All files / src/WebGL/shaders/lib/instanced instanced.frag

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export default "uniform mat4 viewMatrix;\nuniform float opacity;\n\nuniform vec3 fogColor;\nuniform float fogNear;\nuniform float fogFar;\n\nvarying vec3 vLightFront;\nvarying vec3 vColor;\n//DEFINEFRAGCOLOR\n\nvoid main() {\n\n    gl_FragColor = vec4( vec3 ( 1.0 ), opacity );\n\n    #ifndef WIREFRAME\n    gl_FragColor.xyz *= vLightFront;\n    #endif\n\n    gl_FragColor = gl_FragColor * vec4( vColor, opacity );\n    float depth = gl_FragCoord.z / gl_FragCoord.w;\n\n    float fogFactor = smoothstep( fogNear, fogFar, depth );\n\n    gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n\n}\n\n\n";