All files / src/WebGL/shaders/lib/screenaa screenaa.vert

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export default "attribute vec2 vertexPosition;\nvarying highp vec2 vTexCoords;\nconst vec2 scale = vec2(0.5, 0.5);\n\nvoid main() {\n   vTexCoords  = vertexPosition * scale + scale; // scale vertex attribute to [0,1] range\n   gl_Position = vec4(vertexPosition, 0.0, 1.0);\n}\n        ";