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MCP server and skill registry for Fused Gaming","maintainers":[{"email":"j@vln.gg","name":"supitsj"},{"email":"jlucus916@gmail.com","name":"jlucus"}],"readme":"# @h4shed/mcp-core\n\nCore MCP server and skill registry for Fused Gaming.\n\nThis package provides:\n- **SkillRegistry**: Dynamically loads and manages skill instances\n- **Type definitions**: Standard interfaces for skills and tools\n- **Configuration management**: Load/save `.fused-gaming-mcp.json` config\n- **MCP Server**: Stdio-based MCP server with skill tool registration\n\n## Installation\n\n```bash\nnpm install @h4shed/mcp-core\n```\n\n## Usage\n\n### As a library\n\n```typescript\nimport { SkillRegistry } from \"@h4shed/mcp-core\";\n\nconst registry = new SkillRegistry();\nconst skill = await registry.loadSkill(\"algorithmic-art\");\nconsole.log(skill?.tools);\n```\n\n### As an MCP server\n\nSee parent package `@h4shed/mcp` for instructions.\n\n## API Reference\n\n### SkillRegistry\n\n```typescript\nclass SkillRegistry {\n  loadSkill(name: string, config?: SkillConfig): Promise<Skill | null>;\n  registerSkill(skill: Skill): void;\n  getSkill(name: string): Skill | undefined;\n  listSkills(): string[];\n  unloadSkill(name: string): Promise<void>;\n  unloadAll(): Promise<void>;\n}\n```\n\n### Types\n\n```typescript\ninterface Skill {\n  name: string;\n  version: string;\n  description: string;\n  tools: ToolDefinition[];\n  initialize(config: SkillConfig): Promise<void>;\n  cleanup?(): Promise<void>;\n}\n\ninterface ToolDefinition {\n  name: string;\n  description: string;\n  inputSchema: ToolInputSchema;\n  handler(input: Record<string, unknown>): Promise<string | Record<string, unknown>>;\n}\n```\n\nSee `src/types.ts` for complete type definitions.\n\n## Development\n\n```bash\n# from repository root\nnpm run build --workspace=packages/core\nnpm run test --workspace=packages/core\n```\n\n## License\n\nApache-2.0\n","readmeFilename":"README.md"}