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1 | 18x | export default "\n\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float outlineWidth;\nuniform float outlinePushback;\n\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\n\nvarying vec2 mapping;\nvarying float rval;\nvarying vec3 center;\n\nvoid main() {\n\n vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n center = mvPosition.xyz;\n vec4 projPosition = projectionMatrix * mvPosition;\n vec2 norm = normal.xy + vec2(sign(normal.x)*outlineWidth,sign(normal.y)*outlineWidth);\n vec4 adjust = projectionMatrix* vec4(norm,normal.z,0.0); adjust.z = 0.0; adjust.w = 0.0;\n mapping = norm.xy;\n rval = abs(norm.x);\n gl_Position = projPosition+adjust;\n}\n\n"; |