import { H as ShaderStore } from './index-D9EJJo2H.esm.js';
import './sceneUboDeclaration-U8ajlUY_.esm.js';

// Do not edit.
const name = "backgroundUboDeclaration";
const shader = `layout(std140,column_major) uniform;uniform Material
{uniform vec4 vPrimaryColor;uniform vec4 vPrimaryColorShadow;uniform vec2 vDiffuseInfos;uniform mat4 diffuseMatrix;uniform float fFovMultiplier;uniform float pointSize;uniform float shadowLevel;uniform float alpha;uniform vec3 vBackgroundCenter;uniform vec4 vReflectionControl;uniform vec2 projectedGroundInfos;uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;uniform vec3 vReflectionMicrosurfaceInfos;};
#include<sceneUboDeclaration>
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
    ShaderStore.IncludesShadersStore[name] = shader;
}
//# sourceMappingURL=backgroundUboDeclaration-5bmkCGxp.esm.js.map
