import { H as ShaderStore } from './index-BquY1VPT.esm.js';

// Do not edit.
const name = "hdrFilteringVertexShader";
const shader = `attribute position: vec2f;varying direction: vec3f;uniform up: vec3f;uniform right: vec3f;uniform front: vec3f;
#define CUSTOM_VERTEX_DEFINITIONS
@vertex
fn main(input : VertexInputs)->FragmentInputs {
#define CUSTOM_VERTEX_MAIN_BEGIN
var view: mat3x3f= mat3x3f(uniforms.up,uniforms.right,uniforms.front);vertexOutputs.direction=view*vec3f(input.position,1.0);vertexOutputs.position= vec4f(input.position,0.0,1.0);
#define CUSTOM_VERTEX_MAIN_END
}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
    ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
const hdrFilteringVertexShaderWGSL = { name, shader };

export { hdrFilteringVertexShaderWGSL };
//# sourceMappingURL=hdrFiltering.vertex-Bh_1xSjK.esm.js.map
