import { type ICheckable, type ICheckableEvents } from '../../../Behaviors/Checkable';
import { ICloseable, type ICloseableEvents } from '../../../Behaviors/Closeable';
import { ISlottable } from '../../../Behaviors/Slottable';
import type { Appearance } from '../../../Types/Appearance';
import type { Size } from '../../../Types/Size';
import type { Variant } from '../../../Types/Variant';
import { CustomElement } from '../../Abstracts/CustomElement';
import type { IChipElementProps } from './IChipElementProps';
declare const ChipElement_base: (abstract new (...args: Array<any>) => import("../../../../Controls/Behaviors/Themeable").IThemeableProps) & (abstract new (...args: Array<any>) => import("../../../Behaviors/Closeable").ICloseableProps & ICloseableEvents & ICloseable) & (abstract new (...args: Array<any>) => import("../../../Behaviors/Variantable").IVariantableProps) & (abstract new (...args: Array<any>) => import("../../../Behaviors/Appearanceable").IAppearanceableProps) & (abstract new (...args: Array<any>) => import("../../../Behaviors/Checkable").ICheckableProps & ICheckableEvents & ICheckable) & (abstract new (...args: Array<any>) => import("../../../Behaviors/Disableable").IDisableableProps) & (abstract new (...args: Array<any>) => import("../../../Behaviors/Sizeable").ISizeableProps) & (abstract new (...args: Array<any>) => import("../../../Behaviors/Focusable").IFocusableProps) & (abstract new (...args: Array<any>) => import("../../../Behaviors/Labelable").ILabelableProps) & (abstract new (...args: Array<any>) => import("../../../Behaviors/Slottable").ISlottableProps & ISlottable) & (abstract new (...args: Array<any>) => import("../../../Behaviors/Valueable").IValueableProps<unknown>) & typeof CustomElement & import("../../../../Controls/Behaviors/Themeable").IThemeableCtor;
/**
 * Chip - A compact element representing information, a tag, or a selection.
 *
 * @element mosaik-chip
 *
 * @fires checked {CheckedEvent} - Dispatched when the `ChipElement` is checked.
 * @fires unchecked {UncheckedEvent} - Dispatched when the `ChipElement` is unchecked.
 * @fires closed {ClosedEvent} - Dispatched when the `ChipElement` is closed.
 *
 * @slot checkmark - The checkmark slot.
 * @slot label - The label slot.
 * @slot icon - The icon slot.
 * @slot close - The close button slot.
 *
 * @csspart focusRing - The focus ring element.
 * @csspart ripple - The ripple effect element.
 * @csspart checkmark-container - The container for the checkmark with slide-in animation.
 * @csspart checkmark - The checkmark element shown when checked.
 * @csspart icon - The icon element.
 * @csspart label - The label text element.
 * @csspart close - The close button element.
 *
 * @public
 */
export declare class ChipElement extends ChipElement_base implements IChipElementProps, ICheckableEvents, ICloseableEvents, ICheckable, ICloseable, ISlottable {
    private readonly _inheritance;
    private _icon;
    private _isCheckable;
    /**
     * @public
     */
    constructor();
    /**
     * Returns the `is` property.
     *
     * @public
     * @static
     * @readonly
    */
    static get is(): string;
    /**
     * Gets or sets the `icon` property.
     *
     * @public
     */
    get icon(): string;
    set icon(value: string);
    /**
     * Gets or sets the `isCheckable` property.
     *
     * @public
     * @attr
     */
    get isCheckable(): boolean;
    set isCheckable(value: boolean);
    /**
     * @public
     * @override
     */
    get isChecked(): boolean;
    set isChecked(value: boolean);
    /**
     * @public
     * @override
     */
    get size(): Size;
    set size(value: Size);
    /**
     * @public
     * @override
     */
    get disabled(): boolean;
    set disabled(value: boolean);
    /**
     * @public
     * @override
     */
    get variant(): Variant;
    set variant(value: Variant);
    /**
     * @public
     * @override
     */
    get appearance(): Appearance;
    set appearance(value: Appearance);
    /**
     * @public
     * @override
     */
    connectedCallback(): void;
    /**
     * @public
     * @overload
     */
    check(): void;
    /**
     * @public
     * @override
     */
    uncheck(): void;
    /**
     * @public
     * @override
     */
    toggle(): void;
    /**
     * @protected
     * @template
     */
    onCloseClick(e: MouseEvent): void;
}
/**
* @public
*/
export declare namespace ChipElement {
    type Props = IChipElementProps;
}
/**
 * @public
 */
declare global {
    interface HTMLElementTagNameMap {
        'mosaik-chip': ChipElement;
    }
}
export {};
//# sourceMappingURL=ChipElement.d.ts.map