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3d-game-engine-canvas
3d-game-engine-canvas
utilities/Texture
default
Class default
Hierarchy
default
Index
Constructors
constructor
Properties
bilinear
Filtering
canvas
colors
Data
height
width
Methods
calculate
Depth
filter
generate
Mipmap
get
get
Color
Constructors
constructor
new default
(
width
:
number
, height
:
number
, canvas
:
default
)
:
default
Parameters
width:
number
height:
number
canvas:
default
Returns
default
Properties
bilinear
Filtering
bilinear
Filtering
:
boolean
canvas
canvas
:
default
colors
Data
colors
Data
:
Uint8ClampedArray
[]
height
height
:
number
[]
width
width
:
number
[]
Methods
calculate
Depth
calculate
Depth
(
)
:
number
Calculate depth for mipmap creation.
Returns
depth number
Returns
number
filter
filter
(
x
:
number
, y
:
number
, textureId
:
number
)
:
default
Parameters
x:
number
y:
number
textureId:
number
Returns
default
generate
Mipmap
generate
Mipmap
(
depth
:
number
)
:
void
Parameters
depth:
number
Returns
void
get
get
(
x
:
number
, y
:
number
, textureId
?:
number
)
:
default
Parameters
x:
number
y:
number
textureId:
number
= 0
Returns
default
get
Color
get
Color
(
x
:
number
, y
:
number
, textureId
:
number
)
:
default
Parameters
x:
number
y:
number
textureId:
number
Returns
default
Settings
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Modules
3d-
game-
engine-
canvas
classes/
Components/
Component
classes/
Components/
Sized
Component
classes/
Components/
Ui
Component
classes/
Drawer
classes/
Event
classes/
Game
Object
classes/
Illumination
classes/
Materials/
Basic
Material
classes/
Materials/
Flat
Material
classes/
Materials/
Gouraud
Material
classes/
Materials/
Material
classes/
Materials/
Pong
Material
classes/
Materials/
Texture
Material
classes/
Materials/
Wireframe
Material
classes/
Renderer
classes/
Scene
components/
Camera
components/
Camera
Orthographic
components/
Image
components/
Light
components/
Mesh
Renderer
components/
Sprite
Renderer
components/
Text
components/
Ui
Element
components/
Ui
Screen
tools/
Default
Meshes
tools/FPSCounter
tools/
File
Loader
tools/
Importer
tools/
Obj
Loader
tools/
Simple
Raycast
tools/
Texture
Loader
utilities/
Clipping
Plane
utilities/
Mesh
utilities/
Quaternion
utilities/
Texture
utilities/
Transform
utilities/
Triangle
utilities/
Types
utilities/
Virtual
Canvas
utilities/math/
Box
utilities/math/
Box2D
utilities/math/
Color
utilities/math/
Interpolation
utilities/math/
Math
utilities/math/
Vector2
utilities/math/
Vector3
default
constructor
bilinear
Filtering
canvas
colors
Data
height
width
calculate
Depth
filter
generate
Mipmap
get
get
Color
Generated using
TypeDoc
Calculate depth for mipmap creation.
Returns
depth number