English | [简体中文](./README-zh_CN.md)

The graphics and event system is compatible with the DOM Element & Event API, and the animation system is compatible with the Web Animations API, so it can be adapted to existing Web-side ecologies such as D3, Hammer.js gesture library, etc. at a very low cost.

The usage is as follows, providing the following core objects and APIs.

```js
import { Canvas, Circle } from '@antv/g-lite';
```

It is necessary to work with [Renderer](https://g-next.antv.vision/en/docs/api/renderer/renderer) to draw the graphics out.

### Canvas

<https://g-next.antv.vision/en/docs/api/canvas>

### Camera

<https://g-next.antv.vision/en/docs/api/camera>

### DisplayObject

<https://g-next.antv.vision/en/docs/api/basic/display-object>

### Events

<https://g-next.antv.vision/en/docs/api/event>

### Animation

<https://g-next.antv.vision/en/docs/api/animation/waapi>

## Inspired by

- [Sprite.js](https://github.com/spritejs/spritejs)
- [Theia 中的服务和扩展点](https://theia-ide.org/docs/services_and_contributions) ns)
