import { TextureCompat } from "../textures";
export declare class WebGLRenderTargetCompat {
    width: number;
    height: number;
    samples: number;
    readonly type: string;
    readonly texture: TextureCompat;
    depthTexture: TextureCompat | null;
    constructor(width: number, height: number, samples?: number);
    setSize(width: number, height: number): void;
}
export declare class WebGLMultipleRenderTargetsCompat extends WebGLRenderTargetCompat {
    readonly type = "WebGLMultipleRenderTargets";
    readonly textures: TextureCompat[];
    constructor(width: number, height: number, count: number);
}
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