export class ThreeCompatSceneRenderer {
    createComplexScenePlan(lights, materialModes) {
        return {
            cameras: ["perspective", "orthographic", "cube-environment"],
            lights,
            materialModes,
            renderPasses: ["depth-prepass", "shadow-atlas", "opaque-forward", "transmission-prepass", "transparent-forward", "tone-map", "capture"],
            sceneComplexity: {
                meshes: 72,
                instances: 12000,
                skinnedMeshes: 4,
                transparentObjects: 18,
                postprocessPasses: 3
            }
        };
    }
}
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