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3d-game-engine-canvas
3d-game-engine-canvas
classes/Renderer
default
Class default
Hierarchy
default
Index
Constructors
constructor
Properties
cameras
canvas
canvas
Ratio
drawer
on
Resize
delta
Time
Methods
game
Loop
get
Original
Coords
remove
Camera
render
render
Mesh
resize
set
Camera
start
Game
Loop
viewport
To
Canvas
Constructors
constructor
new default
(
canvas
:
HTMLCanvasElement
)
:
default
Parameters
canvas:
HTMLCanvasElement
Returns
default
Properties
cameras
cameras
:
{
camera
:
default
;
layer
:
number
}
[]
canvas
canvas
:
HTMLCanvasElement
canvas
Ratio
canvas
Ratio
:
number
drawer
drawer
:
default
on
Resize
on
Resize
:
default
<
onResizeArgs
>
Static
delta
Time
delta
Time
:
number
= 0
In milliseconds
Methods
game
Loop
game
Loop
(
update
?:
(
(
)
=>
void
)
, lateUpdate
?:
(
(
)
=>
void
)
)
:
Promise
<
void
>
Parameters
update:
(
(
)
=>
void
)
= ...
(
)
:
void
Returns
void
lateUpdate:
(
(
)
=>
void
)
= ...
(
)
:
void
Returns
void
Returns
Promise
<
void
>
get
Original
Coords
get
Original
Coords
(
v
:
default
, camera
:
default
)
:
default
Parameters
v:
default
camera:
default
Returns
default
remove
Camera
remove
Camera
(
camera
:
default
)
:
void
Parameters
camera:
default
Returns
void
render
render
(
)
:
void
Returns
void
render
Mesh
render
Mesh
(
mesh
:
default
, material
:
default
, transform
:
default
, camera
:
default
)
:
void
Parameters
mesh:
default
material:
default
transform:
default
camera:
default
Returns
void
resize
resize
(
)
:
void
Returns
void
set
Camera
set
Camera
(
camera
:
default
, layer
:
number
)
:
default
Parameters
camera:
default
layer:
number
Returns
default
start
Game
Loop
start
Game
Loop
(
update
?:
(
(
)
=>
void
)
, lateUpdate
?:
(
(
)
=>
void
)
)
:
Promise
<
void
>
Parameters
update:
(
(
)
=>
void
)
= ...
(
)
:
void
Returns
void
lateUpdate:
(
(
)
=>
void
)
= ...
(
)
:
void
Returns
void
Returns
Promise
<
void
>
viewport
To
Canvas
viewport
To
Canvas
(
v
:
default
, camera
:
default
)
:
default
Parameters
v:
default
camera:
default
Returns
default
Settings
Member Visibility
Protected
Private
Inherited
External
Theme
OS
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Modules
3d-
game-
engine-
canvas
classes/
Components/
Component
classes/
Components/
Sized
Component
classes/
Components/
Ui
Component
classes/
Drawer
classes/
Event
classes/
Game
Object
classes/
Illumination
classes/
Materials/
Basic
Material
classes/
Materials/
Flat
Material
classes/
Materials/
Gouraud
Material
classes/
Materials/
Material
classes/
Materials/
Pong
Material
classes/
Materials/
Texture
Material
classes/
Materials/
Wireframe
Material
classes/
Renderer
classes/
Scene
components/
Camera
components/
Camera
Orthographic
components/
Image
components/
Light
components/
Mesh
Renderer
components/
Sprite
Renderer
components/
Text
components/
Ui
Element
components/
Ui
Screen
tools/
Default
Meshes
tools/FPSCounter
tools/
File
Loader
tools/
Importer
tools/
Obj
Loader
tools/
Texture
Loader
utilities/
Clipping
Plane
utilities/
Mesh
utilities/
Quaternion
utilities/
Texture
utilities/
Transform
utilities/
Triangle
utilities/
Virtual
Canvas
utilities/math/
Box
utilities/math/
Box2D
utilities/math/
Color
utilities/math/
Interpolation
utilities/math/
Math
utilities/math/
Vector2
utilities/math/
Vector3
default
constructor
cameras
canvas
canvas
Ratio
drawer
on
Resize
delta
Time
game
Loop
get
Original
Coords
remove
Camera
render
render
Mesh
resize
set
Camera
start
Game
Loop
viewport
To
Canvas
Generated using
TypeDoc
In milliseconds