import type { AuraApp, AuraAppTarget, AuraCreateAppOptions, AuraSceneBuilder, AuraSceneKit } from "./index.js";
export { createAuraApp } from "./index.js";
export type { AuraApp, AuraAppTarget, AuraCreateAppOptions };
export interface HumanoidWalkOptions {
    readonly animationState?: "idle" | "walk" | "run" | "wave" | "turn" | "pose" | "benchmark-pose" | string;
}
export type HumanoidWalkScene = AuraSceneBuilder;
export type HumanoidWalkSceneKit = AuraSceneKit;
export declare const character: {
    readonly builtInHumanoidAsset: () => import("./index.js").AuraAssetRef<"model", "humanoid">;
    readonly skeleton: (style?: import("./index.js").AuraCharacterStyle) => import("./index.js").AuraCharacterSkeleton;
    readonly clips: () => readonly import("./index.js").AuraCharacterClip[];
    readonly proceduralHumanMesh: (options?: import("./index.js").AuraPrimitiveHumanoidPrefabOptions) => import("./index.js").AuraProceduralHumanMeshDescriptor;
    readonly lowPolyHumanoid: (options?: import("./index.js").AuraPrimitiveHumanoidPrefabOptions) => readonly import("./index.js").AuraSceneNode[];
    readonly authoredHumanoid: (options?: import("./index.js").AuraPrimitiveHumanoidPrefabOptions) => readonly import("./index.js").AuraSceneNode[];
    readonly primitiveHumanoid: (options?: import("./index.js").AuraPrimitiveHumanoidPrefabOptions) => readonly import("./index.js").AuraSceneNode[];
    readonly importedRigRuntime: (options: import("@aura3d/assets").GLTFSceneAnimationRuntimeOptions) => Promise<import("@aura3d/assets").GLTFSceneAnimationRuntime>;
    readonly visualQA: (nodes: readonly import("./index.js").AuraSceneNode[]) => import("./index.js").AuraCharacterVisualQAResult;
    readonly validatePrimitiveHumanoid: (nodes: readonly import("./index.js").AuraSceneNode[]) => import("./index.js").AuraCharacterVisualQAResult;
};
export declare const sceneKits: {
    readonly humanoidWalk: (options?: HumanoidWalkOptions) => HumanoidWalkSceneKit;
};
export declare function humanoidWalk(options?: HumanoidWalkOptions): HumanoidWalkSceneKit;
//# sourceMappingURL=humanoid-walk-runtime.d.ts.map