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Create custom quests, websites, terminal commands, and desktop apps.","maintainers":[{"name":"steelwaffe7","email":"cihanincir@gmail.com"}],"readme":"# @hotbunny/hackhub-content-sdk\r\n\r\nOfficial modding SDK for [HackHub - Ultimate Hacker Simulator](https://store.steampowered.com/app/2980270/HackHub__Ultimate_Hacker_Simulator/) on Steam. Create custom quests, websites, terminal commands, desktop apps, and more.\r\n\r\n## Getting Started\r\n\r\n### Create a New Mod\r\n\r\n```bash\r\nnpm create hackhub-mod\r\n```\r\n\r\nThe CLI scaffolds a complete mod project with build config, templates, and TypeScript support.\r\n\r\n### Manual Setup\r\n\r\n```bash\r\nnpm install @hotbunny/hackhub-content-sdk --save-dev\r\n```\r\n\r\n## Mod Entry Point\r\n\r\nEvery mod needs a `Bootstrap` class decorated with `@RegisterModPackage`:\r\n\r\n```typescript\r\nimport { Bootstrap, RegisterModPackage } from \"@hotbunny/hackhub-content-sdk\";\r\n\r\n@RegisterModPackage\r\nexport default class MyMod extends Bootstrap {\r\n\r\n    OnModPackageLoaded() {\r\n        console.log(\"Mod loaded!\");\r\n    }\r\n\r\n    OnModPackageUnloaded() {\r\n        console.log(\"Mod unloaded\");\r\n    }\r\n\r\n}\r\n```\r\n\r\n## Quests\r\n\r\nQuests use a generic type parameter for type-safe data. `CreateData()` initializes the data once when the quest is first claimed. After that, access via `this.Data` and update via `this.SetData()`:\r\n\r\n```typescript\r\nimport { Quest, Network, RegisterQuest } from \"@hotbunny/hackhub-content-sdk\";\r\n\r\ninterface InfiltrationData {\r\n    targetIp: string;\r\n    attempts: number;\r\n}\r\n\r\n@RegisterQuest\r\nclass InfiltrationQuest extends Quest<InfiltrationData> {\r\n\r\n    Name = \"Infiltration\";\r\n    Title = \"Server Infiltration\";\r\n    Description = \"Hack into the target server and download the data.\";\r\n    Rewards = { money: 5000, xp: 200 };\r\n    Objectives = [\r\n        { name: \"scan\", description: \"Scan the target server\" },\r\n        {\r\n            name: \"connect\",\r\n            description: \"Connect via SSH\",\r\n            unlocksAfter: [\"scan\"],\r\n        },\r\n    ];\r\n\r\n    CreateData(): InfiltrationData {\r\n        return {\r\n            targetIp: \"45.33.32.156\",\r\n            attempts: 0,\r\n        };\r\n    }\r\n\r\n    OnStart() {\r\n        Network.createSubnetNetwork({\r\n            ip: this.Data.targetIp,\r\n            type: \"ROUTER\",\r\n            ports: [{ external: 22, internal: 22, active: true, service: \"ssh\" }],\r\n            users: [Network.createUser({ username: \"admin\", password: \"secret123\" })],\r\n            children: [],\r\n        });\r\n\r\n        this.Events.on(\"Terminal.NmapScan\", (data) => {\r\n            if (data.ip === this.Data.targetIp) {\r\n                this.SetData(\"attempts\", this.Data.attempts + 1);\r\n                this.completeObjective(\"scan\");\r\n            }\r\n        });\r\n\r\n        this.Events.on(\"Terminal.SSH.Connected\", (ip) => {\r\n            if (ip === this.Data.targetIp) this.completeObjective(\"connect\");\r\n        });\r\n    }\r\n\r\n    OnComplete() {\r\n        Network.destroyNetwork(this.Data.targetIp);\r\n    }\r\n\r\n}\r\n```\r\n\r\n### Quest Mail & Dialogs\r\n\r\nQuests can send in-game emails and start phone call dialogs:\r\n\r\n```typescript\r\n@RegisterQuest\r\nclass StoryQuest extends Quest<{ contacted: boolean }> {\r\n\r\n    Name = \"StoryQuest\";\r\n    Title = \"Story Quest\";\r\n    Objectives = [{ name: \"start\", description: \"Begin the mission\" }];\r\n\r\n    Mails = [\r\n        { title: \"Mission Briefing\", content: \"Your target is ready. Good luck.\" },\r\n    ];\r\n\r\n    Dialog = {\r\n        default: [\r\n            { speaker: \"Handler\", text: \"Are you ready for the mission?\", options: [\r\n                { label: \"Yes\", text: \"I'm ready.\", switchBranch: \"briefing\" },\r\n                { label: \"No\", text: \"Not yet.\", isEnd: true },\r\n            ]},\r\n        ],\r\n        briefing: [\r\n            { speaker: \"Handler\", text: \"Good luck out there.\", isEnd: true },\r\n        ],\r\n    };\r\n\r\n    CreateData() {\r\n        return { contacted: false };\r\n    }\r\n\r\n    OnStart() {\r\n        this.sendMail(0);\r\n        this.createDialog(\"default\");\r\n    }\r\n\r\n}\r\n```\r\n\r\n## Websites\r\n\r\nWebsites use a `Pages` array. Each page has a `path`, `title`, and an `html` file rendered inside the in-game browser:\r\n\r\n```typescript\r\nimport { Website, RegisterWebsite } from \"@hotbunny/hackhub-content-sdk\";\r\n\r\n@RegisterWebsite\r\nclass HackerForum extends Website {\r\n\r\n    SiteName = \"Hacker Forum\";\r\n    Host = \"hackerforum.net\";\r\n    Icon = \"./assets/forum-icon.png\";\r\n    Pages = [\r\n        { path: \"/\", title: \"Home\", html: \"pages/home.html\" },\r\n        { path: \"/about\", title: \"About\", html: \"pages/about.html\" },\r\n    ];\r\n\r\n}\r\n```\r\n\r\nYou can expose TypeScript functions to your HTML pages via `Exports`:\r\n\r\n```typescript\r\n@RegisterWebsite\r\nclass MyWebsite extends Website {\r\n\r\n    SiteName = \"My Site\";\r\n    Host = \"mysite.com\";\r\n    Icon = \"./assets/icon.png\";\r\n    Pages = [\r\n        { path: \"/\", title: \"Home\", html: \"pages/home.html\" },\r\n    ];\r\n\r\n    Exports = {\r\n        formatPost: (text: string) => text.toUpperCase(),\r\n    };\r\n\r\n}\r\n```\r\n\r\nIn your HTML, exported functions are available as globals and SDK APIs via `HackhubSDK`:\r\n\r\n```html\r\n<script>\r\n    const formatted = formatPost(\"hello\");\r\n    HackhubSDK.Mail.send({ to: \"user@mail.com\", subject: \"Hi\" });\r\n</script>\r\n```\r\n\r\n## Terminal Commands\r\n\r\n```typescript\r\nimport { Command, RegisterCommand } from \"@hotbunny/hackhub-content-sdk\";\r\n\r\n@RegisterCommand\r\nclass PingCommand extends Command {\r\n\r\n    CommandName = \"myping\";\r\n    Description = \"Custom ping command\";\r\n\r\n    async Run(tools) {\r\n        const args = tools.getArgs();\r\n        if (args.length === 0) {\r\n            tools.printError(\"Usage: myping <ip>\");\r\n            return;\r\n        }\r\n        tools.println(`Pinging ${args[0]}...`);\r\n        await tools.sleep(1000);\r\n        tools.println(\"Reply received.\");\r\n    }\r\n\r\n}\r\n```\r\n\r\n## Desktop Apps\r\n\r\n```typescript\r\nimport { App, RegisterApp } from \"@hotbunny/hackhub-content-sdk\";\r\n\r\n@RegisterApp\r\nclass MyApp extends App {\r\n\r\n    AppName = \"mytool\";\r\n    Title = \"My Tool\";\r\n    Icon = \"./assets/app-icon.png\";\r\n    HTML = \"app.html\";\r\n    DefaultSize = { width: 600, height: 400 };\r\n\r\n}\r\n```\r\n\r\nApps can have an App Store listing and expose functions to HTML, just like websites:\r\n\r\n```typescript\r\n@RegisterApp\r\nclass PasswordGen extends App {\r\n\r\n    AppName = \"passgen\";\r\n    Title = \"Password Generator\";\r\n    Icon = \"./assets/passgen.png\";\r\n    HTML = \"app.html\";\r\n    DefaultSize = { width: 400, height: 300 };\r\n    Unlocked = true;\r\n\r\n    Store = {\r\n        title: \"Password Generator\",\r\n        ratings: 4.5,\r\n        description: \"Generate secure passwords\",\r\n    };\r\n\r\n    Exports = {\r\n        generate: (length: number) => Random.password(),\r\n    };\r\n\r\n}\r\n```\r\n\r\n## Phone Apps\r\n\r\nAdd an app to the in-game **phone** home screen. Same HTML model as desktop apps, plus native mobile navigation (title bar + back button) driven via `HackhubSDK.Phone`:\r\n\r\n```typescript\r\nimport { PhoneApp, RegisterPhoneApp } from \"@hotbunny/hackhub-content-sdk\";\r\n\r\n@RegisterPhoneApp\r\nclass Wallet extends PhoneApp {\r\n\r\n    AppName = \"wallet\";\r\n    Title = \"Wallet\";\r\n    Icon = \"./assets/wallet.png\";\r\n    HTML = \"app.html\";\r\n\r\n}\r\n```\r\n\r\n```html\r\n<script>\r\n    HackhubSDK.Phone.setTitle(\"Wallet\");\r\n    HackhubSDK.Phone.pushPage(\"Details\");   // header shows a back button\r\n    HackhubSDK.Phone.onBack(() => showMainView());\r\n    HackhubSDK.Phone.alert({ title: \"Wallet\", message: \"Saved!\" });\r\n</script>\r\n```\r\n\r\n## Mod Settings\r\n\r\nPlayers can configure your mod from the in-game Mods menu. Use the `ModSettings` API to read and write setting values:\r\n\r\n```typescript\r\nimport { Bootstrap, ModSettingDefinition, ModSettings, RegisterModPackage } from \"@hotbunny/hackhub-content-sdk\";\r\n\r\n@RegisterModPackage\r\nexport default class MyMod extends Bootstrap {\r\n\r\n    Settings: ModSettingDefinition[] = [\r\n        {\r\n            key: \"difficulty\",\r\n            label: \"Difficulty\",\r\n            type: \"select\",\r\n            default: \"normal\",\r\n            options: [\r\n                { label: \"Easy\", value: \"easy\" },\r\n                { label: \"Normal\", value: \"normal\" },\r\n                { label: \"Hard\", value: \"hard\" },\r\n            ],\r\n        },\r\n        { key: \"showHints\", label: \"Show Hints\", type: \"toggle\", default: true },\r\n        { key: \"maxEnemies\", label: \"Max Enemies\", type: \"slider\", default: 5, min: 1, max: 20 },\r\n    ];\r\n\r\n    OnModPackageLoaded() {\r\n        const difficulty = ModSettings.get<string>(\"difficulty\");\r\n        const hints = ModSettings.get<boolean>(\"showHints\");\r\n        console.log(`Difficulty: ${difficulty}, Hints: ${hints}`);\r\n    }\r\n\r\n}\r\n```\r\n\r\nAvailable setting types: `toggle`, `select`, `text`, `number`, `slider`.\r\n\r\nFor fully custom settings panels, use an HTML file rendered in iframe:\r\n\r\n```typescript\r\n@RegisterModPackage\r\nexport default class MyMod extends Bootstrap {\r\n\r\n    SettingsHTML = \"settings.html\";\r\n\r\n}\r\n```\r\n\r\n## API Reference\r\n\r\n### Namespaces\r\n\r\n| Namespace | Purpose |\r\n|-----------|---------|\r\n| `Events` | Listen to 99 game events, emit custom events |\r\n| `Files` | Create, read, write, delete in-game files |\r\n| `Network` | Create networks, ports, firewalls, domains |\r\n| `Http` | Serve web applications the player can browse and attack |\r\n| `Database` | Create and query in-game databases |\r\n| `Mail` | Send in-game emails |\r\n| `Bank` | Bank accounts and transactions |\r\n| `Shell` | Execute terminal commands programmatically |\r\n| `UI` | Notifications and toasts |\r\n| `Tour` | Walk the player through your content |\r\n| `Time` | The in-game clock |\r\n| `Scheduler` | Save-resilient scheduling on the in-game clock |\r\n| `Localization` | Ship your text in more than one language |\r\n| `Random` | Random generation (id, password, username, pick, etc.) |\r\n| `ModSettings` | Read/write mod settings configured by the player |\r\n| `Storage` | Persistent key-value storage per mod |\r\n| `SaveStorage` | Persistent storage scoped to the loaded save |\r\n| `Variables` | Session-only variables (reset on game close) |\r\n| `SharedStorage` | Persistent storage shared between mods |\r\n| `SharedVariables` | Session variables shared between mods |\r\n| `Twotter` | In-game social media (Twitter-like) |\r\n| `Kisscord` | In-game messaging (Discord-like) |\r\n| `WeeChat` | In-game IRC chat |\r\n| `Theme` | Restyle the desktop |\r\n| `Menu` | Add entries to the start menu |\r\n| `Desktop` | Place icons and widgets on the desktop |\r\n| `ContextMenu` | Add right-click actions |\r\n| `Handbook` | Add pages to the in-game handbook |\r\n\r\n### Random\r\n\r\n```typescript\r\nimport { Random } from \"@hotbunny/hackhub-content-sdk\";\r\n\r\nRandom.id();                    // Short unique ID\r\nRandom.uuid();                  // UUID v4\r\nRandom.number(1, 100);          // Random integer 1-100\r\nRandom.password();              // Random password\r\nRandom.username();              // Random username\r\nRandom.pick([\"a\", \"b\", \"c\"]);  // Random array element\r\nRandom.pickMultiple(arr, 3);    // 3 unique random elements\r\nawait Random.sleep(2000);       // Wait 2 seconds\r\n```\r\n\r\n### ModSettings\r\n\r\n```typescript\r\nimport { ModSettings } from \"@hotbunny/hackhub-content-sdk\";\r\n\r\nModSettings.get<string>(\"difficulty\");  // Read a setting value\r\nModSettings.getAll();                   // All settings as key-value map\r\nModSettings.set(\"difficulty\", \"hard\");  // Write a setting value\r\nModSettings.reset(\"difficulty\");        // Reset to default\r\nModSettings.resetAll();                 // Reset all to defaults\r\n```\r\n\r\n### Events\r\n\r\n```typescript\r\nimport { Events } from \"@hotbunny/hackhub-content-sdk\";\r\n\r\n// Listen to game events\r\nEvents.on(\"Terminal.NmapScan\", (data) => console.log(`Scanned ${data.ip}`));\r\nEvents.on(\"Bettercap.Open\", () => console.log(\"Bettercap opened\"));\r\nEvents.on(\"Process.Killed\", (data) => console.log(`Killed ${data.name}`));\r\n\r\n// Custom cross-mod events\r\nEvents.emit(\"MyMod.ScoreUpdated\", { score: 100 });\r\nEvents.on(\"MyMod.ScoreUpdated\", (data) => console.log(data.score));\r\n```\r\n\r\n## Manifest\r\n\r\nEach mod requires a `manifest.json` in its root:\r\n\r\n```json\r\n{\r\n    \"id\": \"my-mod-id\",\r\n    \"name\": \"My Mod\",\r\n    \"version\": \"1.0.0\",\r\n    \"author\": \"Your Name\",\r\n    \"description\": \"A brief description of the mod\",\r\n    \"apiVersion\": 1,\r\n    \"permissions\": [\"filesystem\", \"network\", \"events\"],\r\n    \"cover\": \"cover.png\",\r\n    \"tags\": [\"quest\", \"network\"]\r\n}\r\n```\r\n\r\n### Permissions\r\n\r\n| Permission | Grants access to |\r\n|------------|-----------------|\r\n| `filesystem` | Files API |\r\n| `network` | Network API |\r\n| `events` | Events API |\r\n| `mail` | Mail API |\r\n| `bank` | Bank API |\r\n| `shell` | Shell API |\r\n| `ui` | UI API |\r\n\r\n## Steam Workshop\r\n\r\nMods support Steam Workshop for easy distribution:\r\n\r\n- **Upload** local mods to Workshop from the in-game Mods menu\r\n- **Subscribe** to mods on Workshop -- they're automatically downloaded and loaded\r\n- **Update** published mods with change notes\r\n\r\n## Links\r\n\r\n- [HackHub - Ultimate Hacker Simulator on Steam](https://store.steampowered.com/app/2980270/HackHub__Ultimate_Hacker_Simulator/)\r\n- [Steam Workshop](https://steamcommunity.com/app/2980270/workshop/)\r\n\r\n## License\r\n\r\nMIT\r\n","readmeFilename":"README.md"}