// #region Imports
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
    if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
import { Slottable } from '../../../Behaviors/Slottable';
import { TextFormattable } from '../../../Behaviors/TextFormattable';
import { Property } from '../../../Decorators/PropertyDecorator';
import { CustomElement } from '../../Abstracts/CustomElement';
// #endregion
/**
 * State Base - A abstract component for representing states.
 * For example, empty or error states.
 *
 * @public
 * @abstract
 */
export class StateBaseElement extends TextFormattable(Slottable(CustomElement)) {
    // #region Fields
    _content;
    // #endregion
    // #region Ctor
    /**
     * Constructs a new instance of the `StateElement` class.
     *
     * @public
     */
    constructor() {
        super();
        this._content = '';
    }
    // #endregion
    // #region Properties
    /**
     * Gets or sets the `content` property of the state.
     *
     * @public
     */
    get content() {
        return this._content;
    }
    set content(value) {
        if (this._content !== value) {
            this._content = value;
        }
    }
}
__decorate([
    Property({ type: String }),
    __metadata("design:type", String),
    __metadata("design:paramtypes", [String])
], StateBaseElement.prototype, "content", null);
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