/* COPYRIGHT Esri - https://js.arcgis.com/5.1.2/LICENSE.txt */
import{getValue as e,getEndValue as s}from"../../../../flow/animatedValues.js";import{longSafetyTime as t}from"../../../../flow/utils.js";import{Technique as r}from"../Technique.js";import{FlowImageryShader as i}from"../shaders/flow/FlowImageryShader.js";import{FlowParticlesShader as a}from"../shaders/flow/FlowParticlesShader.js";import{FlowStreamlinesShader as o}from"../shaders/flow/FlowStreamlinesShader.js";class n extends r{constructor(){super(...arguments),this.type=14,this.drawPhase=1,this.shaders={imagery:new i,particles:new a,streamlines:new o}}render(e,s){const{painter:t}=e;t.setPipelineState({depth:!1,color:{write:[!0,!0,!0,!0],blendMode:"composite"},stencil:{write:!1,test:{compare:514,op:{fail:7680,zFail:7680,zPass:7680},mask:255}}}),this._renderResource(e,s.item.resources,this._createVisualState(e,s))}_renderResource(e,s,t){switch(s.kind){case"stack":return void this._renderStackResources(e,s,t);case"imagery":return void this._renderImageryResources(e,s,t);case"particles":return void this._renderParticlesResources(e,s,t);case"streamlines":return void this._renderStreamlinesResources(e,s,t)}}_createVisualState(r,i){const{item:a,dvsMat3:o}=i,n=r.time/1e3;return{time:r.animationsEnabled?n:t,dvsMat3:o,displayViewMat3:r.state.displayViewMat3,displayOpacity:r.animationsEnabled?e(a.displayOpacity,n):s(a.displayOpacity),startTime:a.startTime,endTime:a.endTime}}_renderStackResources(e,s,t){for(const r of s.resources)this._renderResource(e,r,t)}_renderImageryResources({context:e,painter:s},t,r){const i=t.getProgramSpec(r);s.submitDrawMeshUntyped(e,{shader:this.shaders.imagery,uniforms:i.uniforms,textures:i.textures,defines:i.defines,optionalAttributes:i.optionalAttributes,useComputeBuffer:!1},t.mesh,{stencilRef:0})}_renderParticlesResources({context:e,painter:s},t,r){const i=t.getProgramSpec(r);s.submitDrawMeshUntyped(e,{shader:this.shaders.particles,uniforms:i.uniforms,textures:i.textures,defines:i.defines,optionalAttributes:i.optionalAttributes,useComputeBuffer:!1},t.mesh,{stencilRef:0})}_renderStreamlinesResources({context:e,painter:s},t,r){const i=t.getProgramSpec(r);s.submitDrawMeshUntyped(e,{shader:this.shaders.streamlines,uniforms:i.uniforms,textures:i.textures,defines:i.defines,optionalAttributes:i.optionalAttributes,useComputeBuffer:!1},t.mesh,{stencilRef:0})}}export{n as FlowTechnique};
