export function easeInOutCubic(_t, b, c, d) {
    var t = _t;
    var cc = c - b;
    t /= d / 2;
    if (t < 1) {
        return cc / 2 * t * t * t + b;
    }
    // biome-ignore lint: it is a common easing function
    return cc / 2 * ((t -= 2) * t * t + 2) + b;
}
