import { F as ShaderStore } from './index-SYWuN9sm.esm.js';

// Do not edit.
const name$2 = "bakedVertexAnimationDeclaration";
const shader$2 = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationTextureSizeInverted: vec2<f32>;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
#ifdef INSTANCES
attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
#endif
fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
{let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
#endif
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name$2]) {
    ShaderStore.IncludesShadersStoreWGSL[name$2] = shader$2;
}

// Do not edit.
const name$1 = "instancesVertex";
const shader$1 = `#ifdef INSTANCES
var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
var finalPreviousWorld=mat4x4<f32>(
vertexInputs.previousWorld0,vertexInputs.previousWorld1,
vertexInputs.previousWorld2,vertexInputs.previousWorld3);
#endif
#ifdef THIN_INSTANCES
#if !defined(WORLD_UBO)
finalWorld=uniforms.world*finalWorld;
#else
finalWorld=mesh.world*finalWorld;
#endif
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
finalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;
#endif
#endif
#else
#if !defined(WORLD_UBO)
var finalWorld=uniforms.world;
#else
var finalWorld=mesh.world;
#endif
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
var finalPreviousWorld=uniforms.previousWorld;
#endif
#endif
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name$1]) {
    ShaderStore.IncludesShadersStoreWGSL[name$1] = shader$1;
}

// Do not edit.
const name = "bakedVertexAnimation";
const shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
{
#ifdef INSTANCES
let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
#else
let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
#endif
let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
#if NUM_BONE_INFLUENCERS>1
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
#endif
#if NUM_BONE_INFLUENCERS>2
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
#endif
#if NUM_BONE_INFLUENCERS>3
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
#endif
#if NUM_BONE_INFLUENCERS>4
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
#endif
#if NUM_BONE_INFLUENCERS>5
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
#endif
#if NUM_BONE_INFLUENCERS>6
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
#endif
#if NUM_BONE_INFLUENCERS>7
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
#endif
finalWorld=finalWorld*VATInfluence;}
#endif
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
    ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
//# sourceMappingURL=bakedVertexAnimation-CSW-1Ibd.esm.js.map
