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api-fortnite.com - Author : Yael Brinkert","maintainers":[{"name":"yaelouuu","email":"yael.brinkert@gmail.com"}],"readme":"# Fortnite API SDK\n\nOfficial JavaScript/TypeScript SDK for the Fortnite API by Royal Arena.\n\n## Installation\n\n```bash\nnpm install @yaelouuu/fortnite-api\n```\n\n## API Key\n\nAcquire your API Key by creating a Free Account here: https://api-fortnite.com\n\n## Quick Start\n\n```typescript\nimport { FortniteAPI } from \"@yaelouuu/fortnite-api\";\n\nconst client = new FortniteAPI({\n  apiKey: \"your-api-key-here\",\n});\n\n// Get current shop\nconst shop = await client.shop.getCurrent();\n\n// Get tournament leaderboard\nconst leaderboard = await client.tournaments.getLeaderboard({\n  eventId: \"epicgames_S37_BlitzCupsAllPlatforms_BR\",\n  eventWindowId: \"S37_BlitzCupsAllPlatforms_Event1_BR\",\n  page: 0,\n});\n```\n\n## Features\n\n- ✅ Full TypeScript support with comprehensive type definitions\n- ✅ Promise-based async/await API\n- ✅ Automatic error handling with detailed error messages\n- ✅ Support for all Fortnite API endpoints\n- ✅ Built-in OAuth flow helpers\n- ✅ Tree-shakeable for optimal bundle size\n\n---\n\n## 📚 API Resources\n\n### Shop\n\nAccess the current Fortnite Item Shop.\n\n```typescript\n// Get current item shop\nconst shop = await client.shop.getCurrent();\n```\n\n> `client.battlepass.getBattlePass()` is deprecated: the endpoint behind it\n> (`/api/v1/shop/battlepass`) never returned the Battle Pass, only Epic's legacy 2021 news block.\n> For the Battle Pass call `GET /api/v2/battlepass`.\n\n---\n\n### Tournaments\n\nComprehensive tournament data including leaderboards, events, and eligibility tracking.\n\n#### Get Current Events\n```typescript\nconst events = await client.tournaments.getCurrent();\n```\n\n#### Get Tournament Leaderboard (V1)\n```typescript\nconst leaderboard = await client.tournaments.getLeaderboard({\n  eventId: \"epicgames_S37_BlitzCupsAllPlatforms_BR\",\n  eventWindowId: \"S37_BlitzCupsAllPlatforms_Event1_BR\",\n  page: 0,\n});\n```\n\n#### Get Tournament Leaderboard (V2) - **NEW**\nEnhanced leaderboard endpoint with POST body for bulk team queries:\n\n```typescript\n// Solo tournament - query multiple players\nconst leaderboard = await client.tournaments.getLeaderboardV2(\n  {\n    eventId: \"epicgames_S37_BlitzCupsAllPlatforms_BR\",\n    eventWindowId: \"S37_BlitzCupsAllPlatforms_Event1_BR\",\n  },\n  [\n    [\"accountId1\"],\n    [\"accountId2\"],\n    [\"accountId3\"],\n  ]\n);\n\n// Duo tournament\nconst duoLeaderboard = await client.tournaments.getLeaderboardV2(\n  {\n    eventId: \"epicgames_S37_DuoCup_BR\",\n    eventWindowId: \"S37_DuoCup_Event1_BR\",\n  },\n  [\n    [\"player1Id\", \"player2Id\"],\n    [\"player3Id\", \"player4Id\"],\n  ]\n);\n```\n\n#### Tournament Tracker\nTrack player participation history. Returns human-readable event names plus the official window `beginTime` / `endTime`:\n\n```typescript\nconst tracker = await client.tournaments.getTracker(\n  \"accountId\",\n  \"fortniteToken\"\n);\n// Returns: tournaments the player took part in over the last 180 days.\n// The first call for an account queues a backfill of a few minutes: while\n// tracker.history.complete is false the count is a lower bound — re-poll.\n```\n\n#### Player Result in One Tournament — **no user token**\nFinal placement, points, team and every match played, without the OAuth flow:\n\n```typescript\nconst result = await client.tournaments.getPlayerWindowMatches(\n  \"epicgames_S41_CashCup_DuosZB_OCE\",\n  \"S41_CashCup_DuosZB_Event1Round1_OCE\",\n  \"b6d0db0cefd74ccda92c111e7230ac33\",\n  { rankHint: 1 } // optional, but turns a page scan into a single fetch\n);\n\nconsole.log(result.rank);                  // 1\nconsole.log(result.pointsEarned);          // 704\nconsole.log(result.teamAccountIds.length); // 2 -> team size\nconsole.log(result.matches[0].trackedStats.PLACEMENT_STAT_INDEX);\n```\n\n#### Recent Tournament Sessions — **token required**\nA player's recent tournament sessions, grouped by event window. Epic keeps roughly the last **36 hours** of this data, so it is not a full history (use the tracker for 180 days), and private custom-key matches never appear. Epic only serves it to the player it belongs to, so a token-less call returns `403`:\n\n```typescript\nconst matches = await client.tournaments.getPlayerMatches(\n  \"accountId\",\n  \"fortniteToken\",\n  { after: \"2026-01-01\" }\n);\n```\n\n#### Current Match of a Consenting Player — **token required, Custom plan**\nThe match a player is in right now, any mode — Battle Royale, Reload, Ranked or a custom-key scrim hosted by anyone. The only route to non-tournament matches: Epic has no match-history listing. `sessionId` is the replay match ID; `playlist` lets you filter for scrims before parsing.\n\n```typescript\nconst session = await client.tournaments.getPlayerSession(\"accountId\", \"fortniteToken\");\nif (session.inMatch && session.playlist === \"playlist_showdown_cts_solo\") {\n  console.log(session.sessionId); // parse it with the replay endpoints once the match has ended\n}\n```\n\nRead before building on it: the token flow authenticates as the Fortnite client, not as your application — Epic warns the player accordingly, and if you ship an Epic Account Services application its developer terms do not allow routing your users through it (suited to tools a player runs for themselves, not third-party apps asking other players to log in); the token must be that player's **own** (verified — any other account's token is `403`); Fortnite kills every other session of an account when the game launches, so store the `deviceAuth` that `/oauth/complete` returns and re-authenticate with `/oauth/refresh-device` on `401`; the response is cached 10 s per account and Epic's party state lags the real match by about 1–2 minutes; the custom key is never returned (`hasCustomKey` only) and teammates appear as account ids only.\n\n#### Check Tournament Eligibility\nVerify if a player meets requirements for major tournaments (e.g., 14 tournaments in 180 days):\n\n```typescript\nconst eligibility = await client.tournaments.checkEligibility(\n  \"accountId\",\n  \"fortniteToken\",\n  {\n    days: 180,\n    requiredTournaments: 14,\n  }\n);\n\nconsole.log(eligibility.eligible); // true/false\nconsole.log(eligibility.tournaments_remaining); // How many more needed\n```\n\n#### Download Events\nGet personalized event data:\n\n```typescript\nconst events = await client.tournaments.download(\n  {\n    accountId: \"your-account-id\",\n    region: \"EU\",\n    platform: \"Windows\",\n  },\n  \"fortniteToken\"\n);\n```\n\n---\n\n### Power Rankings - **NEW**\n\nEpic's own competitive Power Rankings ladder — the same figure shown in the in-game Compete tab and on Fortnite's competitive site. Read live from Epic's events service; nothing here is computed by the API or taken from a third-party tracker.\n\nTop 10,000 players (100 pages x 100), chapter-scoped (e.g. `\"C7 Power Rankings\"`). Epic publishes the ladder as a periodic snapshot — every entry on every page carries the same `sessionHistory[0].endTime`, which is that snapshot's date. The API re-fetches Epic hourly and rebuilds the search index every 2 hours.\n\n#### Leaderboard\n\n```typescript\nconst board = await client.powerRankings.getLeaderboard({ page: 0 });\n\nconst top = board.entries[0];\nconsole.log(top.rank);                              // 1\nconsole.log(top.pointsEarned);                      // PR score\nconsole.log(top.sessionHistory[0].trackedStats);    // PR, countingEvents (max 20), peakPR, deltaPR, peakPerf\nconsole.log(top.teamAccountDisplayNames);           // display names, already resolved\n```\n\nPass a token **and** the matching `accountId` to also get that player's own entry as `playerEntry`, even when they fall outside the requested page:\n\n```typescript\nconst board = await client.powerRankings.getLeaderboard(\n  { page: 0, accountId: \"your-account-id\" },\n  \"fortniteToken\"\n);\nconsole.log(board.playerEntry); // null when unranked\n```\n\n#### Look up one player — **no token**\n\n```typescript\nconst found = await client.powerRankings.search(\"scroll\", 3);\nconsole.log(found.results[0]); // { accountId, displayName, rank, score, countingEvents, peakPr, deltaPr }\n\nconst archived = await client.powerRankings.getFromArchive(\"accountId\");\nconsole.log(archived.rank, archived.bestRank, archived.seasonLabel, archived.lastUpdated);\n```\n\n#### Look up one player — **token required**\n\n`getPlayer()` needs the `x-fortnite-token` of the player being looked up. Epic rejects the underlying `teamAccountIds` filter under service auth, so a token-less call returns **400** for every account, including accounts inside the top 10,000. With the token it resolves players ranked beyond the top 10,000 as well.\n\n```typescript\nconst entry = await client.powerRankings.getPlayer(\"displayNameOrAccountId\", \"fortniteToken\");\nconsole.log(entry.rank, entry.pointsEarned, entry.trackedStats);\n```\n\n> **Note:** PR is a rolling aggregate of a player's best 20 events (`countingEvents` caps at 20). Epic does not publish how much any individual tournament contributed, so there is no per-event PR figure in this data.\n\n---\n\n### Quests - **NEW**\n\nAccess player quest progress, XP, and account level information.\n\n```typescript\n// Get quest data for an account\nconst quests = await client.quests.getQuests(\n  \"accountId\",\n  \"fortniteToken\"\n);\n\n// Returns comprehensive data:\n// - Active quest progress\n// - Account XP and level\n// - Playtime statistics\n// - Quest rewards\n```\n\n**Authentication Required**: User's personal Fortnite OAuth token\n\n---\n\n### Profiles\n\nPlayer profile information and statistics.\n\n```typescript\n// Get profile by display name\nconst profile = await client.profiles.getByName(\"PlayerName\");\n\n// Get profile statistics\nconst stats = await client.profiles.getStats(\"accountId\");\n```\n\n---\n\n### Calendar\n\nFortnite in-game calendar and season information.\n\n```typescript\n// Get current season info\nconst season = await client.calendar.getCurrentSeason();\n\n// Returns: Season number, start/end dates, and more\n```\n\n---\n\n### Bundles\n\nFortnite game asset bundles and cosmetics.\n\n```typescript\n// Get all available bundles\nconst bundles = await client.bundles.getAll();\n```\n\n---\n\n### Weapons\n\nComprehensive weapon data including stats and metadata.\n\n```typescript\n// Get all weapons\nconst weapons = await client.weapons.getAll();\n\n// Includes: Damage, fire rate, reload time, rarity, and more\n```\n\n---\n\n### OAuth\n\nOAuth authentication flow helpers for obtaining user tokens.\n\n```typescript\n// Start OAuth flow\nconst flow = await client.oauth.startFlow();\nconsole.log(flow.verificationUri); // Show this URL to the user\n\n// Complete OAuth flow\nconst authData = await client.oauth.completeFlow(flow.flowId);\nconsole.log(authData.accessToken); // User's Fortnite token\nconsole.log(authData.deviceAuth); // Device auth credentials\n\n// Refresh token\nconst refreshed = await client.oauth.refreshToken(authData.refreshToken);\n```\n\n---\n\n### Parsing\n\nParse Fortnite replay files to extract match data.\n\n```typescript\n// Parse a single replay file\nconst replayData = await client.parsing.parseReplay(fileBuffer);\n\n// Parse multiple replays\nconst batchResults = await client.parsing.parseBatch([file1, file2, file3]);\n```\n\n---\n\n### Account - **NEW**\n\nComprehensive account lookup and management with cross-platform support.\n\n#### Lookup by Account ID\n```typescript\nconst account = await client.account.getById('accountId123');\n// Returns: { id, displayName, externalAuths }\n```\n\n#### Lookup by Display Name\n```typescript\nconst account = await client.account.getByDisplayName('Ninja');\n// Returns: Epic account information\n```\n\n#### Cross-Platform Lookup\nSearch for accounts by platform usernames (PSN, Xbox, Steam, Nintendo, Twitch, GitHub):\n\n```typescript\n// Find by PSN username\nconst account = await client.account.getByExternalDisplayName(\n  'psn',\n  'PSN_Username',\n  true  // case insensitive\n);\n\n// Find by Xbox gamertag\nconst xboxAccount = await client.account.getByExternalDisplayName(\n  'xbl',\n  'Xbox_Gamertag',\n  false  // case sensitive\n);\n```\n\n**Supported Platforms:**\n- `psn` - PlayStation Network\n- `xbl` - Xbox Live\n- `steam` - Steam\n- `nintendo` - Nintendo Switch\n- `twitch` - Twitch\n- `github` - GitHub\n\n#### Bulk Operations\nProcess multiple accounts efficiently:\n\n```typescript\n// Bulk account lookup (max 100)\nconst accounts = await client.account.getBulk([\n  'accountId1',\n  'accountId2',\n  'accountId3'\n]);\n\n// Bulk external display name lookup\nconst accounts = await client.account.getBulkExternalDisplayNames({\n  lookups: [\n    { externalAuthType: 'psn', displayName: 'PSNUser1' },\n    { externalAuthType: 'xbl', displayName: 'XboxUser1' },\n    { externalAuthType: 'steam', displayName: 'SteamUser1' }\n  ]\n});\n\n// Bulk external ID lookup\nconst accounts = await client.account.getBulkExternalIds({\n  lookups: [\n    { externalAuthType: 'psn', externalId: 'psn-id-123' },\n    { externalAuthType: 'xbl', externalId: 'xbl-id-456' }\n  ]\n});\n```\n\n#### External Authentications\nGet platform connection information:\n\n```typescript\n// List all linked platforms\nconst auths = await client.account.getExternalAuths('accountId123');\n// Returns: Array of all connected platforms\n\n// Get specific platform connection\nconst psnAuth = await client.account.getExternalAuth('accountId123', 'psn');\n// Returns: PSN-specific connection details\n```\n\n---\n\n### News\n\nThe in-game lobby news carousel (Epic's \"message of the day\"), fetched live from Epic as a\ngeneric account and cached 10 minutes, plus the emergency notices. Pro and Custom plans.\n\n```typescript\n// Battle Royale lobby news — optional language and platform (default en / Windows)\nconst br = await client.news.getBRNews();\nconst brFr = await client.news.getBRNews(\"fr\", \"PS5\");\n// br.motds[0] → { id, position, title, body, tileTitle, image, tileImage,\n//                  images, tileImages, buttons: [{ text, action, offerId, linkId }], contentHash }\n\n// Fortnite Festival has its own rotation\nconst festival = await client.news.getFestivalNews();\n\n// Save the World / Creative: Epic currently serves its general lobby rotation for both\nconst stw = await client.news.getSTWNews();\nconst creative = await client.news.getCreativeNews();\n\n// Emergency notices (warning banners), e.g. a mode leaving\nconst notices = await client.news.getNotices();\n\n// Everything at once: { br, stw, creative, festival, notices }\nconst all = await client.news.getAllNews(\"en\", \"Android\");\n```\n\nEpic personalises the carousel per player, so a real account may see a slightly different set.\n\n---\n\n### Cosmetics - **NEW**\n\nBrowse and search the complete Fortnite cosmetics catalog.\n\n#### Get All Cosmetics\n```typescript\nconst cosmetics = await client.cosmetics.getAll({\n  page: 1,\n  pageSize: 50,\n  type: 'outfit',  // outfit, backpack, pickaxe, glider, emote, wrap, music, etc.\n  rarity: 'legendary',  // common, uncommon, rare, epic, legendary, mythic\n  set: 'Dark Series'\n});\n// Returns: Paginated list with item details\n```\n\n#### Get Cosmetic by ID\n```typescript\nconst item = await client.cosmetics.getById('CID_123_Athena');\n// Returns: Detailed cosmetic information\n```\n\n#### Search Cosmetics\n```typescript\nconst results = await client.cosmetics.search('galaxy', {\n  page: 1,\n  pageSize: 20,\n  type: 'outfit'\n});\n// Search by name or description\n```\n\n#### Get New Cosmetics\n```typescript\nconst newItems = await client.cosmetics.getNew({\n  page: 1,\n  pageSize: 50\n});\n// Returns: Recently added cosmetics\n```\n\n---\n\n### Crew - **NEW**\n\nFortnite Crew subscription pack information.\n\n```typescript\n// Get current month's Crew Pack\nconst current = await client.crew.getCurrent();\n// Returns: Current crew pack with cosmetics and details\n\n// Get Crew Pack history\nconst history = await client.crew.getHistory();\n// Returns: All previous crew packs\n```\n\n---\n\n### Map - **NEW**\n\nCurrent and historical Fortnite map data.\n\n```typescript\n// Get current map with POIs\nconst map = await client.map.getCurrent();\n// Returns: Map data with points of interest\n\n// Get map image URL\nconst mapImage = await client.map.getImage();\n// Returns: Current map image URL\n\n// Get historical map data\nconst history = await client.map.getHistory();\n// Returns: Previous map versions\n```\n\n---\n\n### Sprites - **NEW**\n\nSeasonal Sprites catalog (Chapter 7 Season 3 extraction mechanic) — every sprite family and variant with rarity, icons, boons, and **live drop rates**. Drop weights include Epic's live hotfix overlay, so Power-Hour / \"More Gem Sprites!\" rotations show up without waiting for a game update.\n\n```typescript\n// Get the full catalog (families, variants, drop rates, level-up curve, event weight sets)\nconst catalog = await client.sprites.getSprites();\n// catalog.data.sprites[0].variants[1].dropChancePercent -> e.g. 2 (% within the family)\n\n// Only Gold variants across all families\nconst gold = await client.sprites.getSprites({ variant: \"gold\" });\n\n// Search by name, filter by rarity\nconst ducks = await client.sprites.getSprites({ search: \"duck\" });\nconst legendaries = await client.sprites.getSprites({ rarity: \"legendary\" });\n\n// One family — by family id, variant id, or display name\nconst duck = await client.sprites.getSprite(\"DuckSprite\");\n\n// All SpriteBoons perks with names and descriptions\nconst boons = await client.sprites.getBoons();\n```\n\n---\n\n### Playlists - **NEW**\n\nFortnite playlists and game modes.\n\n```typescript\n// Get all playlists\nconst allPlaylists = await client.playlists.getAll();\n// Returns: All game modes and playlists\n\n// Get active playlists only\nconst active = await client.playlists.getActive();\n// Returns: Currently available playlists\n\n// Get specific playlist\nconst playlist = await client.playlists.getById('Playlist_DefaultSolo');\n// Returns: Detailed playlist information\n```\n\n---\n\n### FN (Fortnite Game) - **NEW**\n\nFortnite-specific game data including inventory, features, and settings.\n\n#### Battle Royale Inventory\nGet player V-Bucks and in-game currency:\n\n```typescript\nconst inventory = await client.fn.getBRInventory('accountId123');\n// Returns: { stash: { globalcash: 1250 } }\nconsole.log(`Player has ${inventory.stash.globalcash} V-Bucks`);\n```\n\n#### Storefront Keychain\nGet encryption keys for storefront data:\n\n```typescript\nconst keychain = await client.fn.getKeychain();\n// Returns: Storefront encryption keychain\n```\n\n#### Purchase Receipts\nGet player purchase history:\n\n```typescript\nconst receipts = await client.fn.getReceipts('accountId123');\n// Returns: Array of purchase receipts\n```\n\n#### Enabled Features\nGet currently active game features:\n\n```typescript\nconst features = await client.fn.getEnabledFeatures();\n// Returns: Currently enabled game features\n```\n\n#### Version Check\nValidate game client version:\n\n```typescript\nconst versionCheck = await client.fn.checkVersion(\n  'Windows',\n  '++Fortnite+Release-30.40-CL-35235494-Windows'\n);\n// Returns: { type: 'NO_UPDATE' } or update information\n```\n\n#### Privacy Settings (Requires User Token)\nManage player privacy settings:\n\n```typescript\n// Get privacy settings\nconst privacy = await client.fn.getPrivacySettings(\n  'accountId123',\n  'fortniteToken'\n);\n\n// Update privacy settings\nawait client.fn.updatePrivacySettings(\n  'accountId123',\n  {\n    optOutOfPublicLeaderboards: true\n  },\n  'fortniteToken'\n);\n```\n\n#### Entitlement (Requires User Token)\nCheck and request Fortnite access:\n\n```typescript\n// Check if user has Fortnite access\nconst check = await client.fn.checkEntitlement('fortniteToken');\n\n// Request Fortnite access\nawait client.fn.requestEntitlement('accountId123', 'fortniteToken');\n```\n\n---\n\n## 🔐 Authentication\n\nSome endpoints require user-specific authentication:\n\n### Endpoints Requiring User Token:\n- `client.quests.getQuests()`\n- `client.tournaments.getTracker()`\n- `client.tournaments.checkEligibility()`\n- `client.tournaments.download()`\n- `client.fn.getPrivacySettings()`\n- `client.fn.updatePrivacySettings()`\n- `client.fn.checkEntitlement()`\n- `client.fn.requestEntitlement()`\n\n**How to obtain user tokens:**\n\n1. Use the OAuth flow:\n```typescript\nconst flow = await client.oauth.startFlow();\n// Direct user to flow.verificationUri\nconst auth = await client.oauth.completeFlow(flow.flowId);\n// Use auth.accessToken as the fortniteToken parameter\n```\n\n---\n\n## 🚀 Advanced Usage\n\n### Custom Base URL\n\n```typescript\nconst client = new FortniteAPI({\n  apiKey: \"your-api-key\",\n  baseUrl: \"https://custom-api-url.com/api\",\n});\n```\n\n### Error Handling\n\n```typescript\nimport { FortniteAPIError } from \"@yaelouuu/fortnite-api\";\n\ntry {\n  const shop = await client.shop.getCurrent();\n} catch (error) {\n  if (error instanceof FortniteAPIError) {\n    console.error(`API Error: ${error.message}`);\n    console.error(`Status Code: ${error.statusCode}`);\n    console.error(`Details:`, error.data);\n  }\n}\n```\n\n---\n\n## 📖 Documentation\n\n- **Full API Documentation (Swagger)**: https://documentation.api-fortnite.com/documentation\n- **SDK Documentation**: https://sdk.api-fortnite.com/\n- **Support**: https://api-fortnite.com\n\n---\n\n## 📝 License\n\nMIT\n\n---\n\n## 🆕 Changelog\n\n### v9.2.0 (2026-09-27)\n- 🐛 **News now returns the live lobby news.** `/api/v1/news*` used to return Epic's legacy CMS\n  news blocks, which Epic stopped updating in 2020–2023. They now return the carousel the game\n  shows today, with a new shape (`NewsFeed`: `motds[]` with title, body, images, shop/island\n  buttons). The old `NewsResponse`/`BRNews`/`STWNews`/`CreativeNews` types are deprecated aliases.\n- ✨ `news.getFestivalNews()`, `news.getNotices()`; every news method takes an optional `platform`.\n- ⚠️ `battlepass.getBattlePass()` deprecated — its endpoint never returned the Battle Pass.\n\n### v4.3.0 (2026-01-08)\n- ✨ **NEW** `NewsResource` with 4 methods:\n  - Battle Royale news\n  - Save The World news\n  - Creative news\n  - All news in one call\n- ✨ **NEW** `CosmeticsResource` with 4 methods:\n  - Browse all cosmetics with filters (type, rarity, set)\n  - Search cosmetics by name\n  - Get cosmetic by ID\n  - Get newly added cosmetics\n- ✨ **NEW** `CrewResource` with 2 methods:\n  - Current Crew Pack\n  - Crew Pack history\n- ✨ **NEW** `MapResource` with 3 methods:\n  - Current map with POIs\n  - Map image URL\n  - Historical map data\n- ✨ **NEW** `PlaylistsResource` with 3 methods:\n  - All playlists/game modes\n  - Active playlists only\n  - Specific playlist by ID\n- 📝 Comprehensive TypeScript types for all new endpoints\n- 🎯 Complete SDK coverage for all API endpoints\n- ✅ 100% backward compatible\n\n### v4.2.0 (2026-01-06)\n- ✨ **NEW** `AccountResource` with 8 methods:\n  - Account lookups by ID, display name, and external platforms\n  - Cross-platform search (PSN, Xbox, Steam, Nintendo, Twitch, GitHub)\n  - Bulk operations (up to 100 accounts)\n  - External authentication management\n- ✨ **NEW** `FNResource` with 9 methods:\n  - BR inventory (V-Bucks)\n  - Storefront keychain\n  - Purchase receipts\n  - Enabled features\n  - Version checking\n  - Privacy settings management\n  - Entitlement checking\n- 📝 Comprehensive TypeScript types for all new endpoints\n- 🎯 Full JSDoc documentation\n- ✅ 100% backward compatible\n\n### v4.1.0\n- ✨ Added `WeaponsResource` with weapon stats and metadata\n- 🐛 Various bug fixes and improvements\n\n### v4.0.0\n- ✨ Added `QuestsResource` with `getQuests()` method\n- ✨ Added `getLeaderboardV2()` method to `TournamentsResource`\n- 🐛 Fixed typo in `battlepass` property name\n- 📝 Comprehensive JSDoc documentation for all resources\n- 🎯 Full TypeScript type coverage\n","readmeFilename":"README.md"}