export declare const vertexShader = "\n\nattribute vec2 uv2;\nattribute vec2 offset;\n\nvarying vec2 vUv;\nvarying vec2 vUv2;\nvarying vec2 vOffset;\n\nvoid main() {\n\tvOffset = offset;\n\tvUv = uv;\n\tvUv2 = uv2;\n\tvec4 mvPosition = modelViewMatrix * vec4(position, 1.0f);\n\tgl_Position = projectionMatrix * mvPosition;\n}\n";
