import type { RenderSource } from "../Renderer";
import { Texture } from "../Texture";
import type { ProductionRendererInput, RuntimeParityTransmissionBackdropCaptureOptions } from "./ProductionRendererTypes";
export declare function normalizeTransmissionBackdropCapture(options: ProductionRendererInput["transmissionBackdropCapture"]): Required<RuntimeParityTransmissionBackdropCaptureOptions> | null;
export declare function bindTransmissionBackdropCapture(source: RenderSource, texture: Texture, options: Required<RuntimeParityTransmissionBackdropCaptureOptions>): number;
export declare function createSceneColorMipLevels(source: Uint8Array, width: number, height: number): readonly {
    readonly width: number;
    readonly height: number;
    readonly data: Uint8Array;
}[];
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