import { G as ShaderStore } from './index-Cl9U4nB-.esm.js';

// Do not edit.
const name = "bumpVertexDeclaration";
const shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
#if defined(TANGENT) && defined(NORMAL) 
varying mat3 vTBN;
#endif
#endif
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
    ShaderStore.IncludesShadersStore[name] = shader;
}
//# sourceMappingURL=bumpVertexDeclaration-pjK2W-be.esm.js.map
