function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
    try {
        var info = gen[key](arg);
        var value = info.value;
    } catch (error) {
        reject(error);
        return;
    }
    if (info.done) {
        resolve(value);
    } else {
        Promise.resolve(value).then(_next, _throw);
    }
}
function _async_to_generator(fn) {
    return function() {
        var self = this, args = arguments;
        return new Promise(function(resolve, reject) {
            var gen = fn.apply(self, args);
            function _next(value) {
                asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value);
            }
            function _throw(err) {
                asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err);
            }
            _next(undefined);
        });
    };
}
function _define_property(obj, key, value) {
    if (key in obj) {
        Object.defineProperty(obj, key, {
            value: value,
            enumerable: true,
            configurable: true,
            writable: true
        });
    } else {
        obj[key] = value;
    }
    return obj;
}
function _ts_generator(thisArg, body) {
    var f, y, t, _ = {
        label: 0,
        sent: function() {
            if (t[0] & 1) throw t[1];
            return t[1];
        },
        trys: [],
        ops: []
    }, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype), d = Object.defineProperty;
    return d(g, "next", {
        value: verb(0)
    }), d(g, "throw", {
        value: verb(1)
    }), d(g, "return", {
        value: verb(2)
    }), typeof Symbol === "function" && d(g, Symbol.iterator, {
        value: function() {
            return this;
        }
    }), g;
    function verb(n) {
        return function(v) {
            return step([
                n,
                v
            ]);
        };
    }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while(g && (g = 0, op[0] && (_ = 0)), _)try {
            if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [
                op[0] & 2,
                t.value
            ];
            switch(op[0]){
                case 0:
                case 1:
                    t = op;
                    break;
                case 4:
                    _.label++;
                    return {
                        value: op[1],
                        done: false
                    };
                case 5:
                    _.label++;
                    y = op[1];
                    op = [
                        0
                    ];
                    continue;
                case 7:
                    op = _.ops.pop();
                    _.trys.pop();
                    continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
                        _ = 0;
                        continue;
                    }
                    if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
                        _.label = op[1];
                        break;
                    }
                    if (op[0] === 6 && _.label < t[1]) {
                        _.label = t[1];
                        t = op;
                        break;
                    }
                    if (t && _.label < t[2]) {
                        _.label = t[2];
                        _.ops.push(op);
                        break;
                    }
                    if (t[2]) _.ops.pop();
                    _.trys.pop();
                    continue;
            }
            op = body.call(thisArg, _);
        } catch (e) {
            op = [
                6,
                e
            ];
            y = 0;
        } finally{
            f = t = 0;
        }
        if (op[0] & 5) throw op[1];
        return {
            value: op[0] ? op[1] : void 0,
            done: true
        };
    }
}
import { Mic } from "@sofa-design/icons";
import { ConfigProvider, Tooltip } from "antd";
import classNames from "clsx";
import React, { useContext } from "react";
import { ErrorBoundary } from "react-error-boundary";
import { I18nContext } from "../../I18n";
import VoicingLottie from "../../Icons/animated/VoicingLottie";
import { useStyle } from "./style";
/**
 * 语音输入按钮。
 * - recording=false：未开始
 * - recording=true：录音中
 * 外部通过 `createRecognizer` 提供语音识别实现。
 */ export var VoiceInputButton = function VoiceInputButton(props) {
    var recording = props.recording, disabled = props.disabled, onStart = props.onStart, onStop = props.onStop, style = props.style;
    var getPrefixCls = useContext(ConfigProvider.ConfigContext).getPrefixCls;
    var baseCls = getPrefixCls('agentic-md-input-field-voice-button');
    var _useStyle = useStyle(baseCls), wrapSSR = _useStyle.wrapSSR, hashId = _useStyle.hashId;
    var dom = props.title ? /*#__PURE__*/ React.createElement("div", {
        style: {
            display: 'flex',
            alignItems: 'center',
            gap: 4
        }
    }, recording ? /*#__PURE__*/ React.createElement(VoicingLottie, {
        size: 16
    }) : /*#__PURE__*/ React.createElement(Mic, null), /*#__PURE__*/ React.createElement("div", {
        style: {
            font: 'var(--font-text-body-base)',
            letterSpacing: 'var(--letter-spacing-body-base, normal)',
            color: 'var(--color-gray-text-default)'
        }
    }, props.title)) : recording ? /*#__PURE__*/ React.createElement(VoicingLottie, {
        size: 16
    }) : /*#__PURE__*/ React.createElement(Mic, null);
    var locale = useContext(I18nContext).locale;
    var _obj;
    return wrapSSR(/*#__PURE__*/ React.createElement(Tooltip, {
        mouseEnterDelay: 1,
        arrow: false,
        title: recording ? (locale === null || locale === void 0 ? void 0 : locale['input.voiceInputting']) || '语音输入中，点击可停止。' : (locale === null || locale === void 0 ? void 0 : locale['input.voiceInput']) || '语音输入'
    }, /*#__PURE__*/ React.createElement("div", {
        "data-testid": "voice-input-button",
        role: "button",
        "aria-pressed": recording,
        className: classNames(baseCls, hashId, (_obj = {}, _define_property(_obj, "".concat(baseCls, "-disabled"), disabled), _define_property(_obj, "".concat(baseCls, "-recording"), recording), _obj)),
        style: style,
        onClick: function onClick() {
            return _async_to_generator(function() {
                return _ts_generator(this, function(_state) {
                    switch(_state.label){
                        case 0:
                            if (disabled) return [
                                2
                            ];
                            if (!recording) return [
                                3,
                                2
                            ];
                            return [
                                4,
                                onStop()
                            ];
                        case 1:
                            _state.sent();
                            return [
                                3,
                                4
                            ];
                        case 2:
                            return [
                                4,
                                onStart()
                            ];
                        case 3:
                            _state.sent();
                            _state.label = 4;
                        case 4:
                            return [
                                2
                            ];
                    }
                });
            })();
        }
    }, /*#__PURE__*/ React.createElement(ErrorBoundary, {
        fallback: /*#__PURE__*/ React.createElement("div", null)
    }, dom))));
};
export default VoiceInputButton;
