import { H as ShaderStore } from './index-DpPlm1Sg.esm.js';

// Do not edit.
const name = "mainUVVaryingDeclaration";
const shader = `#ifdef MAINUV{X}
varying vMainUV{X}: vec2f;
#endif
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
    ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
//# sourceMappingURL=mainUVVaryingDeclaration-CuW2UJuf.esm.js.map
