/* COPYRIGHT Esri - https://js.arcgis.com/5.1.2/LICENSE.txt */
import"./ComponentData.glsl.js";import"../../../core/shaderLibrary/ForwardLinearDepthToWriteShadowMap.glsl.js";import"../../../core/shaderLibrary/ShaderOutput.js";import"../../../core/shaderLibrary/Slice.glsl.js";import"../../../core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import"../../../core/shaderLibrary/attributes/VertexColor.glsl.js";import"../../../core/shaderLibrary/attributes/VertexNormal.glsl.js";import"../../../core/shaderLibrary/attributes/VertexPosition.glsl.js";import"../../../core/shaderLibrary/output/OutputDepth.glsl.js";import"../../../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../../../core/shaderLibrary/output/OutputHighlightOverlay.js";import"../../../core/shaderLibrary/output/ReadDepth.glsl.js";import"../../../core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import"../../../core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import"../../../core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import"../../../core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import"../../../core/shaderLibrary/shading/MainLighting.glsl.js";import"../../../core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import"../../../core/shaderLibrary/shading/PiUtils.glsl.js";import"../../../core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import"../../../core/shaderLibrary/shading/ReadShadowMap.glsl.js";import"../../../core/shaderLibrary/terrain/Overlay.glsl.js";import"../../../core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import"../../../core/shaderModules/BooleanDrawUniform.js";import"../../../core/shaderModules/glsl.js";import"../../../core/shaderModules/Texture2DBindUniform.js";import"../../../effects/snowcover/SnowCover.glsl.js";import"../../../shaders/alphaCutoff.glsl.js";import"../../../shaders/OutputColorHighlightOLID.glsl.js";import"../../../shaders/SphereDepthInterpolate.glsl.js";import"../../../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../../../chunks/ComponentShader.glsl.js";
