import { G as ShaderStore } from './index-Cl9U4nB-.esm.js';

// Do not edit.
const name = "sceneVertexDeclaration";
const shader = `uniform mat4 viewProjection;
#ifdef MULTIVIEW
uniform mat4 viewProjectionR;
#endif
uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
    ShaderStore.IncludesShadersStore[name] = shader;
}
//# sourceMappingURL=sceneVertexDeclaration-XqLFRiIM.esm.js.map
