# All files / src/WebGL Light.ts

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     import { Color, ColorConstructorArg, Object3D } from "./core";
    import { Vector3 } from "./math";

    export class Light extends Object3D {
      color: Color;
      intensity: any;
      position = new Vector3(0, 1, 0);
      target = new Object3D();
      castShadow = false;
      onlyShadow = false;
      constructor(hex?: ColorConstructorArg, intensity: number = 1) {
        super();
        this.color = new Color(hex);
        this.intensity = intensity;
      }
    }