All files / src/WebGL/shaders/lib/basic basic.vert

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export default "uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\n\nattribute vec3 position;\nattribute vec3 color;\n\nvarying vec3 vColor;\n\nvoid main() {\n\n    vColor = color;\n    vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n    gl_Position = projectionMatrix * mvPosition;\n\n}";