"use strict";var e=require("./ShaderPass-880bb2bb.js");require("./Pass-92e09165.js");const n={tDiffuse:{value:null}};module.exports=function({defines:r={},uniforms:t={},fragmentShader:s,vertexShader:i="\n\tvarying vec2 vUv;\n\n\tvoid main() {\n\t\tvUv = uv;\n\t\tgl_Position = vec4(position, 1);\n\t}\n"}={}){return()=>new e.ShaderPass({defines:r,fragmentShader:s,uniforms:{...n,...t},vertexShader:i})};
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