/**
 * Lighting3D
 *
 * Default lighting setup for 3D game scenes.
 * Includes ambient, directional, and optional point lights.
 *
 * @packageDocumentation
 */
import React from 'react';
export interface Lighting3DProps {
    /** Ambient light intensity */
    ambientIntensity?: number;
    /** Ambient light color */
    ambientColor?: string;
    /** Directional light intensity */
    directionalIntensity?: number;
    /** Directional light color */
    directionalColor?: string;
    /** Directional light position */
    directionalPosition?: [number, number, number];
    /** Enable shadows */
    shadows?: boolean;
    /** Shadow map size */
    shadowMapSize?: number;
    /** Shadow camera size */
    shadowCameraSize?: number;
    /** Show helper for directional light */
    showHelpers?: boolean;
}
/**
 * Lighting3D Component
 *
 * Pre-configured lighting setup for game scenes.
 *
 * @example
 * ```tsx
 * <Canvas>
 *     <Lighting3D
 *         ambientIntensity={0.6}
 *         directionalIntensity={1.0}
 *         shadows={true}
 *     />
 * </Canvas>
 * ```
 */
export declare function Lighting3D({ ambientIntensity, ambientColor, directionalIntensity, directionalColor, directionalPosition, shadows, shadowMapSize, shadowCameraSize, showHelpers, }: Lighting3DProps): React.JSX.Element;
export default Lighting3D;
