import { ParticleSystem } from "./ParticleSystem.js";
export type ParticleEffectPresetName = "fire" | "fountain" | "collision-burst" | "spark-shower";
export interface ParticleEffectPresetOptions {
    readonly seed?: number;
    readonly maxParticles?: number;
}
export declare function createParticleEffectPreset(name: ParticleEffectPresetName, options?: ParticleEffectPresetOptions): ParticleSystem;
//# sourceMappingURL=ParticleEffectPresets.d.ts.map