All files / src/WebGL/objects Mesh.ts

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import type { Material } from "../materials";
import type { Geometry } from "../core";
import { MeshBasicMaterial } from "../materials";
import { Object3D } from "../core";
//Mesh Object
/** @constructor */
export class Mesh extends Object3D {
  geometry: Geometry;
  material: Material;
  constructor(
    geometry: Geometry,
    material = new MeshBasicMaterial({
      color: Math.random() * 0xffffff,
      wireframe: true,
    }) as Material
  ) {
    super();
    this.geometry = geometry;
    this.material = material;
  }
 
  clone(object: Mesh): Mesh {
    Iif (object === undefined) object = new Mesh(this.geometry, this.material);
 
    super.clone.call(this, object);
 
    return object;
  }
}