All files / src/WebGL/shaders/lib/volumetric uniforms.ts

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import {Color} from "../../../core/Color";
 
export const uniforms = {
    opacity: { type: 'f', value: 1.0 },
    fogColor: { type: 'c', value: new Color(1.0, 1.0, 1.0) },
    fogNear: { type: 'f', value: 1.0 },
    fogFar: { type: 'f', value: 2000},
    data: { type: 'i', value: 3 },
    colormap: { type: 'i', value: 4 },
    depthmap: { type: 'i', value: 5 },
    step: { type: 'f', value: 1.0 }, //length of a step
    maxdepth: {type: 'f',value: 100.0}, //how far to step along ray before stopping
    subsamples: { type: 'f', value: 5.0}, //how many substeps to take
    textmat: { type: 'mat4', value: []},
    projinv: { type: 'mat4', value: []},
    transfermin: {type: 'f', value: -0.2 },
    transfermax: {type: 'f', value: 0.2},
 
}