All files / src/WebGL/shaders/lib/stickimposter stickimposter.partial.frag

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export default "    float dotProduct = dot( norm, vLight );\n    vec3 light = vec3( max( dotProduct, 0.0 ) );\n    gl_FragColor = vec4(light*color, opacity*opacity );\n    float fogFactor = smoothstep( fogNear, fogFar, depth );\n    gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}";