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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | //Volumetric material import { FrontSide } from "../constants/Sides"; import { Color } from "../core/Color"; import { Material } from "./Material"; /** @constructor */ export class VolumetricMaterial extends Material { transparent = false; volumetric = true; color = new Color(0xffffff); transferfn = null; map = undefined; extent = []; maxdepth = 100.0; unit = 0; texmatrix = null; transfermin = -1.0; transfermax = 1.0; subsamples = 5.0; shaderID = "volumetric"; side = FrontSide; constructor(parameters?: any) { super(); // this.fog = true; // TODO: to integrate the new shader with the fog stuff this.setValues(parameters); } clone<T extends this>(material = new VolumetricMaterial() as T): T { super.clone.call(this, material); material.transparent = this.transparent; material.volumetric = this.volumetric; material.color = this.color; material.transferfn = this.transferfn; material.map = this.map; material.extent = this.extent; material.maxdepth = this.maxdepth; material.unit = this.unit; material.texmatrix = this.texmatrix; material.transfermin = this.transfermin; material.transfermax = this.transfermax; material.subsamples = this.subsamples; material.shaderID = this.shaderID; material.side = this.side; return material; } } |