/**
 * Entrance bounce — element pops in with squash & stretch.
 * Mirrors: `bubblegum-tile-expand` (TileManagerElement).
 */
declare const entranceBounce: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
/**
 * Exit bounce — element shrinks out with squash & stretch.
 * Mirrors: `bubblegum-tile-restore-grid` (TileManagerElement).
 */
declare const exitBounce: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
/**
 * Toggle bounce — stretch in travel direction with settle.
 * Mirrors: `bubblegum-switch-on` (CheckmarkElement).
 */
declare const toggleBounce: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
/**
 * Press squeeze — horizontal squash like pressing bubblegum.
 * Mirrors: `:active` states on interactive elements.
 */
declare const pressSqueeze: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
/**
 * Press squeeze vertical — vertical squash.
 */
declare const pressSqueezeVertical: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
/**
 * Digit bounce up — stretch tall first (bubblegum rising).
 * Mirrors: `bubblegum-digit-up` (NumberCounterElement).
 */
declare const digitBounceUp: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
/**
 * Digit bounce down — squash wide first (bubblegum deflating).
 * Mirrors: `bubblegum-digit-down` (NumberCounterElement).
 */
declare const digitBounceDown: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
/**
 * Taffy pull — indeterminate progress bar sweep with squash.
 * Mirrors: `bubblegum-indeterminate` (ProgressBarElement).
 */
declare const taffyPull: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
/**
 * Taffy pull (trailing glob) — secondary indeterminate bar sweep.
 * Mirrors: `bubblegum-indeterminate-short` (ProgressBarElement).
 */
declare const taffyPullShort: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
/**
 * Shimmer sweep with squash — skeleton loading animation.
 * Mirrors: `bubblegum-shimmer` (SkeletonElement).
 */
declare const shimmer: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
/**
 * Chat wave — bouncing dot with full squash & stretch cycle.
 * Mirrors: `bubblegum-wave` (ChatMessageElement).
 */
declare const chatWave: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
/**
 * Tile maximize — element scales up with entrance bounce.
 * Mirrors: `bubblegum-tile-maximize` (TileManagerTileElement).
 */
declare const tileMaximize: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
/**
 * Tile restore — element scales down with settle bounce.
 * Mirrors: `bubblegum-tile-restore` (TileManagerTileElement).
 */
declare const tileRestore: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
/**
 * Focus ring grow — outline width bounces to active size.
 * Mirrors: `bubblegum-outward-grow` (FocusRingElement).
 * Uses `outline-width` as CSS animation target.
 */
declare const focusRingGrow: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
/**
 * Focus ring shrink — outline width bounces out.
 * Mirrors: `bubblegum-outward-shrink` (FocusRingElement).
 */
declare const focusRingShrink: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata;
export { chatWave, digitBounceDown, digitBounceUp, entranceBounce, exitBounce, focusRingGrow, focusRingShrink, pressSqueeze, pressSqueezeVertical, shimmer, taffyPull, taffyPullShort, tileMaximize, tileRestore, toggleBounce };
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