# All files / src/WebGL/materials SphereImposterMaterial.ts

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     import { ImposterMaterial } from "./ImposterMaterial";

    export class SphereImposterMaterial extends ImposterMaterial {
      shaderID = "sphereimposter";
      constructor(parameters?: any) {
        super(parameters);
        this.setValues(parameters);
      }

      clone<T extends this>(material: T = new SphereImposterMaterial() as T): T {
        super.clone.call(this, material);
        return material;
      }
    }