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1 | 18x | export default " float dotProduct = dot( norm, vLight );\n vec3 light = vec3( max( dotProduct, 0.0 ) );\n gl_FragColor = vec4(light*color, opacity*opacity );\n float fogFactor = smoothstep( fogNear, fogFar, depth );\n gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}"; |