All files / src/WebGL/shaders/lib/volumetric volumetric.vert

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export default "uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\n\nin vec3 position;\nout vec4 mvPosition;\nvoid main() {\n\n    mvPosition = modelViewMatrix * vec4( position, 1.0 );\n    gl_Position = projectionMatrix*mvPosition;\n}\n";