All files / src/WebGL/shaders/lib/outline outline.frag

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export default "\n\nuniform float opacity;\nuniform vec3 outlineColor;\nuniform vec3 fogColor;\nuniform float fogNear;\nuniform float fogFar;\n//DEFINEFRAGCOLOR\n\nvoid main() {\n    gl_FragColor = vec4( outlineColor, 1 );\n}\n\n\n";