Changelog
PR #123
Fix mobile fullscreen stage scaling.
PR #123
Go fullscreen on the first fullscreen button click.
PR #122
4152d299
Render loader in first paint so the screen doesn’t flash before.
PR #122
4152d299
Change example data-playing value to stop, to not autoplay.
PR #122
3a75b4ac
Adjust canvas scaling so it is on screen and not cut off for some window sizes.
PR #121
e4e1c5ae
Fit the stage-container and loading screen to the height of the client.
PR #121
31198a98
Fix input handling for virtual keys to allow button bar to receive input.
PR #121
f21e5185
Remove behaviour that tried to fullscreen the player on first touch input.
PR #119
d07dad4f
Focus the window on clicks that send input events to the player.
PR #120
952b2759
Add a button bar.
The button bar controls canvas data-set attributes to manage the player’s play/stop, mute/unmute, fullscreen/unfullscreen states.
PR #118
5e77a52d
Render SVGs after Fonts have loaded.
- Fix typos in README.
- Use Node.appendChild instead of Node.append.
- Fix initialization bug in virtual key event handling.
- Produce one CSS file.
- Inline small svg images inside CSS files.
- Fix renderer resize scaling out of control.
PR #111
d0d0f5fa
Improve README documentation.
PR #108
2c2710f4
Add a loading animation.
Add the scratch-gui loading animation without the accompanying random and localized text.