import { b as ShaderStore } from './index-BvJBnIUK.esm.js';

// Do not edit.
const name = "mrtFragmentDeclaration";
const shader = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
layout(location=0) out vec4 glFragData[{X}];
#endif
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
    ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
const mrtFragmentDeclaration = { name, shader };

export { mrtFragmentDeclaration as m };
//# sourceMappingURL=mrtFragmentDeclaration-CGIgzV_u.esm.js.map
