import { H as ShaderStore } from './index-BquY1VPT.esm.js';

// Do not edit.
const name = "oitFinalSimpleBlendPixelShader";
const shader = `var uFrontColor: texture_2d<f32>;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var frontColor: vec4f=textureLoad(uFrontColor,fragCoord,0);fragmentOutputs.color=frontColor;}
`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
    ShaderStore.ShadersStoreWGSL[name] = shader;
}
//# sourceMappingURL=oitFinalSimpleBlend.fragment-DzaZhyti.esm.js.map
