# All files / src/WebGL/objects Mesh.ts

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     import type { Material } from "../materials";
    import type { Geometry } from "../core";
    import { MeshBasicMaterial } from "../materials";
    import { Object3D } from "../core";
    //Mesh Object
    /** @constructor */
    export class Mesh extends Object3D {
      geometry: Geometry;
      material: Material;
      constructor(
        geometry: Geometry,
        material = new MeshBasicMaterial({
          color: Math.random() * 0xffffff,
          wireframe: true,
        }) as Material
      ) {
        super();
        this.geometry = geometry;
        this.material = material;
      }

      clone(object: Mesh): Mesh {
        Iif (object === undefined) object = new Mesh(this.geometry, this.material);

        super.clone.call(this, object);

        return object;
      }
    }