var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (_) try {
            if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [op[0] & 2, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
import { r as registerInstance } from './chunk-eb0263ab.js';
import { g as getMap } from './chunk-caeafbad.js';
var DrawController = /** @class */ (function () {
    function DrawController(hostRef) {
        registerInstance(this, hostRef);
        this.defaultOptions = {
            type: 'point',
            multiple: false,
            combine: false,
            delete: false,
            mode: 'draw'
        };
    }
    DrawController.prototype.create = function (featureCollection, options) {
        return __awaiter(this, void 0, void 0, function () {
            var map, toolbar;
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        map = getMap(options.mapId);
                        if (!map)
                            throw 'Draw action map not found';
                        toolbar = document.querySelector('gl-draw-toolbar');
                        if (toolbar && options.toolbarLabel)
                            toolbar.label = options.toolbarLabel;
                        map.drawOptions = this.getControlOptions(options);
                        map.drawing = true;
                        if (featureCollection)
                            map.draw.set(featureCollection);
                        return [4 /*yield*/, new Promise(function (resolve) {
                                var cancel = function () {
                                    map.drawing = false;
                                    resolve();
                                    toolbar.removeEventListener('glDrawCancel', cancel);
                                    toolbar.removeEventListener('glDrawConfirm', confirm);
                                };
                                var confirm = function () {
                                    var featureCollection = map.draw.getAll();
                                    map.drawing = false;
                                    resolve(featureCollection);
                                    toolbar.removeEventListener('glDrawConfirm', confirm);
                                    toolbar.removeEventListener('glDrawConfirm', confirm);
                                };
                                toolbar.addEventListener('glDrawCancel', cancel);
                                toolbar.addEventListener('glDrawConfirm', confirm);
                            })];
                    case 1: return [2 /*return*/, _a.sent()];
                }
            });
        });
    };
    DrawController.prototype.getControlOptions = function (options) {
        var opts = Object.assign({}, this.defaultOptions, (options || {}));
        var mode = 'simple_select';
        if (opts.mode === 'direct')
            mode = 'direct_select';
        if (opts.mode === 'draw') {
            if (opts.type === 'point')
                mode = 'draw_point';
            if (opts.type === 'line')
                mode = 'draw_line_string';
            if (opts.type === 'polygon')
                mode = 'draw_polygon';
        }
        var result = {
            controls: {
                point: opts.multiple && opts.type === 'point',
                line_string: opts.multiple && opts.type === 'line',
                polygon: opts.multiple && opts.type === 'polygon',
                trash: opts.delete,
                combine_features: opts.multiple && opts.combine,
                uncombine_features: opts.multiple && opts.combine
            },
            defaultMode: mode
        };
        if (opts.styles)
            result.styles = opts.styles;
        return result;
    };
    return DrawController;
}());
export { DrawController as gl_draw_controller };
