export class SkinnedMeshThreeCompat {
    skeleton;
    geometry;
    material;
    type = "SkinnedMesh";
    bindMatrixVersion = 1;
    constructor(skeleton, geometry = null, material = null) {
        this.skeleton = skeleton;
        this.geometry = geometry;
        this.material = material;
    }
    pose() {
        this.bindMatrixVersion += 1;
    }
}
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