import { H as ShaderStore } from './index-DENbZlgQ.esm.js';

// Do not edit.
const name = "fresnelFunction";
const shader = `#ifdef FRESNEL
fn computeFresnelTerm(viewDirection: vec3f,worldNormal: vec3f,bias: f32,power: f32)->f32
{let fresnelTerm: f32=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}
#endif
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
    ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
//# sourceMappingURL=fresnelFunction-ctai-mgJ.esm.js.map
