import { G as ShaderStore } from './index-Cl9U4nB-.esm.js';

// Do not edit.
const name = "oitBackBlendPixelShader";
const shader = `precision highp float;uniform sampler2D uBackColor;void main() {glFragColor=texelFetch(uBackColor,ivec2(gl_FragCoord.xy),0);if (glFragColor.a==0.0) { 
discard;}}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
    ShaderStore.ShadersStore[name] = shader;
}
//# sourceMappingURL=oitBackBlend.fragment-aHW0laMc.esm.js.map
