import{S as e}from"./ShaderPass-268df2f9.js";import"./Pass-4e5bd5e0.js";const n={tDiffuse:{value:null}};function t({defines:t={},uniforms:r={},fragmentShader:i,vertexShader:s="\n\tvarying vec2 vUv;\n\n\tvoid main() {\n\t\tvUv = uv;\n\t\tgl_Position = vec4(position, 1);\n\t}\n"}={}){return()=>new e({defines:t,fragmentShader:i,uniforms:{...n,...r},vertexShader:s})}export default t;
//# sourceMappingURL=createShaderPass.esm.js.map
