import { G as ShaderStore } from './index-BHma8tVs.esm.js';

// Do not edit.
const name = "pointCloudVertex";
const shader = `#if defined(POINTSIZE) && !defined(WEBGPU)
gl_PointSize=pointSize;
#endif
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
    ShaderStore.IncludesShadersStore[name] = shader;
}
//# sourceMappingURL=pointCloudVertex-Bv8G4PlB.esm.js.map
