : <code>object</code></dt>\n<dd><p>Either referencing a standard profile from <a href=\"#StandardIccProfileNames\">StandardIccProfileNames</a> in <code>profileName</code>, or a custom profile through <code>input</code>.</p>\n</dd>\n<dt><a href=\"#Output\">Output</a> : <code>object</code></dt>\n<dd><p>A reference to an output file, including output options</p>\n</dd>\n<dt><a href=\"#EditPhotoOptions\">EditPhotoOptions</a> : <code>object</code></dt>\n<dd><p>Set of edit parameters to apply to an image</p>\n</dd>\n<dt><a href=\"#Bounds\">Bounds</a> : <code>object</code></dt>\n<dd><p>Layer bounds (in pixels)</p>\n</dd>\n<dt><a href=\"#LayerMask\">LayerMask</a> : <code>object</code></dt>\n<dd><p>Mask applied to an layer</p>\n</dd>\n<dt><a href=\"#BlendOptions\">BlendOptions</a> : <code>object</code></dt>\n<dd><p>Layer blend options</p>\n</dd>\n<dt><a href=\"#BrightnessContrast\">BrightnessContrast</a> : <code>object</code></dt>\n<dd><p>Adjustment layer brightness and contrast settings</p>\n</dd>\n<dt><a href=\"#Exposure\">Exposure</a> : <code>object</code></dt>\n<dd><p>Adjustment layer exposure settings</p>\n</dd>\n<dt><a href=\"#HueSaturationChannel\">HueSaturationChannel</a> : <code>object</code></dt>\n<dd><p>Master channel hue and saturation settings</p>\n</dd>\n<dt><a href=\"#HueSaturation\">HueSaturation</a> : <code>object</code></dt>\n<dd><p>Adjustment layer hue and saturation settings</p>\n</dd>\n<dt><a href=\"#ColorBalance\">ColorBalance</a> : <code>object</code></dt>\n<dd><p>Adjustment layer color balance settings</p>\n</dd>\n<dt><a href=\"#AdjustmentLayer\">AdjustmentLayer</a> : <code>object</code></dt>\n<dd><p>Adjustment layer settings</p>\n</dd>\n<dt><a href=\"#FontColorRgb\">FontColorRgb</a> : <code>object</code></dt>\n<dd><p>Font color settings for RGB mode (16-bit)</p>\n</dd>\n<dt><a href=\"#FontColorCmyk\">FontColorCmyk</a> : <code>object</code></dt>\n<dd><p>Font color settings for CMYK mode (16-bit)</p>\n</dd>\n<dt><a href=\"#FontColorGray\">FontColorGray</a> : <code>object</code></dt>\n<dd><p>Font color settings for Gray mode (16-bit)</p>\n</dd>\n<dt><a href=\"#FontColor\">FontColor</a> : <code>object</code></dt>\n<dd><p>Font color settings</p>\n</dd>\n<dt><a href=\"#CharacterStyle\">CharacterStyle</a> : <code>object</code></dt>\n<dd><p>Character style settings</p>\n</dd>\n<dt><a href=\"#ParagraphStyle\">ParagraphStyle</a> : <code>object</code></dt>\n<dd><p>Paragraph style</p>\n</dd>\n<dt><a href=\"#TextLayer\">TextLayer</a> : <code>object</code></dt>\n<dd><p>Text layer settings</p>\n</dd>\n<dt><a href=\"#SmartObject\">SmartObject</a> : <code>object</code></dt>\n<dd><p>Smart object settings</p>\n</dd>\n<dt><a href=\"#FillLayer\">FillLayer</a> : <code>object</code></dt>\n<dd><p>Fill layer settings</p>\n</dd>\n<dt><a href=\"#LayerReference\">LayerReference</a> : <code>object</code></dt>\n<dd><p>Layer reference</p>\n</dd>\n<dt><a href=\"#AddLayerPosition\">AddLayerPosition</a> : <code>object</code></dt>\n<dd><p>Position where to add the layer in the layer hierarchy</p>\n</dd>\n<dt><a href=\"#MoveLayerPosition\">MoveLayerPosition</a> : <code>object</code></dt>\n<dd><p>Position where to move the layer to in the layer hierarchy</p>\n</dd>\n<dt><a href=\"#Layer\">Layer</a> : <code>object</code></dt>\n<dd><p>Layer to add, replace, move or delete when manipulating a Photoshop document, or retrieved from the manifest</p>\n</dd>\n<dt><a href=\"#SmartObjectLayer\">SmartObjectLayer</a> : <code>object</code></dt>\n<dd><p>Smart object layer to add or replace</p>\n</dd>\n<dt><a href=\"#ModifyDocumentOptions\">ModifyDocumentOptions</a> : <code>object</code></dt>\n<dd><p>Global Photoshop document modification options</p>\n</dd>\n<dt><a href=\"#CreateDocumentOptions\">CreateDocumentOptions</a> : <code>object</code></dt>\n<dd><p>Photoshop document create options</p>\n</dd>\n<dt><a href=\"#DocumentManifest\">DocumentManifest</a> : <code>object</code></dt>\n<dd><p>Photoshop document manifest</p>\n</dd>\n<dt><a href=\"#ReplaceSmartObjectOptions\">ReplaceSmartObjectOptions</a> : <code>object</code></dt>\n<dd><p>Replace Smart Object options</p>\n</dd>\n<dt><a href=\"#JobError\">JobError</a> : <code>object</code></dt>\n<dd><p>Reported job errors</p>\n</dd>\n<dt><a href=\"#JobOutput\">JobOutput</a> : <code>object</code></dt>\n<dd><p>Job status and output</p>\n</dd>\n</dl>\n\n<a name=\"FileResolver\"></a>\n\n## FileResolver\nResolves the storage and mime type of files referenced in the API.\n\nThe storage type storage type is resolved for input and output files using the following heuristic:\n\n- If the storage type is provided, it is used as-is\n- If a URL is provided, the hostname is inspected to determine Azure, Dropbox, or External (default)\n- If a path is provided, the path resolved to Adobe I/O Files if an instance is provided to the constructor, otherwise it's Creative Cloud\n\nPath resolution can be overridden by the `defaultAdobeCloudPaths` option.\n\nThe mime-type is resolved based on the extension of the pathname of the URL or the path. If no extension can\nbe found or the extension is unknown, the default `image/png` is selected.\n\n**Kind**: global class  \n\n* [FileResolver](#FileResolver)\n    * [new FileResolver([files], [options])](#new_FileResolver_new)\n    * [.presignExpiryInSeconds](#FileResolver+presignExpiryInSeconds) : <code>number</code>\n    * [.defaultPathStorage](#FileResolver+defaultPathStorage) : [<code>Storage</code>](#Storage)\n    * [.resolveInput(input)](#FileResolver+resolveInput) ⇒ [<code>Input</code>](#Input)\n    * [.resolveInputs(inputs)](#FileResolver+resolveInputs) ⇒ [<code>Array.&lt;Input&gt;</code>](#Input)\n    * [.resolveInputsDocumentOptions(options)](#FileResolver+resolveInputsDocumentOptions) ⇒ [<code>CreateDocumentOptions</code>](#CreateDocumentOptions) \\| [<code>ModifyDocumentOptions</code>](#ModifyDocumentOptions) \\| [<code>ReplaceSmartObjectOptions</code>](#ReplaceSmartObjectOptions)\n    * [.resolveInputsPhotoshopActionsOptions(options)](#FileResolver+resolveInputsPhotoshopActionsOptions) ⇒ <code>ApplyPhotoshopActionsOptions</code>\n    * [.resolveOutput(output)](#FileResolver+resolveOutput) ⇒ [<code>Output</code>](#Output)\n    * [.resolveOutputs(outputs)](#FileResolver+resolveOutputs) ⇒ [<code>Array.&lt;Output&gt;</code>](#Output)\n\n<a name=\"new_FileResolver_new\"></a>\n\n### new FileResolver([files], [options])\nConstruct a file resolver\n\n\n| Param | Type | Description |\n| --- | --- | --- |\n| [files] | <code>\\*</code> | Adobe I/O Files instance |\n| [options] | [<code>FileResolverOptions</code>](#FileResolverOptions) | Options |\n\n<a name=\"FileResolver+presignExpiryInSeconds\"></a>\n\n### fileResolver.presignExpiryInSeconds : <code>number</code>\nExpiry time of presigned urls in seconds\n\n**Kind**: instance property of [<code>FileResolver</code>](#FileResolver)  \n<a name=\"FileResolver+defaultPathStorage\"></a>\n\n### fileResolver.defaultPathStorage : [<code>Storage</code>](#Storage)\nPlain paths can reference either Adobe Creative Cloud or Adobe I/O Files.\n\nIf an instance of files is provided, the default is considered to be\nAdobe I/O Files, otherwise it's Creative Cloud. The default can be overridden\nusing the options\n\n**Kind**: instance property of [<code>FileResolver</code>](#FileResolver)  \n<a name=\"FileResolver+resolveInput\"></a>\n\n### fileResolver.resolveInput(input) ⇒ [<code>Input</code>](#Input)\nResolve input file from href to an object with href and storage\n\n**Kind**: instance method of [<code>FileResolver</code>](#FileResolver)  \n**Returns**: [<code>Input</code>](#Input) - resolved input  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| input | <code>string</code> \\| [<code>Input</code>](#Input) | Input or href to resolve |\n\n<a name=\"FileResolver+resolveInputs\"></a>\n\n### fileResolver.resolveInputs(inputs) ⇒ [<code>Array.&lt;Input&gt;</code>](#Input)\nResolve input files from hrefs to an array of objects with href and storage\n\n**Kind**: instance method of [<code>FileResolver</code>](#FileResolver)  \n**Returns**: [<code>Array.&lt;Input&gt;</code>](#Input) - resolved files  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| inputs | <code>string</code> \\| <code>Array.&lt;string&gt;</code> \\| [<code>Input</code>](#Input) \\| [<code>Array.&lt;Input&gt;</code>](#Input) | One or more files |\n\n<a name=\"FileResolver+resolveInputsDocumentOptions\"></a>\n\n### fileResolver.resolveInputsDocumentOptions(options) ⇒ [<code>CreateDocumentOptions</code>](#CreateDocumentOptions) \\| [<code>ModifyDocumentOptions</code>](#ModifyDocumentOptions) \\| [<code>ReplaceSmartObjectOptions</code>](#ReplaceSmartObjectOptions)\nResolve the font and layer inputs in the document options\n\n**Kind**: instance method of [<code>FileResolver</code>](#FileResolver)  \n**Returns**: [<code>CreateDocumentOptions</code>](#CreateDocumentOptions) \\| [<code>ModifyDocumentOptions</code>](#ModifyDocumentOptions) \\| [<code>ReplaceSmartObjectOptions</code>](#ReplaceSmartObjectOptions) - Document options  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| options | [<code>CreateDocumentOptions</code>](#CreateDocumentOptions) \\| [<code>ModifyDocumentOptions</code>](#ModifyDocumentOptions) \\| [<code>ReplaceSmartObjectOptions</code>](#ReplaceSmartObjectOptions) | Document options |\n\n<a name=\"FileResolver+resolveInputsPhotoshopActionsOptions\"></a>\n\n### fileResolver.resolveInputsPhotoshopActionsOptions(options) ⇒ <code>ApplyPhotoshopActionsOptions</code>\nResolve the actions, fonts, and custom presets options\n\n**Kind**: instance method of [<code>FileResolver</code>](#FileResolver)  \n**Returns**: <code>ApplyPhotoshopActionsOptions</code> - Photoshop Actions options  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| options | <code>ApplyPhotoshopActionsOptions</code> | Photoshop Actions options |\n\n<a name=\"FileResolver+resolveOutput\"></a>\n\n### fileResolver.resolveOutput(output) ⇒ [<code>Output</code>](#Output)\nResolve output from href to an object with href, storage, and type\n\n**Kind**: instance method of [<code>FileResolver</code>](#FileResolver)  \n**Returns**: [<code>Output</code>](#Output) - resolved files  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| output | <code>string</code> \\| <code>File</code> \\| [<code>Output</code>](#Output) | One or more output files |\n\n<a name=\"FileResolver+resolveOutputs\"></a>\n\n### fileResolver.resolveOutputs(outputs) ⇒ [<code>Array.&lt;Output&gt;</code>](#Output)\nResolve outputs from href to an object with href, storage, and type\n\n**Kind**: instance method of [<code>FileResolver</code>](#FileResolver)  \n**Returns**: [<code>Array.&lt;Output&gt;</code>](#Output) - resolved files  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| outputs | <code>string</code> \\| <code>Array.&lt;string&gt;</code> \\| <code>File</code> \\| <code>Array.&lt;File&gt;</code> \\| [<code>Output</code>](#Output) \\| [<code>Array.&lt;Output&gt;</code>](#Output) | One or more output files |\n\n<a name=\"PhotoshopAPI\"></a>\n\n## PhotoshopAPI\nThis class provides methods to call your PhotoshopAPI APIs.\nBefore calling any method initialize the instance by calling the `init` method on it\nwith valid values for orgId, apiKey and accessToken\n\n**Kind**: global class  \n\n* [PhotoshopAPI](#PhotoshopAPI)\n    * [.orgId](#PhotoshopAPI+orgId) : <code>string</code>\n    * [.apiKey](#PhotoshopAPI+apiKey) : <code>string</code>\n    * [.accessToken](#PhotoshopAPI+accessToken) : <code>string</code>\n    * [.init(orgId, apiKey, accessToken, [files], [options])](#PhotoshopAPI+init) ⇒ [<code>Promise.&lt;PhotoshopAPI&gt;</code>](#PhotoshopAPI)\n    * [.createCutout(input, output)](#PhotoshopAPI+createCutout) ⇒ [<code>Job</code>](#Job)\n    * [.createMask(input, output)](#PhotoshopAPI+createMask) ⇒ [<code>Job</code>](#Job)\n    * [.straighten(input, outputs)](#PhotoshopAPI+straighten) ⇒ [<code>Job</code>](#Job)\n    * [.autoTone(input, output)](#PhotoshopAPI+autoTone) ⇒ [<code>Job</code>](#Job)\n    * [.editPhoto(input, output, options)](#PhotoshopAPI+editPhoto) ⇒ [<code>Job</code>](#Job)\n    * [.applyPreset(input, preset, output)](#PhotoshopAPI+applyPreset) ⇒ [<code>Job</code>](#Job)\n    * [.applyPresetXmp(input, output, xmp)](#PhotoshopAPI+applyPresetXmp) ⇒ [<code>Job</code>](#Job)\n    * [.createDocument(outputs, options)](#PhotoshopAPI+createDocument) ⇒ [<code>Job</code>](#Job)\n    * [.getDocumentManifest(input, [options])](#PhotoshopAPI+getDocumentManifest) ⇒ [<code>Job</code>](#Job)\n    * [.modifyDocument(input, outputs, options)](#PhotoshopAPI+modifyDocument) ⇒ [<code>Job</code>](#Job)\n    * [.createRendition(input, outputs)](#PhotoshopAPI+createRendition) ⇒ [<code>Job</code>](#Job)\n    * [.replaceSmartObject(input, outputs, options)](#PhotoshopAPI+replaceSmartObject) ⇒ [<code>Job</code>](#Job)\n    * [.applyPhotoshopActions(input, outputs, options)](#PhotoshopAPI+applyPhotoshopActions) ⇒ [<code>Job</code>](#Job)\n    * [.applyPhotoshopActionsJson(input, outputs, options)](#PhotoshopAPI+applyPhotoshopActionsJson) ⇒ [<code>Job</code>](#Job)\n\n<a name=\"PhotoshopAPI+orgId\"></a>\n\n### photoshopAPI.orgId : <code>string</code>\nThe IMS organization id\n\n**Kind**: instance property of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n<a name=\"PhotoshopAPI+apiKey\"></a>\n\n### photoshopAPI.apiKey : <code>string</code>\nThe api key from your integration\n\n**Kind**: instance property of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n<a name=\"PhotoshopAPI+accessToken\"></a>\n\n### photoshopAPI.accessToken : <code>string</code>\nThe access token from your integration\n\n**Kind**: instance property of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n<a name=\"PhotoshopAPI+init\"></a>\n\n### photoshopAPI.init(orgId, apiKey, accessToken, [files], [options]) ⇒ [<code>Promise.&lt;PhotoshopAPI&gt;</code>](#PhotoshopAPI)\nInitializes the PhotoshopAPI object and returns it.\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Promise.&lt;PhotoshopAPI&gt;</code>](#PhotoshopAPI) - a PhotoshopAPI object  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| orgId | <code>string</code> | the IMS organization id |\n| apiKey | <code>string</code> | the API key for your integration |\n| accessToken | <code>string</code> | the access token for your integration |\n| [files] | <code>\\*</code> | Adobe I/O Files instance |\n| [options] | [<code>PhotoshopAPIOptions</code>](#PhotoshopAPIOptions) | Options |\n\n<a name=\"PhotoshopAPI+createCutout\"></a>\n\n### photoshopAPI.createCutout(input, output) ⇒ [<code>Job</code>](#Job)\nCreate a cutout mask, and apply it to the input\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Job</code>](#Job) - Auto cutout job  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| input | <code>string</code> \\| [<code>Input</code>](#Input) | Input file |\n| output | <code>string</code> \\| [<code>Output</code>](#Output) | Output file |\n\n<a name=\"PhotoshopAPI+createMask\"></a>\n\n### photoshopAPI.createMask(input, output) ⇒ [<code>Job</code>](#Job)\nCreate a cutout mask\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Job</code>](#Job) - Auto masking job  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| input | <code>string</code> \\| [<code>Input</code>](#Input) | Input file |\n| output | <code>string</code> \\| [<code>Output</code>](#Output) | Output file |\n\n<a name=\"PhotoshopAPI+straighten\"></a>\n\n### photoshopAPI.straighten(input, outputs) ⇒ [<code>Job</code>](#Job)\nStraighten photo\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Job</code>](#Job) - Auto straighten job  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| input | <code>string</code> \\| [<code>Input</code>](#Input) | Input file |\n| outputs | <code>string</code> \\| [<code>Output</code>](#Output) \\| [<code>Array.&lt;Output&gt;</code>](#Output) | Output file |\n\n<a name=\"PhotoshopAPI+autoTone\"></a>\n\n### photoshopAPI.autoTone(input, output) ⇒ [<code>Job</code>](#Job)\nAutomatically tone photo\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Job</code>](#Job) - Auto tone job  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| input | <code>string</code> \\| [<code>Input</code>](#Input) | Input file |\n| output | <code>string</code> \\| [<code>Output</code>](#Output) | Output file |\n\n<a name=\"PhotoshopAPI+editPhoto\"></a>\n\n### photoshopAPI.editPhoto(input, output, options) ⇒ [<code>Job</code>](#Job)\nApply a set of edit parameters on an image\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Job</code>](#Job) - Edit photo job  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| input | <code>string</code> \\| [<code>Input</code>](#Input) | Input file |\n| output | <code>string</code> \\| [<code>Output</code>](#Output) | Output file |\n| options | [<code>EditPhotoOptions</code>](#EditPhotoOptions) | Edit options |\n\n<a name=\"PhotoshopAPI+applyPreset\"></a>\n\n### photoshopAPI.applyPreset(input, preset, output) ⇒ [<code>Job</code>](#Job)\nApply a preset on an image\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Job</code>](#Job) - Apply preset job  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| input | <code>string</code> \\| [<code>Input</code>](#Input) | Input file |\n| preset | <code>string</code> \\| [<code>Input</code>](#Input) | Lightroom preset XMP file |\n| output | <code>string</code> \\| [<code>Output</code>](#Output) | Output file |\n\n<a name=\"PhotoshopAPI+applyPresetXmp\"></a>\n\n### photoshopAPI.applyPresetXmp(input, output, xmp) ⇒ [<code>Job</code>](#Job)\nApply a preset on an image\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Job</code>](#Job) - Apply preset job  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| input | <code>string</code> \\| [<code>Input</code>](#Input) | Input file |\n| output | <code>string</code> \\| [<code>Output</code>](#Output) | Output file |\n| xmp | <code>string</code> | Lightroom preset XMP file contents |\n\n<a name=\"PhotoshopAPI+createDocument\"></a>\n\n### photoshopAPI.createDocument(outputs, options) ⇒ [<code>Job</code>](#Job)\nCreate a new psd, optionally with layers, and then generate renditions and/or save as a psd\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Job</code>](#Job) - Create document job  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| outputs | <code>string</code> \\| <code>Array.&lt;string&gt;</code> \\| [<code>Output</code>](#Output) \\| [<code>Array.&lt;Output&gt;</code>](#Output) | Desired output |\n| options | [<code>CreateDocumentOptions</code>](#CreateDocumentOptions) | Document create options |\n\n<a name=\"PhotoshopAPI+getDocumentManifest\"></a>\n\n### photoshopAPI.getDocumentManifest(input, [options]) ⇒ [<code>Job</code>](#Job)\nExtract and return a psd file's layer information\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Job</code>](#Job) - Get document manifest job  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| input | <code>string</code> \\| [<code>Input</code>](#Input) | An object describing an input PSD file.Current support is for files less than 1000MB. |\n| [options] | <code>object</code> | available options to apply to all input files |\n| [options.thumbnails] | <code>object</code> | Include presigned GET URLs to small preview thumbnails for any renderable layer. |\n| [options.thumbnails.type] | [<code>MimeType</code>](#MimeType) | desired image format. Allowed values: \"image/jpeg\", \"image/png\", \"image/tiff\" |\n\n<a name=\"PhotoshopAPI+modifyDocument\"></a>\n\n### photoshopAPI.modifyDocument(input, outputs, options) ⇒ [<code>Job</code>](#Job)\nApply (optional) psd edits and then generate renditions and/or save a new psd\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Job</code>](#Job) - Modify document job  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| input | <code>string</code> \\| [<code>Input</code>](#Input) | An object describing an input PSD file. Current support is for files less than 1000MB. |\n| outputs | <code>string</code> \\| <code>Array.&lt;string&gt;</code> \\| [<code>Output</code>](#Output) \\| [<code>Array.&lt;Output&gt;</code>](#Output) | Desired output |\n| options | [<code>ModifyDocumentOptions</code>](#ModifyDocumentOptions) | Modify document options |\n\n<a name=\"PhotoshopAPI+createRendition\"></a>\n\n### photoshopAPI.createRendition(input, outputs) ⇒ [<code>Job</code>](#Job)\nCreate renditions\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Job</code>](#Job) - Create rendition job  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| input | <code>string</code> \\| [<code>Input</code>](#Input) | An object describing an input file. Currently supported filetypes include: jpeg, png, psd, tiff. Current support is for files less than 1000MB. |\n| outputs | <code>string</code> \\| <code>Array.&lt;string&gt;</code> \\| [<code>Output</code>](#Output) \\| [<code>Array.&lt;Output&gt;</code>](#Output) | Desired output |\n\n<a name=\"PhotoshopAPI+replaceSmartObject\"></a>\n\n### photoshopAPI.replaceSmartObject(input, outputs, options) ⇒ [<code>Job</code>](#Job)\nApply psd edits for replacing embedded smart object and then generate renditions and/or save a new psd\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Job</code>](#Job) - Replace smart object job  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| input | [<code>Input</code>](#Input) | An object describing an input PSD file. Current support is for files less than 1000MB. |\n| outputs | <code>string</code> \\| [<code>Output</code>](#Output) \\| [<code>Array.&lt;Output&gt;</code>](#Output) | Desired output |\n| options | [<code>ReplaceSmartObjectOptions</code>](#ReplaceSmartObjectOptions) | Replace smart object options |\n\n<a name=\"PhotoshopAPI+applyPhotoshopActions\"></a>\n\n### photoshopAPI.applyPhotoshopActions(input, outputs, options) ⇒ [<code>Job</code>](#Job)\nApply Photoshop Actions and then generate renditions and/or save a new image\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Job</code>](#Job) - Photoshop Actions job  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| input | [<code>Input</code>](#Input) | An object describing an input image file. Current support is for files less than 1000MB. |\n| outputs | <code>string</code> \\| [<code>Output</code>](#Output) \\| [<code>Array.&lt;Output&gt;</code>](#Output) | Desired output |\n| options | <code>ApplyPhotoshopActionsOptions</code> | Apply Photoshop Actions options |\n\n<a name=\"PhotoshopAPI+applyPhotoshopActionsJson\"></a>\n\n### photoshopAPI.applyPhotoshopActionsJson(input, outputs, options) ⇒ [<code>Job</code>](#Job)\nApply JSON-formatted Photoshop Actions and then generate renditions and/or save a new image\n\n**Kind**: instance method of [<code>PhotoshopAPI</code>](#PhotoshopAPI)  \n**Returns**: [<code>Job</code>](#Job) - Photoshop Actions job  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| input | [<code>Input</code>](#Input) | An object describing an input image file. Current support is for files less than 1000MB. |\n| outputs | <code>string</code> \\| [<code>Output</code>](#Output) \\| [<code>Array.&lt;Output&gt;</code>](#Output) | Desired output |\n| options | <code>ApplyPhotoshopActionsJsonOptions</code> | Apply Photoshop Actions JSON options |\n\n<a name=\"Job\"></a>\n\n## Job\nAbstraction around the Photoshop Services Jobs\n\n**Kind**: global class  \n\n* [Job](#Job)\n    * [new Job(response, getJobStatus)](#new_Job_new)\n    * [.url](#Job+url) : <code>string</code>\n    * [.jobId](#Job+jobId) : <code>string</code>\n    * [.outputs](#Job+outputs) : [<code>Array.&lt;JobOutput&gt;</code>](#JobOutput)\n    * [.isDone()](#Job+isDone) ⇒ <code>boolean</code>\n    * [.poll()](#Job+poll) ⇒ [<code>Job</code>](#Job)\n    * [.pollUntilDone([pollTimeMs])](#Job+pollUntilDone) ⇒ [<code>Job</code>](#Job)\n\n<a name=\"new_Job_new\"></a>\n\n### new Job(response, getJobStatus)\nConstruct a job with the ability to acquire status updates\n\n\n| Param | Type | Description |\n| --- | --- | --- |\n| response | <code>\\*</code> | Service response |\n| getJobStatus | <code>function</code> | Async function to get job status |\n\n<a name=\"Job+url\"></a>\n\n### job.url : <code>string</code>\nURL to request a status update of the job\n\n**Kind**: instance property of [<code>Job</code>](#Job)  \n<a name=\"Job+jobId\"></a>\n\n### job.jobId : <code>string</code>\nJob identifier\n\n**Kind**: instance property of [<code>Job</code>](#Job)  \n<a name=\"Job+outputs\"></a>\n\n### job.outputs : [<code>Array.&lt;JobOutput&gt;</code>](#JobOutput)\nStatus of each output sub job\n\n**Kind**: instance property of [<code>Job</code>](#Job)  \n<a name=\"Job+isDone\"></a>\n\n### job.isDone() ⇒ <code>boolean</code>\nCheck if the job is done\n\nA job is marked done when it has either the `succeeded` or `failed` status.\n\n**Kind**: instance method of [<code>Job</code>](#Job)  \n**Returns**: <code>boolean</code> - True if the job is done, or false if it is still pending/running  \n<a name=\"Job+poll\"></a>\n\n### job.poll() ⇒ [<code>Job</code>](#Job)\nPoll for job status\n\n**Kind**: instance method of [<code>Job</code>](#Job)  \n**Returns**: [<code>Job</code>](#Job) - Job instance  \n<a name=\"Job+pollUntilDone\"></a>\n\n### job.pollUntilDone([pollTimeMs]) ⇒ [<code>Job</code>](#Job)\nPoll job until done\n\n**Kind**: instance method of [<code>Job</code>](#Job)  \n**Returns**: [<code>Job</code>](#Job) - Job instance  \n\n| Param | Type | Default | Description |\n| --- | --- | --- | --- |\n| [pollTimeMs] | <code>number</code> | <code>2000</code> | Polling time |\n\n<a name=\"Storage\"></a>\n\n## Storage\nStorage types\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default | Description |\n| --- | --- | --- |\n| AIO | <code>aio</code> | href is a path in Adobe I/O Files: https://github.com/adobe/aio-lib-files |\n| ADOBE | <code>adobe</code> | href is a path in Creative Cloud |\n| EXTERNAL | <code>external</code> | href is a presigned get/put url, e.g. AWS S3 |\n| AZURE | <code>azure</code> | href is an Azure SAS (Shared Access Signature) URL for upload/download |\n| DROPBOX | <code>dropbox</code> | href is a temporary upload/download Dropbox link: https://dropbox.github.io/dropbox-api-v2-explorer/ |\n\n<a name=\"MimeType\"></a>\n\n## MimeType\nMime types\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default | Description |\n| --- | --- | --- |\n| DNG | <code>image/x-adobe-dng</code> | Digital Negative, available from `autoTone`, `straighten`, `applyPreset` |\n| JPEG | <code>image/jpeg</code> | JPEG, available from all operations |\n| PNG | <code>image/png</code> | PNG, available from all operations |\n| PSD | <code>image/vnd.adobe.photoshop</code> | Photoshop Document, available from `createDocument`, `modifyDocument`, `createRendition`, `replaceSmartObject` |\n| TIFF | <code>image/tiff</code> | TIFF format, available from `createDocument`, `modifyDocument`, `createRendition`, `replaceSmartObject` |\n\n<a name=\"PngCompression\"></a>\n\n## PngCompression\nCompression level for PNG: small, medium or large.\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default |\n| --- | --- |\n| SMALL | <code>small</code> | \n| MEDIUM | <code>medium</code> | \n| LARGE | <code>large</code> | \n\n<a name=\"Colorspace\"></a>\n\n## Colorspace\nColor space\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default |\n| --- | --- |\n| BITMAP | <code>bitmap</code> | \n| GREYSCALE | <code>greyscale</code> | \n| INDEXED | <code>indexed</code> | \n| RGB | <code>rgb</code> | \n| CMYK | <code>cmyk</code> | \n| MULTICHANNEL | <code>multichannel</code> | \n| DUOTONE | <code>duotone</code> | \n| LAB | <code>lab</code> | \n\n<a name=\"StandardIccProfileNames\"></a>\n\n## StandardIccProfileNames\nStandard ICC profile names\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default |\n| --- | --- |\n| ADOBE_RGB_1998 | <code>Adobe RGB (1998)</code> | \n| APPLE_RGB | <code>Apple RGB</code> | \n| COLORMATCH_RGB | <code>ColorMatch RGB</code> | \n| SRGB | <code>sRGB IEC61966-2.1</code> | \n| DOTGAIN_10 | <code>Dot Gain 10%</code> | \n| DOTGAIN_15 | <code>Dot Gain 15%</code> | \n| DOTGAIN_20 | <code>Dot Gain 20%</code> | \n| DOTGAIN_25 | <code>Dot Gain 25%</code> | \n| DOTGAIN_30 | <code>Dot Gain 30%</code> | \n| GRAY_GAMMA_18 | <code>Gray Gamma 1.8</code> | \n| GRAY_GAMMA_22 | <code>Gray Gamma 2.2</code> | \n\n<a name=\"CreateMaskType\"></a>\n\n## CreateMaskType\nType of mask to create\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default | Description |\n| --- | --- | --- |\n| BINARY | <code>binary</code> | Binary mask |\n| SOFT | <code>soft</code> | Soft mask |\n\n<a name=\"WhiteBalance\"></a>\n\n## WhiteBalance\nWhite balance enum\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default |\n| --- | --- |\n| AS_SHOT | <code>As Shot</code> | \n| AUTO | <code>Auto</code> | \n| CLOUDY | <code>Cloudy</code> | \n| CUSTOM | <code>Custom</code> | \n| DAYLIGHT | <code>Daylight</code> | \n| FLASH | <code>Flash</code> | \n| FLUORESCENT | <code>Fluorescent</code> | \n| SHADE | <code>Shade</code> | \n| TUNGSTEN | <code>Tungsten</code> | \n\n<a name=\"ManageMissingFonts\"></a>\n\n## ManageMissingFonts\nAction to take if there are one or more missing fonts in the document\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default | Description |\n| --- | --- | --- |\n| USE_DEFAULT | <code>useDefault</code> | The job will succeed, however, by default all the missing fonts will be replaced with this font: ArialMT |\n| FAIL | <code>fail</code> | The job will not succeed and the status will be set to \"failed\", with the details of the error provided in the \"details\" section in the status |\n\n<a name=\"BackgroundFill\"></a>\n\n## BackgroundFill\nBackground fill\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default |\n| --- | --- |\n| WHITE | <code>white</code> | \n| BACKGROUND_COLOR | <code>backgroundColor</code> | \n| TRANSPARENT | <code>transparent</code> | \n\n<a name=\"LayerType\"></a>\n\n## LayerType\nLayer type\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default | Description |\n| --- | --- | --- |\n| LAYER | <code>layer</code> | A pixel layer |\n| TEXT_LAYER | <code>textLayer</code> | A text layer |\n| ADJUSTMENT_LAYER | <code>adjustmentLayer</code> | An adjustment layer |\n| LAYER_SECTION | <code>layerSection</code> | Group of layers |\n| SMART_OBJECT | <code>smartObject</code> | A smart object |\n| BACKGROUND_LAYER | <code>backgroundLayer</code> | The background layer |\n| FILL_LAYER | <code>fillLayer</code> | A fill layer |\n\n<a name=\"BlendMode\"></a>\n\n## BlendMode\nBlend modes\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default |\n| --- | --- |\n| NORMAL | <code>normal</code> | \n| DISSOLVE | <code>dissolve</code> | \n| DARKEN | <code>darken</code> | \n| MULTIPLY | <code>multiply</code> | \n| COLOR_BURN | <code>colorBurn</code> | \n| LINEAR_BURN | <code>linearBurn</code> | \n| DARKER_COLOR | <code>darkerColor</code> | \n| LIGHTEN | <code>lighten</code> | \n| SCREEN | <code>screen</code> | \n| COLOR_DODGE | <code>colorDodge</code> | \n| LINEAR_DODGE | <code>linearDodge</code> | \n| LIGHTER_COLOR | <code>lighterColor</code> | \n| OVERLAY | <code>overlay</code> | \n| SOFT_LIGHT | <code>softLight</code> | \n| HARD_LIGHT | <code>hardLight</code> | \n| VIVID_LIGHT | <code>vividLight</code> | \n| LINEAR_LIGHT | <code>linearLight</code> | \n| PIN_LIGHT | <code>pinLight</code> | \n| HARD_MIX | <code>hardMix</code> | \n| DIFFERENCE | <code>difference</code> | \n| EXCLUSION | <code>exclusion</code> | \n| SUBTRACT | <code>subtract</code> | \n| DIVIDE | <code>divide</code> | \n| HUE | <code>hue</code> | \n| SATURATION | <code>saturation</code> | \n| COLOR | <code>color</code> | \n| LUMINOSITY | <code>luminosity</code> | \n\n<a name=\"TextOrientation\"></a>\n\n## TextOrientation\nText orientation\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default |\n| --- | --- |\n| HORIZONTAL | <code>horizontal</code> | \n| VERTICAL | <code>vertical</code> | \n\n<a name=\"ParagraphAlignment\"></a>\n\n## ParagraphAlignment\nParagraph alignment\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default |\n| --- | --- |\n| LEFT | <code>left</code> | \n| CENTER | <code>center</code> | \n| RIGHT | <code>right</code> | \n| JUSTIFY | <code>justify</code> | \n| JUSTIFY_LEFT | <code>justifyLeft</code> | \n| JUSTIFY_CENTER | <code>justifyCenter</code> | \n| JUSTIFY_RIGHT | <code>justifyRight</code> | \n\n<a name=\"HorizontalAlignment\"></a>\n\n## HorizontalAlignment\nHorizontal alignment\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default |\n| --- | --- |\n| LEFT | <code>left</code> | \n| CENTER | <code>center</code> | \n| RIGHT | <code>right</code> | \n\n<a name=\"VerticalAlignment\"></a>\n\n## VerticalAlignment\nVertical alignment\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default |\n| --- | --- |\n| TOP | <code>top</code> | \n| CENTER | <code>center</code> | \n| BOTTOM | <code>bottom</code> | \n\n<a name=\"JobOutputStatus\"></a>\n\n## JobOutputStatus\nOutput status\n\n**Kind**: global enum  \n**Read only**: true  \n**Properties**\n\n| Name | Default | Description |\n| --- | --- | --- |\n| PENDING | <code>pending</code> | request has been accepted and is waiting to start |\n| RUNNING | <code>running</code> | the child job is running |\n| UPLOADING | <code>uploading</code> | files have been generated and are uploading to destination |\n| SUCCEEDED | <code>succeeded</code> | the child job has succeeded |\n| FAILED | <code>failed</code> | the child job has failed |\n\n<a name=\"shouldRetryFetch\"></a>\n\n## shouldRetryFetch(response) ⇒ <code>boolean</code>\nDetermine if we should retry fetch due to Server errors (server busy or other application errors)\n\n**Kind**: global function  \n**Returns**: <code>boolean</code> - true if we should retry or false if not  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| response | <code>\\*</code> | Fetch response object, should at least have a status property which is the HTTP status code received |\n\n<a name=\"nodeFetchRetry\"></a>\n\n## nodeFetchRetry(options) ⇒ <code>function</code>\nFetch a URL, with retry options provided or default retry options otherwise\nBy default retries will happen for 14 seconds (3 retries at 1, 2 and then 4 seconds -- there cannot be enough time for anotehr retry after that)\nRetry will occur if error code 429 or >= 500 occurs.\n\n**Kind**: global function  \n**Returns**: <code>function</code> - Wrapped node fetch retry function which takes our preferred default options  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| options | <code>\\*</code> | Fetch options object, which can also include retryOptions described here https://github.com/adobe/node-fetch-retry |\n\n<a name=\"getFetchOptions\"></a>\n\n## getFetchOptions(options) ⇒ <code>\\*</code>\nParse through options object and determine correct parameters to Swagger for desired fetch approach\n\n**Kind**: global function  \n**Returns**: <code>\\*</code> - Swagger options object with relevant settings for fetch module  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| options | <code>\\*</code> | Photoshop API options object |\n\n<a name=\"init\"></a>\n\n## init(orgId, apiKey, accessToken, [files], [options]) ⇒ [<code>Promise.&lt;PhotoshopAPI&gt;</code>](#PhotoshopAPI)\nReturns a Promise that resolves with a new PhotoshopAPI object.\n\n**Kind**: global function  \n**Returns**: [<code>Promise.&lt;PhotoshopAPI&gt;</code>](#PhotoshopAPI) - a Promise with a PhotoshopAPI object  \n\n| Param | Type | Description |\n| --- | --- | --- |\n| orgId | <code>string</code> | IMS organization id |\n| apiKey | <code>string</code> | the API key for your integration |\n| accessToken | <code>string</code> | the access token for your integration |\n| [files] | <code>\\*</code> | Adobe I/O Files instance |\n| [options] | [<code>PhotoshopAPIOptions</code>](#PhotoshopAPIOptions) | Options |\n\n<a name=\"FileResolverOptions\"></a>\n\n## FileResolverOptions : <code>object</code>\nFile resolver options\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| [presignExpiryInSeconds] | <code>number</code> | <code>3600</code> | Expiry time of any presigned urls, defaults to 1 hour |\n| [defaultAdobeCloudPaths] | <code>boolean</code> |  | True if paths should be considered references to files in Creative Cloud |\n\n<a name=\"PhotoshopAPIOptions\"></a>\n\n## PhotoshopAPIOptions : <code>object</code>\nPhotoshop API options\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| [presignExpiryInSeconds] | <code>number</code> | <code>3600</code> | Expiry time of any presigned urls, defaults to 1 hour |\n| [defaultAdobeCloudPaths] | <code>boolean</code> |  | True if paths should be considered references to files in Creative Cloud |\n| [useSwaggerFetch] | <code>boolean</code> | <code>false</code> | True if Swagger's fetch implementation should be used, otherwise will use userFetch if provided or @adobe/node-fetch-retry if nothing else. |\n| [userFetch] | <code>function</code> |  | Fetch function to use replacing Swagger's fetch and node-fetch-retry.  Useful for mocking, etc |\n\n<a name=\"Input\"></a>\n\n## Input : <code>object</code>\nA reference to an input file\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Description |\n| --- | --- | --- |\n| href | <code>string</code> | Either an href to a single Creative Cloud asset for storage='adobe' OR a presigned GET URL for other external services. |\n| [storage] | [<code>Storage</code>](#Storage) | Storage type, by default detected based on `href` |\n\n<a name=\"IccProfile\"></a>\n\n## IccProfile : <code>object</code>\nEither referencing a standard profile from [StandardIccProfileNames](#StandardIccProfileNames) in `profileName`, or a custom profile through `input`.\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Description |\n| --- | --- | --- |\n| imageMode | [<code>Colorspace</code>](#Colorspace) | Image mode |\n| input | [<code>Input</code>](#Input) | Custom ICC profile href to a Creative Cloud asset or presigned URL |\n| profileName | <code>string</code> | Standard ICC profile name (e.g. `Adobe RGB (1998)`) |\n\n<a name=\"Output\"></a>\n\n## Output : <code>object</code>\nA reference to an output file, including output options\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| href | <code>string</code> |  | (all) Either an href to a single Creative Cloud asset for storage='adobe' OR a presigned GET URL for other external services. |\n| [storage] | [<code>Storage</code>](#Storage) |  | (all) Storage type, by default detected based on `href` |\n| [type] | [<code>MimeType</code>](#MimeType) |  | (all) Desired output image format, by default detected based on `href` extension |\n| [overwrite] | <code>boolean</code> | <code>true</code> | (all) If the file already exists, indicates if the output file should be overwritten. Will eventually support eTags. Only applies to CC Storage |\n| [mask] | <code>object</code> |  | (createMask, createCutout) Type of mask to create |\n| mask.format | [<code>CreateMaskType</code>](#CreateMaskType) |  | (createMask, createCutout) Binary or soft mask to create |\n| [width] | <code>number</code> | <code>0</code> | (document) width, in pixels, of the renditions. Width of 0 generates a full size rendition. Height is not necessary as the rendition generate will automatically figure out the correct width-to-height aspect ratio. Only supported for image renditions |\n| [quality] | <code>number</code> | <code>7</code> | (document) quality of the renditions for JPEG. Range from 1 to 7, with 7 as the highest quality. |\n| [compression] | [<code>PngCompression</code>](#PngCompression) | <code>large</code> | (document) compression level for PNG: small, medium or large |\n| [trimToCanvas] | <code>boolean</code> | <code>false</code> | (document) 'false' generates renditions that are the actual size of the layer (as seen by View > Show > Layer Edges within the Photoshop desktop app) but will remove any extra transparent pixel padding. 'true' generates renditions that are the size of the canvas, either trimming the layer to the visible portion of the canvas or padding extra space. If the requested file format supports transparency than transparent pixels will be used for padding, otherwise white pixels will be used. |\n| [layers] | [<code>Array.&lt;LayerReference&gt;</code>](#LayerReference) |  | (document) An array of layer objects. By including this array you are signaling that you'd like a rendition created from these layer id's or layer names. Excluding it will generate a document-level rendition. |\n| [iccProfile] | [<code>IccProfile</code>](#IccProfile) |  | (document) Describes the ICC profile to convert to |\n\n<a name=\"EditPhotoOptions\"></a>\n\n## EditPhotoOptions : <code>object</code>\nSet of edit parameters to apply to an image\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Description |\n| --- | --- | --- |\n| Contrast | <code>number</code> | integer [ -100 .. 100 ] |\n| Saturation | <code>number</code> | integer [ -100 .. 100 ] |\n| VignetteAmount | <code>number</code> | integer [ -100 .. 100 ] |\n| Vibrance | <code>number</code> | integer [ -100 .. 100 ] |\n| Highlights | <code>number</code> | integer [ -100 .. 100 ] |\n| Shadows | <code>number</code> | integer [ -100 .. 100 ] |\n| Whites | <code>number</code> | integer [ -100 .. 100 ] |\n| Blacks | <code>number</code> | integer [ -100 .. 100 ] |\n| Clarity | <code>number</code> | integer [ -100 .. 100 ] |\n| Dehaze | <code>number</code> | integer [ -100 .. 100 ] |\n| Texture | <code>number</code> | integer [ -100 .. 100 ] |\n| Sharpness | <code>number</code> | integer [ 0 .. 150 ] |\n| ColorNoiseReduction | <code>number</code> | integer [ 0 .. 100 ] |\n| NoiseReduction | <code>number</code> | integer [ 0 .. 100 ] |\n| SharpenDetail | <code>number</code> | integer [ 0 .. 100 ] |\n| SharpenEdgeMasking | <code>number</code> | integer [ 0 .. 10 ] |\n| Exposure | <code>number</code> | float [ -5 .. 5 ] |\n| SharpenRadius | <code>number</code> | float [ 0.5 .. 3 ] |\n| WhiteBalance | [<code>WhiteBalance</code>](#WhiteBalance) | white balance |\n\n<a name=\"Bounds\"></a>\n\n## Bounds : <code>object</code>\nLayer bounds (in pixels)\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Description |\n| --- | --- | --- |\n| top | <code>number</code> | Top position of the layer |\n| left | <code>number</code> | Left position of the layer |\n| width | <code>number</code> | Layer width |\n| height | <code>number</code> | Layer height |\n\n<a name=\"LayerMask\"></a>\n\n## LayerMask : <code>object</code>\nMask applied to an layer\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| [clip] | <code>boolean</code> |  | Indicates if this is a clipped layer |\n| [enabled] | <code>boolean</code> | <code>true</code> | Indicates a mask is enabled on that layer or not. |\n| [linked] | <code>boolean</code> | <code>true</code> | Indicates a mask is linked to the layer or not. |\n| [offset] | <code>object</code> |  | An object to specify mask offset on the layer. |\n| [offset.x] | <code>number</code> | <code>0</code> | Offset to indicate horizontal move of the mask |\n| [offset.y] | <code>number</code> | <code>0</code> | Offset to indicate vertical move of the mask |\n\n<a name=\"BlendOptions\"></a>\n\n## BlendOptions : <code>object</code>\nLayer blend options\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| [opacity] | <code>number</code> | <code>100</code> | Opacity value of the layer |\n| [blendMode] | [<code>BlendMode</code>](#BlendMode) | <code>&quot;normal&quot;</code> | Blend mode of the layer |\n\n<a name=\"BrightnessContrast\"></a>\n\n## BrightnessContrast : <code>object</code>\nAdjustment layer brightness and contrast settings\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| [brightness] | <code>number</code> | <code>0</code> | Adjustment layer brightness (-150...150) |\n| [contrast] | <code>number</code> | <code>0</code> | Adjustment layer contrast (-150...150) |\n\n<a name=\"Exposure\"></a>\n\n## Exposure : <code>object</code>\nAdjustment layer exposure settings\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| [exposure] | <code>number</code> | <code>0</code> | Adjustment layer exposure (-20...20) |\n| [offset] | <code>number</code> | <code>0</code> | Adjustment layer exposure offset (-0.5...0.5) |\n| [gammaCorrection] | <code>number</code> | <code>1</code> | Adjustment layer gamma correction (0.01...9.99) |\n\n<a name=\"HueSaturationChannel\"></a>\n\n## HueSaturationChannel : <code>object</code>\nMaster channel hue and saturation settings\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| [channel] | <code>string</code> | <code>&quot;\\&quot;master\\&quot;&quot;</code> | Allowed values: \"master\" |\n| [hue] | <code>number</code> | <code>0</code> | Hue adjustment (-180...180) |\n| [saturation] | <code>number</code> | <code>0</code> | Saturation adjustment (-100...100) |\n| [lightness] | <code>number</code> | <code>0</code> | Lightness adjustment (-100...100) |\n\n<a name=\"HueSaturation\"></a>\n\n## HueSaturation : <code>object</code>\nAdjustment layer hue and saturation settings\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| [colorize] | <code>boolean</code> | <code>false</code> | Colorize |\n| [channels] | [<code>Array.&lt;HueSaturationChannel&gt;</code>](#HueSaturationChannel) | <code>[]</code> | An array of hashes representing the 'master' channel (the remaining five channels of 'magentas', 'yellows', 'greens', etc are not yet supported) |\n\n<a name=\"ColorBalance\"></a>\n\n## ColorBalance : <code>object</code>\nAdjustment layer color balance settings\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| [preserveLuminosity] | <code>boolean</code> | <code>true</code> | Preserve luminosity |\n| [shadowLevels] | <code>Array.&lt;number&gt;</code> | <code>[0,0,0]</code> | Shadow levels (-100...100) |\n| [midtoneLevels] | <code>Array.&lt;number&gt;</code> | <code>[0,0,0]</code> | Midtone levels (-100...100) |\n| [highlightLevels] | <code>Array.&lt;number&gt;</code> | <code>[0,0,0]</code> | Highlight levels (-100...100) |\n\n<a name=\"AdjustmentLayer\"></a>\n\n## AdjustmentLayer : <code>object</code>\nAdjustment layer settings\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Description |\n| --- | --- | --- |\n| [brightnessContrast] | [<code>BrightnessContrast</code>](#BrightnessContrast) | Brightness and contrast settings |\n| [exposure] | [<code>Exposure</code>](#Exposure) | Exposure settings |\n| [hueSaturation] | [<code>HueSaturation</code>](#HueSaturation) | Hue and saturation settings |\n| [colorBalance] | [<code>ColorBalance</code>](#ColorBalance) | Color balance settings |\n\n<a name=\"FontColorRgb\"></a>\n\n## FontColorRgb : <code>object</code>\nFont color settings for RGB mode (16-bit)\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Description |\n| --- | --- | --- |\n| red | <code>number</code> | Red color (0...32768) |\n| green | <code>number</code> | Green color (0...32768) |\n| blue | <code>number</code> | Blue color (0...32768) |\n\n<a name=\"FontColorCmyk\"></a>\n\n## FontColorCmyk : <code>object</code>\nFont color settings for CMYK mode (16-bit)\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Description |\n| --- | --- | --- |\n| cyan | <code>number</code> | Cyan color (0...32768) |\n| magenta | <code>number</code> | Magenta color (0...32768) |\n| yellowColor | <code>number</code> | Yellow color (0...32768) |\n| black | <code>number</code> | Black color (0...32768) |\n\n<a name=\"FontColorGray\"></a>\n\n## FontColorGray : <code>object</code>\nFont color settings for Gray mode (16-bit)\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Description |\n| --- | --- | --- |\n| gray | <code>number</code> | Gray color (0...32768) |\n\n<a name=\"FontColor\"></a>\n\n## FontColor : <code>object</code>\nFont color settings\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Description |\n| --- | --- | --- |\n| rgb | [<code>FontColorRgb</code>](#FontColorRgb) | Font color settings for RGB mode (16-bit) |\n| cmyk | [<code>FontColorCmyk</code>](#FontColorCmyk) | Font color settings for CMYK mode (16-bit) |\n| gray | [<code>FontColorGray</code>](#FontColorGray) | Font color settings for Gray mode (16-bit) |\n\n<a name=\"CharacterStyle\"></a>\n\n## CharacterStyle : <code>object</code>\nCharacter style settings\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| [from] | <code>number</code> |  | The beginning of the range of characters that this characterStyle applies to. Based on initial index of 0. For example a style applied to only the first two characters would be from=0 and to=1 |\n| [to] | <code>number</code> |  | The ending of the range of characters that this characterStyle applies to. Based on initial index of 0. For example a style applied to only the first two characters would be from=0 and to=1 |\n| [fontSize] | <code>number</code> |  | Font size (in points) |\n| [fontName] | <code>string</code> |  | Font postscript name (see https://github.com/AdobeDocs/photoshop-api-docs/blob/master/SupportedFonts.md) |\n| [orientation] | [<code>TextOrientation</code>](#TextOrientation) | <code>&quot;horizontal&quot;</code> | Text orientation |\n| [fontColor] | [<code>FontColor</code>](#FontColor) |  | The font color settings (one of rgb, cmyk, gray, lab) |\n\n<a name=\"ParagraphStyle\"></a>\n\n## ParagraphStyle : <code>object</code>\nParagraph style\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| [alignment] | [<code>ParagraphAlignment</code>](#ParagraphAlignment) | <code>&quot;left&quot;</code> | Paragraph alignment |\n| [from] | <code>number</code> |  | The beginning of the range of characters that this paragraphStyle applies to. Based on initial index of 0. For example a style applied to only the first two characters would be from=0 and to=1 |\n| [to] | <code>number</code> |  | The ending of the range of characters that this characterStyle applies to. Based on initial index of 0. For example a style applied to only the first two characters would be from=0 and to=1 |\n\n<a name=\"TextLayer\"></a>\n\n## TextLayer : <code>object</code>\nText layer settings\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Description |\n| --- | --- | --- |\n| content | <code>string</code> | The text string |\n| [characterStyles] | [<code>Array.&lt;CharacterStyle&gt;</code>](#CharacterStyle) | If the same supported attributes apply to all characters in the layer than this will be an array of one item, otherwise each characterStyle object will have a 'from' and 'to' value indicating the range of characters that the style applies to. |\n| [paragraphStyles] | [<code>Array.&lt;ParagraphStyle&gt;</code>](#ParagraphStyle) | If the same supported attributes apply to all characters in the layer than this will be an array of one item, otherwise each paragraphStyle object will have a 'from' and 'to' value indicating the range of characters that the style applies to. |\n\n<a name=\"SmartObject\"></a>\n\n## SmartObject : <code>object</code>\nSmart object settings\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| type | <code>string</code> |  | Desired image format for the smart object |\n| [linked] | <code>boolean</code> | <code>false</code> | Indicates if this smart object is linked. |\n| [path] | <code>string</code> |  | Relative path for the linked smart object |\n\n<a name=\"FillLayer\"></a>\n\n## FillLayer : <code>object</code>\nFill layer settings\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Description |\n| --- | --- | --- |\n| solidColor | <code>object</code> | An object describing the solid color type for this fill layer. Currently supported mode is RGB only. |\n| solidColor.red | <code>number</code> | Red color (0...255) |\n| solidColor.green | <code>number</code> | Green color (0...255) |\n| solidColor.blue | <code>number</code> | Blue color (0...255) |\n\n<a name=\"LayerReference\"></a>\n\n## LayerReference : <code>object</code>\nLayer reference\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Description |\n| --- | --- | --- |\n| [id] | <code>number</code> | The id of the layer you want to move above. Use either id OR name. |\n| [name] | <code>string</code> | The name of the layer you want to move above. Use either id OR name. |\n\n<a name=\"AddLayerPosition\"></a>\n\n## AddLayerPosition : <code>object</code>\nPosition where to add the layer in the layer hierarchy\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Description |\n| --- | --- | --- |\n| [insertAbove] | [<code>LayerReference</code>](#LayerReference) | Used to add the layer above another. If the layer ID indicated is a group layer than the layer will be inserted above the group layer. |\n| [insertBelow] | [<code>LayerReference</code>](#LayerReference) | Used to add the layer below another. If the layer ID indicated is a group layer than the layer will be inserted below (and outside of) the group layer |\n| [insertInto] | [<code>LayerReference</code>](#LayerReference) | Used to add the layer inside of a group. Useful when you need to move a layer to an empty group. |\n| [insertTop] | <code>boolean</code> | Indicates the layer should be added at the top of the layer stack. |\n| [insertBottom] | <code>boolean</code> | Indicates the layer should be added at the bottom of the layer stack. If the image has a background image than the new layer will be inserted above it instead. |\n\n<a name=\"MoveLayerPosition\"></a>\n\n## MoveLayerPosition : <code>object</code>\nPosition where to move the layer to in the layer hierarchy\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| [moveChildren] | <code>boolean</code> | <code>true</code> | If layer is a group layer than true = move the set as a unit. Otherwise an empty group is moved and any children are left where they were, un-grouped. |\n| [insertAbove] | [<code>LayerReference</code>](#LayerReference) |  | Used to move the layer above another. If the layer ID indicated is a group layer than the layer will be inserted above the group layer. |\n| [insertBelow] | [<code>LayerReference</code>](#LayerReference) |  | Used to move the layer below another. If the layer ID indicated is a group layer than the layer will be inserted below (and outside of) the group layer |\n| [insertInto] | [<code>LayerReference</code>](#LayerReference) |  | Used to move the layer inside of a group. Useful when you need to move a layer to an empty group. |\n| [insertTop] | <code>boolean</code> |  | Indicates the layer should be moved at the top of the layer stack. |\n| [insertBottom] | <code>boolean</code> |  | Indicates the layer should be moved at the bottom of the layer stack. If the image has a background image than the new layer will be inserted above it instead. |\n\n<a name=\"Layer\"></a>\n\n## Layer : <code>object</code>\nLayer to add, replace, move or delete when manipulating a Photoshop document, or retrieved from the manifest\n\n**Kind**: global typedef  \n**Properties**\n\n| Name | Type | Default | Description |\n| --- | --- | --- | --- |\n| type | [<code>LayerType</code>](#LayerType) |  | The layer type |\n| [id] | <code>number</code> |  | (modify, manifest) The layer id |\n| [index] | <code>number</code> |  | (modify, manifest) The layer index. Required when deleting a layer, otherwise not used |\n| [children] | [<code>Array.&lt;Layer&gt;</code>](#Layer) |  | (manifest) An array of nested layer objects. Only layerSections (group layers) can include children |\n| [thumbnail] | <code>string</code> |  | (manifest) If thumbnails were requested, a presigned GET URL to the thumbnail |\n| [name] | <code>string</code> |  | Layer name |\n| [locked] | <code>boolean</code> | <code>false</code> | Is the layer locked |\n| [visible] | <code>boolean</code> | <code>true</code> | Is the layer visible |\n| input | [<code>Input</code>](#Input) |  | (create, modify) An object describing the input file to add or replace for a Pixel or Embedded Smart object layer. Supported image types are PNG or JPEG. Images support bounds. If the bounds do not reflect the width and height of the image the image will be resized to fit the bounds. Smart object replacement supports PNG, JPEG, PSD, SVG, AI, PDF. Added images are always placed at (top,left = 0,0) and bounds are ignored. Edited images are replaced for exact pixel size |\n| [adjustments] | [<code>AdjustmentLayer</code>](#AdjustmentLayer) |  | Adjustment layer attributes |\n| [bounds] | [<code>Bounds</code>](#Bounds) |  | The bounds of the layer, applicable to: LAYER, TEXT_LAYER, ADJUSTMENT_LAYER, LAYER_SECTION, SMART_OBJECT, FILL_LAYER |\n| [mask] | [<code>LayerMask</code>](#LayerMask) |  | An object describing the input mask to be added or replaced to the layer. Supported mask type is Layer Mask. The input file must be a greyscale image. Supported file types are jpeg, png and psd. |\n| [smartObject] | [<code>SmartObject</code>](#SmartObject) |  | An object describing the attributes specific to creating or editing a smartObject. SmartObject properties need the input smart object file to operate on, which can be obtained from Input block. Currently we support Embedded Smart Object only. So this block is optional. If you are creating a Linked Smart Object, this is a required block. |\n| [fill] | [<code>FillLayer</code>](#FillLayer) |  | Fill layer attributes |\n| [text] | [<code>TextLayer</code>](#TextLayer) |  | Text layer attributes |\n| [blendOptions] | [<code>BlendOptions</code>](#BlendOptions) |  | Blend options of a layer, including opacity and blend mode |\n| [fillToCanvas] | <code>boolean</code> | <code>false</code> | Indicates if this layer needs to be proportionally filled in to the entire canvas of the document. Applicable only to layer type=\"smartObject\" or layer type=\"layer\". |\n| [horizontalAlign] | [<code>HorizontalAlignment</code>](#HorizontalAlignment) |  | Indicates the horizontal position where this layer needs to be placed at. Applicable only to layer type=\"smartObject\" or layer type=\"layer\". |\n| [verticalAlign] | [<code>VerticalAlignment</code>](#VerticalAlignment) |  | Indicates the vertical position where this layer needs ","readmeFilename":"README.md"}