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The runtime never needs it.","maintainers":[{"name":"kortes","email":"me@korte.kim"}],"readme":"# @ape-egg/vibe-compiler\n\nThe optional Rust compiler for [Vibe](https://www.npmjs.com/package/@ape-egg/vibe). The runtime never needs it — this package exists for when you want pre-rendered initial paint (hyperspeed manifests), build-time component inlining, iteration batch functions, custom-element transforms, or compiled SPA output.\n\n```bash\nbun add -d @ape-egg/vibe-compiler   # or npm i -D\nbunx vibe --init                    # write the vibe-compiler config into package.json\nbunx vibe                           # compile\n```\n\nCompiled output is, by invariant, still runtime Vibe code — compiling is an optimization, never a requirement.\n\n## Platform support\n\nPrebuilt binaries ship for **macOS arm64** and **Linux x64**. On any other platform the bin shim falls back to `cargo run` — you need a Rust toolchain, and the first compile builds from source (minutes, once). There is no Windows binary yet.\n\n## Configuration\n\nLives in your project's `package.json` under `\"vibe-compiler\"`. See the [Vibe compiler docs](https://vibe.korte.kim/compiler/introduction.html) for every option and flag (`--minify`, `--watch`, `--spa`, `--source`, `--output`, and the `*-as-is` opt-outs).\n","readmeFilename":"README.md"}