# All files / src/WebGL/shaders/lib/screen screen.frag

100% Statements 1/1
100% Branches 0/0
100% Functions 0/0
100% Lines 1/1

Press n or j to go to the next uncovered block, b, p or k for the previous block.

    118xexport default "uniform sampler2D colormap;\nvarying highp vec2 vTexCoords;\nuniform vec2 dimensions;\n//DEFINEFRAGCOLOR\nvoid main (void) {\n   gl_FragColor = texture2D(colormap, vTexCoords);\n}\n        ";