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status: Current reference.","maintainers":[{"name":"johannescortez","email":"johannes@prom13us.com"}],"readme":"# Mochi\n\nCanon status: Current reference.\n\nMochi is an open-source, avatar-forward AI-native game controller and\nvoice-first desktop companion: one player-owned AI gaming buddy, one durable\nplayer memory, and a standard way for compatible games to summon the agent\nthrough official contracts, APIs, MCP tools, signed wake events, legal\naffordances, and server-side validation.\n\nMochi lives on the owner's desktop while they play. She is quiet in the tray\nuntil summoned or a compatible game announces a session, then appears as a\nsmall body with a voice-first Perch for conversation, Cards for decisions, and\na public-safe Stage for streaming. She plays with you, not for you. By default\nshe is a female-presenting, Gen Z-ish gamer buddy: warm, playful, chat-native,\nand allowed to use cute streamer energy as seasoning. She can act while you\nare away, but she stays inside the game rules, remembers what matters, and\nbrings you back when the moment deserves your hand.\n\nThe canonical documentation hierarchy, status vocabulary, and conflict rules\nlive in [`docs/canon/README.md`](docs/canon/README.md). Active or branch-only\nwork is tracked separately in\n[`docs/canon/in-progress.md`](docs/canon/in-progress.md) so planned behavior is\nnot confused with what is available on `main`.\n\n## What Mochi Is\n\nMochi is being built for games that explicitly choose to support AI-agent play.\nA compatible game owns the truth: state, secrets, legal actions, validation, and\noutcomes stay server-authoritative. Mochi owns companion continuity, play style,\nlegal decisioning, memory proposals, and debriefs. Internally, Mochi is building\ntoward a console for AI-native games, but the open-source v0 should not\noverpromise a hosted store or managed console before the controller loop works.\n\nThe current owner-facing compatible-game examples are:\n\n- Prom13us as the first Level 4 agent-native reference game.\n- Rizz My Robot as a second proof for a very different social game loop.\n- Sitrep as the first tactical command proof, using a fixture-backed adapter,\n  opt-in local HTTP smoke client, and general-plus-soldier roster path.\n\nThe long-term goal is a controller standard that third-party studios can adopt\nwithout handing Mochi hidden mechanics or asking it to impersonate a human\nplayer.\n\nStudios can start with the\n[`Studio Quickstart`](docs/studios/quickstart.md), which walks from a\ngame-owned `mochi-game.json` contract to official reads, one server-validated\nlegal intent, signed wakes, and local conformance checks.\n\n## What Mochi Is Not\n\nMochi is not:\n\n- AI cheating software.\n- A bot that plays arbitrary human games.\n- A screen scraper, input injector, process reader, memory reader, packet\n  inspector, aim assistant, or anti-cheat bypass.\n- NPC middleware.\n- A generic \"AI plays any game\" harness.\n\nMochi should refuse unsupported games and cheating-shaped requests. Future game\nactions must go through explicit game contracts, sanctioned state and affordance\nAPIs, signed wake events, legal intent submission, and server-side validation.\nThe official unsupported-game refusal policy lives in\n[`docs/policy/unsupported-games.md`](docs/policy/unsupported-games.md).\n\n## Desktop Companion\n\nThe desktop overlay is the primary owner-facing companion surface. It reuses\nthe existing Mochi Agent, Gateway conversation runtime, memory, commentary\nrenderer, and human-control bridge; it is not a second agent or controller.\n\n- **Body:** transparent, frameless avatar window with click-through regions.\n- **Perch:** one durable owner conversation stream for text, PTT transcripts,\n  voice replies, and inline cards.\n- **Cards:** owner-control prompts using `approve`, `deny`, `edit`, `takeover`,\n  and `cancel`.\n- **Stage:** separate transparent OBS surface containing only public-safe\n  commentary and avatar events.\n- **Tray:** dormant, summon, offline, and session access without stealing\n  focus.\n\nVoice input is push-to-talk only. Speech recognition and speech synthesis are\nprovider-backed Gateway operations; voice-in-transit to those services is\ndisclosed during setup and in the\n[`desktop companion privacy boundary`](docs/desktop/companion.md). Raw audio\nis not stored by the overlay. Focus mode silences every companion sound,\nincluding her voice, while text remains available in the Perch.\n\nThe current repository/build path launches the companion with\n`mochi companion launch` after setup. The signed, OS-matched desktop\ndistribution is still release-gated; the overlay is not an npm package. See\n[`docs/desktop/companion.md`](docs/desktop/companion.md),\n[`docs/releases/desktop-qa-runbook.md`](docs/releases/desktop-qa-runbook.md),\nand [`docs/releases/code-signing-procurement.md`](docs/releases/code-signing-procurement.md).\n\n## Why Agent-Native Games Need A Controller\n\nAgent-native games are designed around persistent AI players, companions, or\nco-pilots that can safely participate when the human is present or away. That\nneeds different infrastructure from ordinary automation:\n\n- The game must declare exactly what Mochi may see and do.\n- The game must validate every proposed action.\n- The human must be able to coach, approve, override, and inspect decisions.\n- Memory must survive sessions without turning manual notes into game canon.\n- Debriefs and commentary must explain outcomes without leaking hidden\n  mechanics.\n\nMochi exists to make those boundaries normal instead of improvised for every\ngame.\n\n## Architecture Sketch\n\nThe v0 runtime shape is a player-owned daemon and Gateway with the desktop\ncompanion as the primary owner surface. The localhost dashboard remains the\noperator shell for readiness, traces, memory guidance, and Gateway control.\nTelegram is an optional away lane; the CLI remains the operator and proof\nsurface. Games call Mochi directly when something needs attention, and current\nlocal proofs exercise parts of that path without opening public ingress or\nclaiming production game play.\n\n```text\ncompatible game\n  -> signed wake event\n  -> Mochi daemon\n  -> fresh game state and legal affordances\n  -> policy, model, or human approval route\n  -> legal intent or no-op\n  -> game server validates outcome\n  -> trace, memory proposal, and public-safe debrief\n```\n\nCore surfaces in the v0 track:\n\n- avatar-forward desktop companion overlay for conversation, voice, cards,\n  presence, and public-safe Stage output\n- localhost-only dashboard operator shell for readiness, traces, memory\n  guidance, overlay health, and Gateway control\n- Telegram as an optional away and pairing lane, with Discord remaining the\n  Sitrep voice-bridge surface\n- local or VPS daemon using the same protocol across deployments\n- terminal commands for setup, status, game connection, memory, and doctor checks\n- local workspace files such as `BOOTSTRAP.md`, `MOCHI.md`, `PLAYER.md`,\n  `MEMORY.md`, and per-game `strategy.md`; legacy companion files remain\n  readable during migration\n- `mochi-game.json` contracts for game authority\n- durable signed wakes, Gateway run state, replayable checkpoints, provider-safe\n  Active Context, model-generation calls, trusted-adapter receipts, and redacted\n  debriefs\n\nArchitecture vocabulary is defined in\n[`docs/architecture/vocabulary.md`](docs/architecture/vocabulary.md): the Mochi\nAgent is the persistent companion; the Mochi Controller Engine is the daemon\nruntime; the Mochi SDK is game-developer helper glue; the Game Connector is\ngame-owned integration code; and the Game Server owns truth and validates\noutcomes.\n\nGateway vocabulary is defined in\n[`docs/gateway/overview.md`](docs/gateway/overview.md): Mochi Gateway is the\nplayer-owned local/VPS/game-colocated controller process around one\nMochi Agent and many compatible game sessions. It may coordinate bounded\ninternal child runs for compatible-game subagent lanes and\noperator/developer verification work, but it is not a consumer multi-agent\ngateway, generic MCP proxy, relay inbox, hosted service, or game-owned\nconnector.\n\nMarkdown identity, memory, and strategy files guide Mochi. Deterministic hooks,\npolicy validators, contract checks, approval gates, and server-side validation\nenforce what Mochi may actually do.\n\nProtocol interop stays layered: `mochi-game.json` owns game authority, MCP is a\ntool/context transport, AG-UI-style events are for user-visible status, and A2A\nis reserved for later agent-to-agent discovery and coordination.\n\nA Mochi agent card gives compatible games a public-safe way to discover an\ninstance's supported games, capabilities, modalities, auth requirements,\nbudgets, and availability before sending wakes.\n\n## Compatibility Levels\n\nMochi compatibility is a ladder:\n\nCompact level markers: `| 0 |`, `| 1 |`, `| 2 |`, `| 3 |`, `| 4 |`.\n\n| Level | Name           | Meaning                                                                           |\n| ----- | -------------- | --------------------------------------------------------------------------------- |\n| 0     | Documented     | The game exposes docs or read-only APIs. Mochi can learn rules but cannot act.    |\n| 1     | Legal Actions  | The game exposes official state, affordances, and submit-intent endpoints.        |\n| 2     | Game Summons   | The game can wake Mochi through signed, durable, replay-safe events.              |\n| 3     | Companion Loop | The game supports debriefs, coaching, memory deltas, no-op reasons, and takeover. |\n| 4     | Agent-Native   | The game design structurally depends on Mochi-like persistent AI players.         |\n\nProm13us should become the first Level 4 reference implementation.\nRizz My Robot should prove the protocol works outside long-running world\nsimulation.\nFor current self-serve local conformance examples, see\n[`examples/compatibility-levels/`](examples/compatibility-levels/).\n\n## Safety Boundary\n\nMochi-compatible games must be explicit opt-ins. A game contract should define\nauth, game id, contract version, transports, wake reasons, endpoints, MCP tools,\naction affordance schema, redaction rules, issue routing, and anti-cheat\nboundaries.\n\nOfficial Mochi no-ops for games without trusted Mochi-compatible contracts,\nunsupported human games, screen scraping, input injection, hidden-state reads,\npacket inspection, anti-cheat bypass, and terms-of-service evasion. This is a\npublic product boundary, not a license restriction on forks.\n\nThe game remains authoritative for:\n\n- canon state\n- hidden mechanics\n- legality checks\n- accepted or rejected outcomes\n- redaction rules\n- security-sensitive report routing\n\nMochi memory edits are not game truth. Manual contract edits must be treated as\nuntrusted until revalidated against a trusted signed or fetched copy.\n\n## Project Status\n\nMochi is pre-alpha. The repository currently has a Bun + TypeScript monorepo,\ncontract schemas, wake storage, policy/memory/workspace primitives, a daemon\nstatus/readiness surface, a localhost-only dashboard shell with readiness, contract\ntrust, tool inspection, replay review, active-context inspection, and memory\nguidance panels, local conformance tooling, provider-neutral auth and\nmodel-generation runtime with OpenAI as the active owner route, CLI talk, Gateway conversation runs, provider-planned\nmock-game wake-to-receipt proof, Prom13us and Rizz adapter packages,\nexplicit-config live Telegram delivery and Bot API polling primitives, tests,\ncanonical commentary-mode planning, and planning docs. The local V0 owner proof\nlives in\n[`docs/runtime/v0-manual-proof.md`](docs/runtime/v0-manual-proof.md).\n\n## Owner First Run\n\nRun `mochi setup` first. When the desktop overlay build is installed, launch it\nwith `mochi companion launch`; the first owner conversation, readiness interview,\nvoice controls, and approval cards belong in the Perch. Use push-to-talk for\nvoice input and keep text as the durable fallback.\n\nUse `mochi doctor` for the local readiness ladder. It reports overlay\nconnectivity, mic permission, rig assets, voice-key validity, and service\nliveness when those facts are available, without starting the overlay,\ncalling providers, polling Telegram, or changing game state. The dashboard is\nthe localhost operator shell for deeper inspection; it is not a second\nconversation surface.\n\nWhen the owner is away from the desktop, Telegram remains an optional paired\nlane. Send `start interview` to the paired bot only when that away lane is\nconfigured. The bounded Game Readiness Interview can resume after restarts,\nreset on owner request, and produce reviewable bootstrap/profile/play-contract\nproposal bundles. Approved profile decisions write only through the existing\ncheckpointed bootstrap/profile apply path; play-contract decisions stay\nreview-only, and game-patch writes remain blocked until a checkpointed\ngame-patch apply lane exists.\n\nThe mock-game onboarding proof may reference the completed Telegram interview\nwith `mochi onboard mock-game-proof --confirm --interview-ref <ref>`. That ref\nis owner-context metadata only. It is not game canon, does not change legal\nmoves, and does not give Mochi authority outside the compatible-game contract.\n\nThe canonical Telegram commentary-mode plan lives in\n[`docs/telegram/commentary-mode.md`](docs/telegram/commentary-mode.md). It\ndefines co-watching versus away commentary, Telegram draft/final-message\nsemantics, viewer-presence requirements, reply/memory-proposal boundaries, and\nthe implementation PR sequence. Shared `CommentaryCandidate` and\n`ViewerPresenceSignal` schemas now live in `@mochi/contracts`, with thin\ngame-facing validation helpers in `@mochi/game-sdk`. The deterministic\ncommentary budget resolver lives in `@mochi/policy` and applies quiet hours,\naway-mode filtering, activation notice idempotency, hype bursts, and the\none-final-message cadence. The deterministic commentary renderer lives in\n`@mochi/debrief`; it turns sendable commentary decisions into local, public-safe\ntext and live-activation notice copy without provider calls. The Gateway\ncommentary Telegram dispatcher now queues that rendered output through the\ndurable outbox and proves fake rich final delivery while keeping draft telemetry\nephemeral. The Gateway soft-prompt bridge now turns safe paired Telegram replies\nto unexpired commentary questions into pending memory patch proposals, without\nexecuting commands, submitting game actions, or writing durable memory directly.\nThe Gateway model-written/hybrid commentary renderer now uses bounded provider\ncontext only when the owner-selected renderer allows it, records cost posture,\nfalls back deterministically on provider or safety failures, and normalizes\nsendable model text into the existing commentary Telegram outbox payload.\nThe Prom13us commentary local proof now converts public-safe Prom13us\nnotification debriefs into commentary candidates, resolves live versus away\npresence, streams ephemeral co-watching draft telemetry, and proves final fake\nTelegram delivery evidence without live production credentials.\n\nMochi still does not publish preferred `@mochi/*` player packages, host\ncertification, open live HTTP ingress by default, expose public dashboard\ningress, provide dashboard game control panels, run production Prom13us/Rizz\nplay outside compatible-game contracts and server-validated proofs, support\nunsupported games, execute arbitrary live MCP tools, provide hosted accounts, or\nmutate game canon outside trusted game-owned validation.\n\nMochi uses the Apache-2.0 license. See `CONTRIBUTING.md`, `SECURITY.md`, and\n`PRIVACY.md` before opening public contributions, reporting vulnerabilities, or\nexperimenting with local data.\n\nIssue-reporting consent and attribution rules live in\n[`docs/privacy/issue-reporting.md`](docs/privacy/issue-reporting.md). Mochi\ndoes not silently file issues under the player or use signed-out GitHub filing\nas a default.\n\nLocal repair candidate planning lives in\n[`docs/issue-reporting/repair-candidates.md`](docs/issue-reporting/repair-candidates.md).\nRuntime workspace edits and source repair are separate lanes. Local\nprofile/memory/config edits tune the owner's Mochi workspace and do not need a\nGitHub PR. Source-code, package metadata, test, release, and repository changes\nbelong in the maintainer repair lane below: plan/proposal, approved isolated\nworktree apply, verification ledger, authorization, and a reviewed pull request.\nA PR is the public source-code/package change record for open-source Mochi, not\nthe mechanism for local personality or memory notes.\n`mochi repair plan --fixture failing-test` turns fixture-backed local failure\nevidence into a redacted `mochi.repair.plan` `RepairCandidate` while keeping\n`commandsExecuted: false`, `networkFiled: false`, and `codePushed: false`.\n`mochi repair proposal --fixture failing-test --workspace-root <repo>` converts\nthat evidence into a pending `RepairProposal` with workspace-relative target\nfiles, real target digests, validation commands, rollback notes, maintainer\napproval, and no current file writes or GitHub side effects.\n`createRepairWorktreePlan()` then records an API-only repair worktree plan with\n`origin/main`, branch name, sibling worktree path, dirty-checkout policy,\ncleanup commands, `worktreeCreated: false`, and `codePushed: false`.\n`mochi repair apply --proposal <path> --patch <path> --approval-ref <ref>`\ncan then consume a maintainer-approved `RepairProposal` plus a local\n`mochi.repair.patch` full-file replacement artifact inside that isolated\nworktree. It checks approval, branch/base refs, target digests, and dirty WIP,\nwrites only approved source files, returns `mochi.repair.apply` with a rollback\ncommand, and still reports `codePushed: false` and `pullRequestCreated: false`.\nAfter apply, `mochi.repair.verification_report` records required validation\ncommand metadata with redacted summaries and a local\n`mochi.repair.report_ledger_event`; repairs keep `canAdvanceToPr: false` until\nevery proposal validation command passes and the ledger proof exists. See\n[`docs/issue-reporting/repair-verification.md`](docs/issue-reporting/repair-verification.md).\n`mochi.repair.github_authorization_dry_run` then proves, without a live GitHub\ncall, whether a future repair branch push and PR creation would be authorized by\nallowed repositories, identity mode, explicit approval, `contentsWrite`,\n`pullRequestsWrite`, base/head refs, labels, and verification ledger proof. It\ncan emit `mochi.repair.github_pull_request_intent`, but still keeps\n`networkFiled: false`, `codePushed: false`, and `pullRequestCreated: false`.\n`createOrUpdateRepairGitHubPullRequest()` can then create or update the repair\nPR only after an exact `create_or_update_pull_request` maintainer approval for\nthe same repository, identity, proposal, base/head branches, title, body digest,\nlabels, and intent digest. It records `mochi.repair.github_pull_request_result`\nand `mochi.repair.github_pull_request_audit_entry` with the PR URL and\nredacted digest evidence; this live PR step sets `networkFiled: true` while\nkeeping `branchPushed: false`, `codePushed: false`, hosted telemetry false, and\nno auto-merge.\n`mochi.repair.pr_review_revision` lets Mochi convert selected maintainer\ncomments on that repair PR into a new pending `RepairProposal` revision without\nexpanding authority. It rejects a stale repair branch, keeps\n`pullRequestUpdated: false`, and leaves the update gate closed with\n`revision_requires_separate_approval_apply_and_verification` until the revision\nis separately approved, applied, verified, ledgered, and authorized. There is no\nautonomous comment polling, no CI bypass, and no self-merge.\nSee\n[`docs/issue-reporting/repair-github-authorization.md`](docs/issue-reporting/repair-github-authorization.md).\nReview-loop details live in\n[`docs/issue-reporting/repair-review-loop.md`](docs/issue-reporting/repair-review-loop.md).\n`self-repair-e2e` is the reproducible local proof fixture for the whole bounded\nsource-repair lane: detect, propose, approve, apply, verify, report, mocked PR\nintent. It records `mochi.repair.self_repair_e2e_proof` without live PR\ncreation, package update apply, or game-runtime repair. See\n[`docs/issue-reporting/self-repair-e2e-proof.md`](docs/issue-reporting/self-repair-e2e-proof.md).\n\n## Player Install\n\nMochi is pre-alpha, and the current fallback CLI package is registry-proven in\n[`docs/releases/current-cli-package.json`](docs/releases/current-cli-package.json)\nand [`docs/releases/package-provenance.md`](docs/releases/package-provenance.md)\nby trusted publishing plus `npm view` proof. The public player install path is npm/npx, not cloning the repository and running Bun.\n\nBecause `@mochi/*` npm ownership is not proven, the fallback package scope is\nthe current public install target. The one-line player install is:\n\n```bash\nnpm install -g @rizzmyrobot/mochi-cli\nmochi setup\n```\n\n`mochi setup` is the player first-run command. In an interactive terminal it\nruns a real guided setup for managed OpenAI/ChatGPT or an explicit OpenAI API\nkey, then offers terminal-only chat, Telegram, or Discord. Setup seeds the\nproof workspace, writes local runtime config refs, stores local secrets,\nvalidates selected Telegram bot tokens with the Bot API `getMe` check, and\nprints a concise current setup and next step. Detailed redacted audit output\nstays behind `--format json`.\nExisting MiniMax-era configs are readable, but they enter an explicit\n`migration_required` recovery flow. New owners never see MiniMax as an active\nprovider choice, and MiniMax OAuth refresh or credential creation is not part of\nthe owner path. The retained broker and protocol fixtures are operator rollback\nevidence only. Slack has a shipped opt-in Socket Mode runtime, but it is not a\n`mochi setup` selection yet.\nNon-interactive `mochi setup --guide` remains a no-write preview for CI,\ndocs, and scripts.\n\nOpenAI API-key refs, Telegram config, workspace seed files, local provider\ncredential refs, and local Telegram token refs reuse the existing provider auth,\nconfigure, proof workspace seed, Telegram, Gateway, and secret-store packages.\nManaged ChatGPT login now has\na Mochi-owned, exact-version `codex app-server` provider lane. Installed Mochi\nowner chat selects that subscription lane when the connection is ready; signed\nout, incompatible, or kill-switched connections stop with an explicit recovery\nmessage instead of silently spending OpenAI API credits. The lane remains\nrelease-gated until the installed package, dual-target desktop, containment, and\ncredentialed product-live proofs in\n[`docs/releases/chatgpt-primary-provider.md`](docs/releases/chatgpt-primary-provider.md)\nare current. The external `codex login` command is not the Mochi provider path.\nDiscord, Slack, and Matrix remain Tier 2 product choices. Discord now has an\ninstalled local command runtime with provider-free install, REST,\ncommand-registration, Gateway-driver, diagnostic, and guild voice-control\nproofs, plus an explicit opt-in live guild smoke for maintainers. Default\nDiscord live delivery is still off, Matrix E2EE and ciphertext storage remain\ndeferred for v0, and iMessage and Signal are mocked Tier 3 owner-only local\nwrappers, not public support channels.\n\nnpx follows the same fallback scope:\n\n```bash\nnpx @rizzmyrobot/mochi-cli setup\nnpx @rizzmyrobot/mochi-cli help\nnpx @rizzmyrobot/mochi-cli help advanced\nnpx @rizzmyrobot/mochi-cli gateway status\nnpx @rizzmyrobot/mochi-cli doctor repair --workspace-root ~/.mochi/workspace --confirm\nnpx @rizzmyrobot/mochi-cli tools doctor --workspace-root ~/.mochi/workspace --game mock-game\n```\n\nIf maintainers later prove the `@mochi/*` npm scope is controlled by the\nproject, the same player commands use the preferred package name:\n\n```bash\nnpm install -g @mochi/cli\nnpx @mochi/cli setup\nnpx @mochi/cli gateway status\nmochi setup\n```\n\nCurrent fallback CLI install `gateway start --profile local --foreground` can\nstart the proven local live foreground runtime on loopback. `gateway status`\nand `gateway doctor` report `not_running` when nothing is reachable and probe\nthe configured loopback live service when it is running. Dry-run planning remains available for\nsetup review, and `gateway install-service proposal` plus\n`gateway install-service apply` or `gateway install-service --apply` can\nwrite/remove owner-approved local launchd or gated VPS systemd files without\nloading or starting them. The guarded apply result carries status and rollback\nevidence for later hosted-ingress observability gates.\n`proposal review --proposal <path>` renders the same reviewed runtime-config or\ngateway service proposal artifact for terminal owner review before apply, with\nredacted fields only and no file writes.\n\nInteractive `mochi setup` may write local workspace seed files, runtime\nconfig refs, and local secrets; legacy MiniMax routes enter migration recovery\nand do not create or refresh credentials. Telegram setup may call only the Bot\nAPI `getMe` validation endpoint. It does\nnot call model providers, poll Telegram, send Telegram messages, connect\nDiscord, connect production games, submit production intents, or change game\ncanon. The separate\ncredentialed `talk` command can call a selected model provider for a local\nMochi reply; contributor/runtime docs describe the local owner proof for\ncredentialed provider and Telegram conversation, and the mock-game proof\nexercises a fixture provider response plus a trusted local adapter receipt.\n\nWhen setup is locally broken, `mochi doctor repair --confirm` runs the narrow\nself-repair lane. It may create only missing known workspace seed templates and\nthe workspace attestation marker through existing proof primitives. It does not\nedit source code, install packages, rewrite memory truth, rewrite contracts,\napply bootstrap/profile truth, call providers, poll Telegram, start Gateway,\nconnect games, submit intents, or mutate game canon.\n\nThe local laptop Gateway install flow lives in\n[`docs/gateway/local-install.md`](docs/gateway/local-install.md).\nThe player onboarding map lives in\n[`docs/onboarding/player.md`](docs/onboarding/player.md).\n\n`mochi proof config-mutation --workspace-root <path>` proves the\nowner-approved local config mutation loop without source-code repair, package\nupdates, GitHub calls, Gateway service changes, provider calls, Telegram\npolling/sending, game actions, or game-canon mutation. The JSON payload type is\n`mochi.cli.config_mutation_proof`; it writes reviewable proposal artifacts,\napplies them through `configure apply`, runs `configure status`, and prints\nrollback metadata for the local runtime checkpoints. Live credential readiness\nis still reported separately inside status. `configure status` also dry-runs\nprofile default adoption and points owners to `mochi profile adopt-defaults`\nwhen local `MOCHI.md` differs from the\ncurrent packaged gamer-buddy and AI-native game-purpose defaults.\n\n## Game Developer SDK Install\n\nGame developers install the current SDK package cone from npm with fallback\npackage names. Until the preferred `@mochi/*` scope is proven and published,\nuse:\n\n```bash\nnpm install @rizzmyrobot/mochi-game-sdk @rizzmyrobot/mochi-contracts\n```\n\nPreferred `@mochi/*` package names remain a future migration condition, not a\nstudio install command, until release docs record maintainer npm-scope control\nand registry proof for the exact preferred package versions.\n\nThe SDK helps studios expose game-owned contracts, state, affordances, signed\nwakes, legal intent validation, and receipts. It does not transfer game canon\nor hidden mechanics to Mochi.\nThe studio onboarding map lives in\n[`docs/onboarding/studio.md`](docs/onboarding/studio.md).\n\n## Contributor Setup\n\nContributors use Bun inside the monorepo:\n\n```bash\nbun install\nbun run verify\nbun run cli -- status\nbun run daemon\nbun run cli -- dashboard --dry-run\nbun run cli -- dashboard --contract tests/fixtures/contracts/valid-mochi-game.json --dry-run\nbun run cli -- dashboard --trace-db ./decision-traces.sqlite --dry-run\nbun run cli -- dashboard --memory-db ./memory.sqlite --dry-run\nbun run cli -- gateway start --profile local --foreground\n# optional, writes local proof artifacts/config/checkpoints under the workspace\nbun run cli -- proof config-mutation --workspace-root ~/.mochi/workspace --format json\n# optional, requires real owner-supplied provider and Telegram credentials\nbun run cli -- configure proposal provider --workspace-root . --provider openai --model <model> --credential-ref secret:providers/openai/default --format json > /tmp/mochi-provider-config-proposal.json\nbun run cli -- proposal review --proposal /tmp/mochi-provider-config-proposal.json\nbun run cli -- configure apply --proposal /tmp/mochi-provider-config-proposal.json --approval-ref <approval-ref-from-proposal>\nbun run cli -- configure proposal telegram --workspace-root . --owner owner-local --telegram-user-id <telegram-user-id> --bot-token-ref os:mochi/telegram/bot-token --format json > /tmp/mochi-telegram-config-proposal.json\nbun run cli -- proposal review --proposal /tmp/mochi-telegram-config-proposal.json\nbun run cli -- configure apply --proposal /tmp/mochi-telegram-config-proposal.json --approval-ref <approval-ref-from-proposal>\nbun run cli -- configure provider --workspace-root . --provider openai --model <model> --credential-ref secret:providers/openai/default --credential-stdin\nbun run cli -- configure telegram --workspace-root . --owner owner-local --telegram-user-id <telegram-user-id> --bot-token-ref os:mochi/telegram/bot-token --bot-token-stdin\nbun run cli -- provider validate --workspace-root .\nbun run cli -- telegram validate --workspace-root .\nbun run cli -- talk --workspace-root . --game example-arena --message \"Hello Mochi\"\nbun run cli -- telegram listen --poll-once --workspace-root . --game example-arena\nbun run proof:live-owner -- --workspace-root . --game example-arena --skip-telegram\nbun run --cwd examples/mock-game gateway-proof\nbun run --cwd examples/mock-game vps-ingress-proof\nbun run --cwd examples/mock-game relay-inbox-proof\n# optional, requires a real local Sitrep V0 server\nSITREP_LOCAL_BASE_URL=http://127.0.0.1:3000/mochi/v0/ bun run proof:sitrep-local-smoke\n# optional local bearer auth, when Sitrep uses SITREP_MOCHI_V0_TOKEN,\n# SITREP_MOCHI_V0_BLUE_TOKEN, or SITREP_MOCHI_V0_RED_TOKEN for the selected side\nSITREP_LOCAL_BASE_URL=http://127.0.0.1:3000/mochi/v0/ SITREP_LOCAL_AUTH_TOKEN=dev-secret bun run proof:sitrep-local-smoke\nbun run release:cli-package-dry-run -- --out-dir dist/package-dry-runs/cli --scope fallback\n```\n\nContributor commands only prove the repository shell and local dry-run package\nshape. The credentialed `talk` command can call a selected model provider for a\nlocal Mochi reply, and the credentialed `telegram listen` command can answer\nowner DMs through the same Gateway conversation handler after local CLI\nconfiguration. `telegram listen --format json` includes a `runtime` object with\nthe CLI package name, version, package scope, and command path; capture it when\ndebugging Telegram so a stale global install is not mistaken for the active\ncheckout. These contributor commands do not install a player controller from\nnpm, connect to live games, connect to unsupported games, submit intents, or\nchange game canon.\nMochi does not connect to unsupported games.\n\nFor the redacted local V0 owner proof, use\n[`docs/runtime/v0-manual-proof.md`](docs/runtime/v0-manual-proof.md). It shows\nthe `bun run proof:live-owner` wrapper plus the CLI and Telegram transcript\nfields to capture without leaking provider keys, Telegram bot tokens, private\nprompts, or hidden game state.\n\nThe current gateway proofs are contributor-only: the mock-game proof exercises\none local compatible game, the Prom13us gateway dry-run proves signed wake\nrouting, read-only context, no-op output, trace/debrief/audit, and no canon\nwrite without production Prom13us credentials, and the Sitrep V0 local smoke\nadapter proves an opt-in real-server submission path through the same HTTP\nadapter used by the bridge-backed tests.\nThe contributor onboarding map lives in\n[`docs/onboarding/contributor.md`](docs/onboarding/contributor.md).\n\n## Development Plan\n\nThe saved section-based sprint plan lives at\n[`docs/research/mochi-agent-native-controller-plan.md`](docs/research/mochi-agent-native-controller-plan.md).\n\nEarly foundation work is intentionally sequenced:\n\n1. Repo scaffold.\n2. README product front door and boundary.\n3. Open-source license decision ADR.\n4. `LICENSE` file and SPDX/package metadata.\n5. Package layout and shared TypeScript config.\n6. Test harness and CI commands.\n7. Contribution and security-reporting rules.\n\nEach PR should introduce one durable concept, prove it, document it, and avoid\nweakening the anti-cheat boundary.\n","readmeFilename":"README.md"}