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Jinsenji","email":"akio-jinsenji@cloud-creative-studios.com"},"license":"MIT","homepage":"https://github.com/akiojin/unity-mcp#readme","keywords":["mcp","unity","unity-editor","model-context-protocol","ai","automation","claude","cursor","gamedev","unity3d"],"repository":{"type":"git","url":"git+https://github.com/akiojin/unity-mcp.git","directory":"mcp-server"},"description":"MCP server for Unity Editor integration - enables AI assistants to control Unity Editor","maintainers":[{"name":"akiojin","email":"akio-jinsenji@cloud-creative-studios.com"}],"readme":"# Unity Editor MCP Server\n\nMCP (Model Context Protocol) server for Unity Editor integration. Enables AI assistants like Claude and Cursor to interact directly with Unity Editor for automated game development.\n\n## Features\n\n- **70 comprehensive tools** across 13 categories for Unity Editor automation\n- **GameObject management** - Create, find, modify, delete GameObjects with full hierarchy control\n- **Component system** - Add, remove, modify components with property control\n- **Scene management** - Create, load, save, list scenes with build settings integration\n- **Scene analysis** - Deep inspection, component analysis, and performance metrics\n- **Asset management** - Create and modify prefabs, materials, scripts with full control\n- **UI automation** - Find, click, and interact with UI elements programmatically\n- **Input simulation** - Simulate keyboard, mouse, gamepad, and touch input\n- **Play mode controls** - Start, pause, stop Unity play mode for testing\n- **Project settings** - Read and update Unity project settings safely\n- **Editor operations** - Console logs, screenshots, compilation monitoring\n- **Editor control** - Manage tags, layers, selection, windows, and tools\n\n## Quick Start\n\n### Using npx (Recommended)\n\n```bash\nnpx @akiojin/unity-editor-mcp@latest\n```\n\n### Global Installation\n\n```bash\nnpm install -g @akiojin/unity-editor-mcp\nunity-editor-mcp\n```\n\n### Local Installation\n\n```bash\nnpm install @akiojin/unity-editor-mcp\nnpx unity-editor-mcp\n```\n\n## Unity Setup\n\n1. Install the Unity package from: `https://github.com/akiojin/unity-editor-mcp.git?path=UnityEditorMCP/Packages/unity-editor-mcp`\n2. Open Unity Package Manager → Add package from git URL\n3. The package will automatically start a TCP server on port 6400\n\n## MCP Client Configuration\n\n### Claude Desktop\n\nAdd to your `claude_desktop_config.json`:\n\n```json\n{\n  \"mcpServers\": {\n    \"unity-editor-mcp\": {\n      \"command\": \"npx\",\n      \"args\": [\"@akiojin/unity-editor-mcp@latest\"]\n    }\n  }\n}\n```\n\n### Alternative (if globally installed)\n\n```json\n{\n  \"mcpServers\": {\n    \"unity-editor-mcp\": {\n      \"command\": \"unity-editor-mcp\"\n    }\n  }\n}\n```\n\n## Available Tools (70 Tools)\n\n### System & Core Tools (2 tools)\n- `ping` - Test connection to Unity Editor and verify server status\n- `refresh_assets` - Refresh Unity assets and trigger recompilation\n\n### GameObject Management (5 tools)\n- `create_gameobject` - Create GameObjects with primitives, transforms, tags, and layers\n- `find_gameobject` - Find GameObjects by name, tag, layer with pattern matching\n- `modify_gameobject` - Modify GameObject properties (transform, name, active state, parent)\n- `delete_gameobject` - Delete single or multiple GameObjects with child handling\n- `get_hierarchy` - Get scene hierarchy with components and depth control\n\n### Component System (5 tools)\n- `add_component` - Add Unity components to GameObjects with initial properties\n- `remove_component` - Remove components from GameObjects with safety checks\n- `modify_component` - Modify component properties with nested property support\n- `list_components` - List all components on a GameObject with type information\n- `get_component_types` - Discover available component types with filtering\n\n### Scene Management (5 tools)\n- `create_scene` - Create new scenes with build settings integration\n- `load_scene` - Load scenes in Single or Additive mode\n- `save_scene` - Save current scene with Save As functionality\n- `list_scenes` - List all scenes in project with filtering options\n- `get_scene_info` - Get detailed scene information including GameObject counts\n\n### Scene Analysis (7 tools)\n- `get_gameobject_details` - Deep inspection of GameObjects with component details\n- `analyze_scene_contents` - Comprehensive scene statistics and performance metrics\n- `get_component_values` - Get all properties and values of specific components\n- `find_by_component` - Find GameObjects by component type with scope filtering\n- `get_object_references` - Analyze references between objects and assets\n- `get_animator_state` - Get current Animator state, parameters, and transitions\n- `get_animator_runtime_info` - Get runtime Animator info (Play mode only)\n\n### Asset Management (11 tools)\n- `create_prefab` - Create prefabs from GameObjects or templates\n- `modify_prefab` - Modify existing prefabs with property changes\n- `instantiate_prefab` - Instantiate prefabs in scenes with transform options\n- `open_prefab` - Open prefabs in Unity's prefab mode for editing\n- `exit_prefab_mode` - Exit prefab mode with save/discard options\n- `save_prefab` - Save prefab changes or apply instance overrides\n- `create_material` - Create new materials with shader and properties\n- `modify_material` - Modify material properties and shaders\n- `manage_asset_import_settings` - Manage asset import settings and presets\n- `manage_asset_database` - Asset database operations (find, move, copy, delete)\n- `analyze_asset_dependencies` - Analyze asset dependencies and find unused assets\n\n### Script Management (6 tools)\n- `create_script` - Create new C# scripts with templates (MonoBehaviour, ScriptableObject, etc.)\n- `read_script` - Read script file contents with syntax highlighting\n- `update_script` - Modify existing scripts with validation\n- `delete_script` - Delete script files with dependency checking\n- `list_scripts` - List all scripts in project with filtering and metadata\n- `validate_script` - Validate script syntax and Unity compatibility\n\n### Play Mode Controls (4 tools)\n- `play_game` - Start Unity play mode for testing\n- `pause_game` - Pause or resume Unity play mode\n- `stop_game` - Stop Unity play mode and return to edit mode\n- `get_editor_state` - Get current editor state and compilation status\n\n### UI Automation (5 tools)\n- `find_ui_elements` - Locate UI elements by type, tag, or name\n- `click_ui_element` - Simulate clicking on UI elements (buttons, toggles)\n- `get_ui_element_state` - Get UI element properties and interaction state\n- `set_ui_element_value` - Set values for input fields, sliders, dropdowns\n- `simulate_ui_input` - Execute complex UI interaction sequences\n\n### Input System Simulation (5 tools)\n- `simulate_keyboard` - Simulate keyboard input with key combos and text typing\n- `simulate_mouse` - Simulate mouse movement, clicks, drags, and scrolling\n- `simulate_gamepad` - Simulate gamepad buttons, sticks, triggers, and d-pad\n- `simulate_touch` - Simulate touch gestures (tap, swipe, pinch, multi-touch)\n- `get_current_input_state` - Get current state of all input devices\n\n### Editor Operations (5 tools)\n- `execute_menu_item` - Execute Unity menu items programmatically\n- `clear_console` - Clear Unity console logs with filtering options\n- `read_console` - Read console logs with advanced filtering and search\n- `capture_screenshot` - Take screenshots of Game View or Scene View\n- `analyze_screenshot` - Analyze screenshot content with image analysis\n\n### Editor Control & Automation (6 tools)\n- `manage_tags` - Manage Unity project tags (add, remove, list)\n- `manage_layers` - Manage Unity project layers with index conversion\n- `manage_selection` - Manage Editor selection (get, set, clear)\n- `manage_windows` - Manage Editor windows (list, focus, get state)\n- `manage_tools` - Manage Editor tools and plugins\n- `get_compilation_state` - Get current compilation state and errors\n\n### Project Settings Management (2 tools)\n- `get_project_settings` - Read Unity project settings with granular control\n  - Player, Graphics, Quality, Physics, Audio, Time settings\n  - Build settings, Tags and layers configuration\n- `update_project_settings` - Safely update project settings\n  - Requires explicit confirmation for safety\n  - Supports partial updates to specific categories\n\n## Requirements\n\n- **Unity**: 2020.3 LTS or newer (Unity 6 supported)\n- **Node.js**: 18.0.0 or newer\n- **MCP Client**: Claude Desktop, Cursor, or compatible client\n\n## Troubleshooting\n\n### Connection Issues\n1. Ensure Unity Editor is running with the Unity package installed\n2. Check Unity console for connection messages\n3. Verify port 6400 is not blocked by firewall\n\n### Installation Issues\n```bash\n# Clear npm cache\nnpm cache clean --force\n\n# Reinstall\nnpm uninstall -g @akiojin/unity-editor-mcp\nnpm install -g @akiojin/unity-editor-mcp\n```\n\n## Repository\n\nFull source code and documentation: https://github.com/akiojin/unity-editor-mcp\n\n## License\n\nMIT License - see LICENSE file for details.\n","readmeFilename":"README.md"}