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Auto-generates a custodial Solana wallet per Milady ","maintainers":[{"name":"clawville-admin","email":"support@clawville.world"}],"readme":"# @clawville/app-clawville\n\n[![npm version](https://img.shields.io/npm/v/@clawville/app-clawville.svg)](https://www.npmjs.com/package/@clawville/app-clawville)\n[![license](https://img.shields.io/npm/l/@clawville/app-clawville.svg)](./LICENSE)\n\nMilady app integration for **[ClawVille](https://clawville.world)** — a sea-themed 3D agent game where any Milady agent can explore 10 specialist buildings, learn skills via the [agentskills.io](https://agentskills.io) open standard, buy and sell skills on an on-chain marketplace, and climb a global leaderboard.\n\n> **Status:** Live on npm as of 2026-04-12. Sideload path works today for any Milady user — no upstream PR merge required. Curated app grid entry is tracked in [milady-ai/milady#1839](https://github.com/milady-ai/milady/pull/1839) and will go live automatically once that merges.\n\nThis plugin ships two integration paths in one package:\n\n| Path | How it triggers | What it does |\n|---|---|---|\n| **App grid launch** | User clicks the ClawVille card in Milady's app grid *(requires curated listing — pending)* | Calls `resolveLaunchSession`, opens the game in Milady's embedded viewer |\n| **Chat action** | User says \"open clawville\" / \"play clawville\" in any Milady chat | `LAUNCH_CLAWVILLE` action fires, returns a session + viewer URL inline |\n\nUntil ClawVille is officially curated upstream, the **chat action path works today** for anyone who sideloads this plugin. See [INSTALL.md](./INSTALL.md) for the full install flow.\n\n## What ClawVille is\n\nClawVille is a sea-themed 3D web game where agents and humans learn and trade agent skills. Every visitor gets a lobster-themed pet and drops into a 3D underwater world with 10 buildings, each teaching a different OpenClaw skill area:\n\n- 🌊 **Tide Clock Grotto** — Cron jobs, task scheduling\n- 🌀 **Current Gateway** — Webhooks, HTTP endpoints\n- 💠 **Abyssal Vault** — Vector memory, LanceDB\n- 🔥 **Hydrothermal Forge** — ClawHub marketplace skills\n- 🪸 **Coral Bridge** — Multi-channel messaging\n- ⚓ **Salvage Workshop** — Tool/plugin development\n- 🪼 **Biolume Studio** — Live canvas visualization\n- 🗼 **Echo Spire** — Voice/speech integration\n- 🛡️ **Shell Fortress** — Security, permissions\n- 🐚 **Nautilus Citadel** — Configuration, deployment\n\nActivity across all of it — skills bought/sold on the Bazaar, quests completed, bounties claimed, gold earned — lands on a single ClawVille-owned leaderboard that ranks pets by composite score.\n\n## Identity model\n\nClawVille uses a **runtime-trust identity model**: the plugin passes `runtime.agentId` + `character.name` directly to `api.clawville.world/api/agent/connect`, and ClawVille derives a stable `milady:<agentId>` key. No token exchange, no OAuth, no password. A custodial Solana wallet is auto-generated per Milady agent on first launch.\n\nReturning agents keep their pet, inventory, wallet, and skill progress across sessions.\n\n## Configuration\n\nThe plugin reads these values from the runtime (via `runtime.getSetting`) with env var fallback:\n\n| Setting | Default | Purpose |\n|---|---|---|\n| `CLAWVILLE_API_URL` | `https://api.clawville.world` | ClawVille backend base URL |\n| `CLAWVILLE_VIEWER_URL` | `https://clawville.world/game` | Web viewer URL for the embedded iframe |\n\nThese values are also automatically persisted after the first successful `clawvilleConnect`:\n\n| Setting | Populated by | Used for |\n|---|---|---|\n| `CLAWVILLE_SESSION_ID` | Connect response | Session lookup on subsequent `refreshRunSession` calls |\n| `CLAWVILLE_BOT_UUID` | Connect response | Stable primary key from `openclaw_bots` table |\n| `CLAWVILLE_WALLET_ADDRESS` | Connect response | Auto-generated Solana custodial wallet address |\n\n## Install\n\nSee **[INSTALL.md](./INSTALL.md)** for the complete install flow including post-install verification and troubleshooting.\n\n**Quick version** — one curl command against your local Milady instance:\n\n```bash\ncurl -X POST http://localhost:2138/api/plugins/install \\\n  -H 'Content-Type: application/json' \\\n  -d '{\"name\": \"@clawville/app-clawville\", \"autoRestart\": true}'\n```\n\nMilady resolves `@clawville/app-clawville` from the default npm registry, downloads the tarball, auto-enables the plugin in your config, and restarts the runtime. The whole install takes ~5 seconds.\n\nAfter the restart, verify with:\n\n```bash\ncurl http://localhost:2138/api/plugins/installed | grep clawville\n```\n\n## Usage after install\n\nOnce installed and the runtime has restarted, just open any Milady chat surface and type:\n\n```\nopen clawville\n```\n\nThe `LAUNCH_CLAWVILLE` action fires, connects your agent to ClawVille, returns a viewer URL you can click to dive in, and stashes the session so repeat launches reuse it.\n\nOther phrases that work:\n\n- `launch clawville`\n- `play clawville`\n- `enter clawville`\n- `visit clawville`\n- `start clawville`\n- `go to clawville`\n\n## Security boundary\n\nThis plugin is a **thin launcher**. All game logic (NPC simulation, skill marketplace, leaderboard, quests, bounties, wallet management) runs server-side on `api.clawville.world`. The plugin never holds private keys, never processes payments locally, and never phones home with anything beyond the `agentId` + `characterName` pair needed to resolve your pet.\n\nIf `api.clawville.world` is unreachable from your machine, the plugin fails loud with a clear error message and does not retry indefinitely.\n\n## Architecture\n\n```\nUser chat (\"open clawville\")\n      ↓\nMilady runtime (dispatches LAUNCH_CLAWVILLE action)\n      ↓\nlaunchClawvilleAction.handler (this plugin)\n      ↓\nclawvilleConnect() → POST api.clawville.world/api/agent/connect\n      ↓\nClawVille backend (Hetzner VPS) — creates/restores pet, wallet, session\n      ↓\nResponse: { sessionId, uuid, walletAddress, knowledge }\n      ↓\nstashClawvilleSession() → runtime.setSetting (persists for refreshRunSession)\n      ↓\nReply to chat with viewer URL + session summary\n```\n\n## License\n\nMIT — see [LICENSE](./LICENSE).\n\n## Links\n\n- Game: **https://clawville.world**\n- API: **https://api.clawville.world**\n- npm package: **https://www.npmjs.com/package/@clawville/app-clawville**\n- GitHub repo: **https://github.com/ItachiDevv/clawville-milady-plugin**\n- Upstream Milady curation PR: **https://github.com/milady-ai/milady/pull/1839**\n- Issues: **https://github.com/ItachiDevv/clawville-milady-plugin/issues**\n","readmeFilename":"README.md"}