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This data can be interpreted by external apps or connected peripherals for a range of different uses, including providing additional telemetry information, customised HUD displays, motion platform hardware support or providing force feedback data for custom steering wheels.\r\n\r\nThis is a TypeScript UDP client and telemetry parser for EA - Codemaster's F1 2022, F1 23, F1 24, and F1 25.\r\n\r\n## Installing\r\n\r\n```\r\n$ npm install @deltazeroproduction/f1-udp-parser\r\n```\r\n\r\nor\r\n\r\n```\r\n$ yarn add @deltazeroproduction/f1-udp-parser\r\n```\r\n\r\n## Running the parser\r\n\r\n```\r\n$ npm run start\r\n```\r\n\r\nor\r\n\r\n```\r\n$ yarn start\r\n```\r\n\r\n## Usage\r\n\r\n```\r\nimport { F1TelemetryClient, constants } from \"f1-telemetry-client\";\r\n// or: const { F1TelemetryClient, constants } = require('f1-telemetry-client');\r\nconst { PACKETS } = constants;\r\n\r\n/*\r\n*   'port' is optional, defaults to 20777\r\n*   'forwardAddresses' is optional, it's an array of Address objects to forward unparsed telemetry to. each address object is comprised of a port and an optional ip address\r\n*                   defaults to undefined\r\n*   'skipParsing' is optional, setting it to true will make the client not parse and emit content. You can consume telemetry data using forwardAddresses instead.\r\n*                   defaults to false\r\n*/\r\nconst client = new F1TelemetryClient({ port: 20777 });\r\nclient.on(PACKETS.event, console.log);\r\nclient.on(PACKETS.motion, console.log);\r\nclient.on(PACKETS.carSetups, console.log);\r\nclient.on(PACKETS.lapData, console.log);\r\nclient.on(PACKETS.session, console.log);\r\nclient.on(PACKETS.participants, console.log);\r\nclient.on(PACKETS.carTelemetry, console.log);\r\nclient.on(PACKETS.carStatus, console.log);\r\nclient.on(PACKETS.finalClassification, console.log);\r\nclient.on(PACKETS.lobbyInfo, console.log);\r\nclient.on(PACKETS.carDamage, console.log);\r\nclient.on(PACKETS.sessionHistory, console.log);\r\nclient.on(PACKETS.tyreSets, console.log); // F1 23 and 24 only\r\nclient.on(PACKETS.motionEx, console.log); // F1 23 and 24 only\r\nclient.on(PACKETS.timeTrial, console.log); // F1 24 only\r\nclient.on(PACKETS.lapPositions, console.log); // F1 25 only\r\n\r\n// to start listening:\r\nclient.start();\r\n\r\n// and when you want to stop:\r\nclient.stop();\r\n```\r\n\r\n## Documentation\r\n\r\nThe following links contain information that summarises the UDP data structures so that developers of supporting hardware or software are able to configure these to work correctly with the F1 game.\r\n\r\n[F1 2022 UDP Spec](https://answers.ea.com/t5/General-Discussion/F1-22-UDP-Specification/td-p/11551274)\r\n\r\n[F1 23 UDP Spec](https://answers.ea.com/t5/General-Discussion/F1-23-UDP-Specification/m-p/12633159)\r\n\r\n[F1 24 UDP Spec](https://answers.ea.com/t5/General-Discussion/F1-24-UDP-Specification/m-p/13745220)\r\n\r\n[F1 25 UDP Spec](https://forums.ea.com/blog/f1-games-game-info-hub-en/ea-sports%E2%84%A2-f1%C2%AE25-udp-specification/12187347)\r\n\r\n## License\r\n\r\nLicensed under the MIT License.\r\n","readmeFilename":"README.md"}