Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 | 18x | //Texture //We really only create textures from 2d rendering contexts (to display text labels) //edit: we can now create 3dtextures using volumetric data import { ClampToEdgeWrapping, RFormat, FloatType, NearestFilter, RGBAFormat, UnsignedByteType, LinearFilter, LinearMipMapLinearFilter, } from "../constants/TextureConstants"; import { Vector2 } from "../math"; import { EventDispatcher } from "./EventDispatcher"; import { UVMapping } from "./UVMapping"; /** @constructor */ export class Texture extends EventDispatcher { id: number; name: string; image: any; mapping: any; wrapS: number; wrapT: number; anisotropy: number; format: number; type: number; premultiplyAlpha: boolean; flipY: boolean; unpackAlignment: number; magFilter: number; minFilter: number; offset: any; repeat: any; needsUpdate: boolean; onUpdate: null; constructor(image?: any, is3D?: boolean) { super(); this.id = TextureIdCount++; this.name = ""; this.image = image; this.mapping = new UVMapping(); this.wrapS = ClampToEdgeWrapping; this.wrapT = ClampToEdgeWrapping; this.anisotropy = 1; if (is3D) { this.format = RFormat; this.type = FloatType; this.premultiplyAlpha = false; this.flipY = false; this.unpackAlignment = 1; this.magFilter = NearestFilter; this.minFilter = NearestFilter; } else { this.format = RGBAFormat; this.type = UnsignedByteType; this.offset = new Vector2(0, 0); this.repeat = new Vector2(1, 1); this.premultiplyAlpha = false; this.flipY = true; this.unpackAlignment = 4; this.magFilter = LinearFilter; this.minFilter = LinearMipMapLinearFilter; } this.needsUpdate = false; this.onUpdate = null; } clone(texture = new Texture()): Texture { texture.image = this.image; texture.mapping = this.mapping; texture.wrapS = this.wrapS; texture.wrapT = this.wrapT; texture.magFilter = this.magFilter; texture.minFilter = this.minFilter; texture.anisotropy = this.anisotropy; texture.format = this.format; texture.type = this.type; texture.offset.copy(this.offset); texture.repeat.copy(this.repeat); texture.premultiplyAlpha = this.premultiplyAlpha; texture.flipY = this.flipY; texture.unpackAlignment = this.unpackAlignment; return texture; } dispose() { this.dispatchEvent({ type: "dispose" }); } } export let TextureIdCount = 0; |