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Blondeau"},"license":"MIT","homepage":"https://github.com/theatrejs/theatrejs","keywords":["2d","canvas","engine","game","game-engine","html","html5","javascript","pixel-art","theatrejs","webgl","webgl2"],"repository":{"type":"git","url":"git+https://github.com/theatrejs/theatrejs.git"},"description":"🎮 A JavaScript 2D Game Engine focused on creating pixel art games.","maintainers":[{"name":"deformhead","email":"deformhead@gmail.com"}],"readme":"[![Copyright](https://img.shields.io/badge/©-deformhead-white.svg)](https://github.com/deformhead) [![License](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/theatrejs/theatrejs/blob/master/LICENSE) [![Bundle Size (Gzipped)](https://img.shields.io/bundlejs/size/@theatrejs/theatrejs@latest)](https://www.npmjs.com/package/@theatrejs/theatrejs/v/latest) [![NPM Version](https://img.shields.io/npm/v/@theatrejs/theatrejs/latest)](https://www.npmjs.com/package/@theatrejs/theatrejs/v/latest)\n\n# Theatre.js\n\n> *🎮 A JavaScript 2D Game Engine focused on creating pixel art games.*\n\n## Installation\n\n```shell\nnpm install @theatrejs/theatrejs --save\n```\n\n## Quick Start\n\n> *⚠️ This example does not include the preloading of assets.*\n\n```javascript\nimport {Actor, Engine, Sprite, Stage, Vector2} from '@theatrejs/theatrejs';\n\nimport textureHero from './hero-16x16.png';\n\nclass Hero extends Actor {\n    onCreate() {\n        this.setSprite(new Sprite({\n            $sizeTarget: new Vector2(16, 16),\n            $texture: textureHero\n        }));\n    }\n}\n\nclass Level1 extends Stage {\n    onCreate() {\n        this.createActor(Hero);\n    }\n}\n\nconst engine = new Engine();\nengine.initiate();\nengine.createStage(Level1);\n```\n\n## With Preloading\n\n> *⚠️ Assets are preloaded asynchronously.*\n\n#### `asynchronous module`\n\n```javascript\nimport {Engine, FACTORIES, Sprite, Vector2} from '@theatrejs/theatrejs';\n\nimport textureHero from './hero-16x16.png';\n\nclass Hero extends FACTORIES.ActorWithPreloadables([FACTORIES.PreloadableTexture(textureHero)]) {\n    onCreate() {\n        this.setSprite(new Sprite({\n            $sizeTarget: new Vector2(16, 16),\n            $texture: textureHero\n        }));\n    }\n}\n\nclass Level1 extends FACTORIES.StageWithPreloadables([Hero]) {\n    onCreate() {\n        this.createActor(Hero);\n    }\n}\n\nconst engine = new Engine();\nengine.initiate();\n\nawait engine.preload(Level1);\n\nengine.createStage(Level1);\n```\n\n#### `synchronous module`\n\n```javascript\n...\n\nconst engine = new Engine();\nengine.initiate();\n\nengine.preload(Level1).then(() => {\n    engine.createStage(Level1);\n});\n```\n\n## [API](https://theatrejs.github.io/theatrejs/index.html)\n","readmeFilename":"README.md"}