# All files / src/WebGL/shaders/lib/volumetric uniforms.ts

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     import {Color} from "../../../core/Color";

    export const uniforms = {
        opacity: { type: 'f', value: 1.0 },
        fogColor: { type: 'c', value: new Color(1.0, 1.0, 1.0) },
        fogNear: { type: 'f', value: 1.0 },
        fogFar: { type: 'f', value: 2000},
        data: { type: 'i', value: 3 },
        colormap: { type: 'i', value: 4 },
        depthmap: { type: 'i', value: 5 },
        step: { type: 'f', value: 1.0 }, //length of a step
        maxdepth: {type: 'f',value: 100.0}, //how far to step along ray before stopping
        subsamples: { type: 'f', value: 5.0}, //how many substeps to take
        textmat: { type: 'mat4', value: []},
        projinv: { type: 'mat4', value: []},
        transfermin: {type: 'f', value: -0.2 },
        transfermax: {type: 'f', value: 0.2},

    }