import { b as ShaderStore } from './index-BvJBnIUK.esm.js';
import { h as helperFunctions } from './helperFunctions-B9bvJxJP.esm.js';

// Do not edit.
const name = "rgbdEncodePixelShader";
const shader = `varying vec2 vUV;uniform sampler2D textureSampler;
#include<helperFunctions>
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void) 
{gl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb);}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
    ShaderStore.ShadersStore[name] = shader;
}
const includes = [helperFunctions];
for (const inc of includes) {
    if (!ShaderStore.IncludesShadersStore[inc.name]) {
        ShaderStore.IncludesShadersStore[inc.name] = inc.shader;
    }
}
//# sourceMappingURL=rgbdEncode.fragment-DJ-jrnie.esm.js.map
