import { H as ShaderStore } from './index-DENbZlgQ.esm.js';

// Do not edit.
const name = "sceneUboDeclaration";
const shader = `struct Scene {viewProjection : mat4x4<f32>,
#ifdef MULTIVIEW
viewProjectionR : mat4x4<f32>,
#endif 
view : mat4x4<f32>,
projection : mat4x4<f32>,
vEyePosition : vec4<f32>,};
#define SCENE_UBO
var<uniform> scene : Scene;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
    ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
//# sourceMappingURL=sceneUboDeclaration-s7c35knY.esm.js.map
