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enginesound\n\n[![version](https://img.shields.io/badge/4.2+-blue?logo=godot-engine&logoColor=white&label=godot&style=for-the-badge)](https://godotengine.org \"Made with godot\")\n\nExtension for godot used to generate purely synthetic engine sounds in real-time.\n\nBased on [DasEtwas/enginesound](https://github.com/DasEtwas/enginesound).\n\n## installation\n\n- use the [gpm](https://github.com/godot-package-manager/cli) to install\n- make a `engine.gdextention` file: [^1]\n```toml\n[configuration]\nentry_symbol = \"gdext_rust_init\"\ncompatibility_minimum = \"4.2.0\"\n\n[libraries]\nlinux.release.x86_64 = \"res://addons/@bendn/enginesound/libenginesound.so\"\nlinux.debug.x86_64 = \"res://addons/@bendn/enginesound/libenginesound.so\"\nmacos.release = \"res://addons/@bendn/enginesound/libenginesound.dylib\"\nmacos.debug = \"res://addons/@bendn/enginesound/libenginesound.dylib\"\nwindows.debug.x86_64 = \"res://addons/@bendn/enginesound/libenginesound.dll\"\nwindows.release.x86_64 = \"res://addons/@bendn/enginesound/libenginesound.dll\"\n```\n\n[^1]: i could include it in the addon but godot doesnt like non toplevel `.gdextension` files.\n\n## usage\n\n- make a `AudioStreamPlayer` (2d, 3d, or global)\n- put a `EngineStream` in the `AudioStreamPlayer`\n- call `play()` on the `AudioStreamPlayer`\n- call `set_stream()` on the `EngineStream` with the `AudioStreamPlayers`'s stream playback (`stream.set_stream(get_stream_playback())`)\n- make a `_process` function that calls `update()` on the `EngineStream`\n","readmeFilename":"README.md"}