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size](https://img.shields.io/bundlephobia/minzip/@randsum/salvageunion)](https://bundlephobia.com/package/@randsum/salvageunion)\n[![Types](https://img.shields.io/npm/types/@randsum/salvageunion)](https://www.npmjs.com/package/@randsum/salvageunion)\n[![License](https://img.shields.io/npm/l/@randsum/salvageunion)](https://github.com/RANDSUM/randsum/blob/main/LICENSE)\n[![Downloads](https://img.shields.io/npm/dm/@randsum/salvageunion)](https://www.npmjs.com/package/@randsum/salvageunion)\n[![codecov](https://codecov.io/gh/RANDSUM/randsum/branch/main/graph/badge.svg)](https://codecov.io/gh/RANDSUM/randsum)\n\n</div>\n\nA type-safe implementation of [Salvage Union](https://www.geargrindergames.com/salvage-union) dice rolling mechanics that supports:\n\n- 🎲 Standard 2d10 rolls with modifiers\n- 🎯 Automatic outcome determination\n- 📊 Built-in roll tables\n- 🔒 Full TypeScript support\n- 🪶 Tree-shakeable implementation\n\n## Installation\n\n```bash\nnpm install @randsum/salvageunion\n# or\nyarn add @randsum/salvageunion\n# or\nbun add @randsum/salvageunion\n```\n\n## Usage\n\n```typescript\nimport { rollTable } from \"@randsum/salvageunion\"\nimport type { SalvageUnionTableResult } from \"@randsum/salvageunion\"\n\n// Basic roll with default table\nconst result = rollTable()\n// Returns table result with hit type, label, description, and roll value\n\n// Roll with specific table\nconst result = rollTable(\"Morale\")\n\n// Type-safe result handling\nconst { hit, label, description, roll } = rollTable(\"Core Mechanic\")\nswitch (hit) {\n  case \"Nailed It\":\n    // 20\n    break\n  case \"Success\":\n    // 11-19\n    break\n  case \"Tough Choice\":\n    // 6-10\n    break\n  case \"Failure\":\n    // 2-5\n    break\n  case \"Cascade Failure\":\n    // 1\n    break\n}\n```\n\n## API Reference\n\n### `rollTable`\n\nMakes a d20 roll following Salvage Union rules, returning a table result object with hit type, label, description, and roll value.\n\n```typescript\nfunction rollTable(tableName?: SalvageUnionTableName): SalvageUnionTableResult\n```\n\n### Roll Tables\n\nThe package includes all official Salvage Union roll tables, organized into collections:\n\n#### PCTables\n\n- `Core Mechanic`: Standard action resolution\n- `Critical Damage`: Vehicle critical hits\n- `Critical Injury`: Character injuries\n- `Reactor Overload`: Mech reactor issues\n- `Area Salvage`: Random salvage finds\n- `Mech Salvage`: Salvageable mech parts\n\n#### NPCTables\n\n- `NPC Action`: Random NPC actions\n- `Reaction`: NPC reactions to PCs\n- `Morale`: NPC morale checks\n- `Group Initiative`: Group combat initiative\n- `Retreat`: NPC retreat behavior\n\n## Related Packages\n\n- [@randsum/roller](https://github.com/RANDSUM/randsum/tree/main/packages/roller): Core dice rolling implementation\n\n<div align=\"center\">\nMade with 👹 by <a href=\"https://github.com/RANDSUM\">RANDSUM</a>\n</div>\n","readmeFilename":"README.md"}