import { createDefaultControlState } from "./ControlState.js";
export class FlyControls {
    state = createDefaultControlState();
    movementSpeed = 1;
    moveForward(distance) {
        this.state.position.z -= distance * this.movementSpeed;
    }
    strafe(distance) {
        this.state.position.x += distance * this.movementSpeed;
    }
}
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