import type { GPUTexture } from './GPUTexture';
export interface RenderTargetDescriptor {
    readonly label: string;
    readonly color: GPUTexture;
    readonly depth?: GPUTexture;
}
export declare class RenderTarget {
    readonly descriptor: RenderTargetDescriptor;
    constructor(descriptor: RenderTargetDescriptor);
}
//# sourceMappingURL=RenderTarget.d.ts.map