import { ComponentInterface, EventEmitter } from '../../stencil-public-runtime';
import { HTMLStencilElement } from '../../stencil-public-runtime';
import { BalConfigObserver, BalConfigState, BalLanguage, BalRegion } from '../../utils/config';
import { BalAriaForm, BalAriaFormLinking } from '../../utils/form';
import { FormInput } from '../../utils/form-input';
import { LogInstance, Loggable } from '../../utils/log';
export declare class TimeInput implements ComponentInterface, BalConfigObserver, FormInput<string | undefined>, BalAriaFormLinking, Loggable {
    private inputId;
    private inheritedAttributes;
    nativeInput?: HTMLInputElement;
    inputValue: string;
    initialValue: string;
    el: HTMLStencilElement;
    log: LogInstance;
    createLogger(log: LogInstance): void;
    focused: boolean;
    language: BalLanguage;
    region: BalRegion;
    ariaForm: BalAriaForm;
    /**
     * The name of the control, which is submitted with the form data.
     */
    name: string;
    /**
     * If `true` the component gets a invalid style.
     */
    invalid: boolean;
    /**
     * If `true`, the user must fill in a value before submitting a form.
     */
    required: boolean;
    /**
     * If `true`, the element is not mutable, focusable, or even submitted with the form. The user can neither edit nor focus on the control, nor its form control descendants.
     */
    disabled: boolean;
    /**
     * If `true` the element can not mutated, meaning the user can not edit the control.
     */
    readonly: boolean;
    /**
     * Set the amount of time, in milliseconds, to wait to trigger the `balChange` event after each keystroke. This also impacts form bindings such as `ngModel` or `v-model`.
     */
    debounce: number;
    protected debounceChanged(): void;
    /**
     * The value of the input.
     */
    value?: string;
    /**
     * If `true`, in Angular reactive forms the control will not be set invalid
     */
    autoInvalidOff: boolean;
    /**
     * Emitted when a keyboard input occurred.
     */
    balInput: EventEmitter<BalEvents.BalTimeInputInputDetail>;
    /**
     * Emitted when the value has changed.
     */
    balChange: EventEmitter<BalEvents.BalTimeInputChangeDetail>;
    /**
     * Emitted when the input loses focus.
     */
    balBlur: EventEmitter<BalEvents.BalTimeInputBlurDetail>;
    /**
     * Emitted when the input has focus.
     */
    balFocus: EventEmitter<BalEvents.BalTimeInputFocusDetail>;
    /**
     * Emitted when a keyboard key has pressed.
     */
    balKeyPress: EventEmitter<BalEvents.BalTimeInputKeyPressDetail>;
    /**
     * Emitted when the input has clicked.
     */
    balClick: EventEmitter<BalEvents.BalTimeInputClickDetail>;
    listenOnClick(ev: UIEvent): void;
    private resetHandlerTimer?;
    resetHandler(ev: UIEvent): void;
    connectedCallback(): void;
    componentDidLoad(): void;
    componentWillLoad(): void;
    /**
     * @internal define config for the component
     */
    configChanged(state: BalConfigState): Promise<void>;
    /**
     * Sets focus on the native `input`. Use this method instead of the global
     * `input.focus()`.
     */
    setFocus(): Promise<void>;
    /**
     * Sets blur on the native `input`. Use this method instead of the global
     * `input.blur()`.
     * @internal
     */
    setBlur(): Promise<void>;
    /**
     * Returns the native `<input>` element used under the hood.
     */
    getInputElement(): Promise<HTMLInputElement>;
    /**
     * @internal
     */
    setAriaForm(ariaForm: BalAriaForm): Promise<void>;
    private getAllowedKeys;
    private getRawValue;
    private getFormattedValue;
    private onInput;
    private onFocus;
    private onBlur;
    private onKeydown;
    render(): any;
}
