GameConfig

GameConfig is the object you pass when contructing a new Game.

Hierarchy

  • GameConfig

Index

Properties

Properties

Optional containerId

• containerId? : undefined | string

The ID of a container to create the canvas in


Optional create

• create? : undefined | function

create is a function which is called once, just before the game starts running. You can use it to initialise game state, if needed.


Optional frameRate

• frameRate? : undefined | number

Sets the game’s frame rate. By default, this is set to 24.


Optional onDotClicked

• onDotClicked? : undefined | function

onDotClicked is a function which is called when the player clicks on a dot.


Optional onKeyPress

• onKeyPress? : undefined | function

onKeyPress is a function which is called when the player presses one of the arrow keys.


Optional update

• update? : undefined | function

update is repeatedly called as the game runs. You can use it to define the main functionality of your game.