export declare const vertexShader = "\nin vec2 uv2;\n\nout vec2 vUv;\nout vec2 vUv2;\nvoid main() {\n\tvUv = uv;\n\tvUv2 = uv2;\n\tvec4 mvPosition = modelViewMatrix * vec4(position, 1.0f);\n\tgl_Position = projectionMatrix * mvPosition;\n}\n";
