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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | import { Material } from './../materials/Material'; import { SpriteMaterial } from '../materials'; import { Object3D } from "../core"; import { Vector3 } from '../math'; //Sprite object /** @constructor */ export class Sprite extends Object3D { rotation3d: Vector3; _modelViewMatrix: any; z?: number; material?: Material; constructor(material = new SpriteMaterial() as Material) { super(); this.material = material as Material; this.rotation3d = this.rotation as Vector3; this.rotation = 0; } updateMatrix() { this.matrix.setPosition(this.position); this.rotation3d.set(0, 0, this.rotation); this.matrix.setRotationFromEuler(this.rotation3d); Iif (this.scale.x !== 1 || this.scale.y !== 1) this.matrix.scale(this.scale); this.matrixWorldNeedsUpdate = true; } clone<T extends this>(object = new Sprite(this.material)): Sprite { Object3D.prototype.clone.call(this, object); return object; } } |