import { Construct } from 'constructs';
import * as cdktf from 'cdktf';
/**
* AWS GameLift
*/
export interface GameliftGameSessionQueueConfig extends cdktf.TerraformMetaArguments {
    /**
    * Docs at Terraform Registry: {@link https://www.terraform.io/docs/providers/aws/r/gamelift_game_session_queue#destinations GameliftGameSessionQueue#destinations}
    */
    readonly destinations?: string[];
    /**
    * Docs at Terraform Registry: {@link https://www.terraform.io/docs/providers/aws/r/gamelift_game_session_queue#name GameliftGameSessionQueue#name}
    */
    readonly name: string;
    /**
    * Docs at Terraform Registry: {@link https://www.terraform.io/docs/providers/aws/r/gamelift_game_session_queue#tags GameliftGameSessionQueue#tags}
    */
    readonly tags?: {
        [key: string]: string;
    };
    /**
    * Docs at Terraform Registry: {@link https://www.terraform.io/docs/providers/aws/r/gamelift_game_session_queue#tags_all GameliftGameSessionQueue#tags_all}
    */
    readonly tagsAll?: {
        [key: string]: string;
    };
    /**
    * Docs at Terraform Registry: {@link https://www.terraform.io/docs/providers/aws/r/gamelift_game_session_queue#timeout_in_seconds GameliftGameSessionQueue#timeout_in_seconds}
    */
    readonly timeoutInSeconds?: number;
    /**
    * player_latency_policy block
    *
    * Docs at Terraform Registry: {@link https://www.terraform.io/docs/providers/aws/r/gamelift_game_session_queue#player_latency_policy GameliftGameSessionQueue#player_latency_policy}
    */
    readonly playerLatencyPolicy?: GameliftGameSessionQueuePlayerLatencyPolicy[] | cdktf.IResolvable;
}
export interface GameliftGameSessionQueuePlayerLatencyPolicy {
    /**
    * Docs at Terraform Registry: {@link https://www.terraform.io/docs/providers/aws/r/gamelift_game_session_queue#maximum_individual_player_latency_milliseconds GameliftGameSessionQueue#maximum_individual_player_latency_milliseconds}
    */
    readonly maximumIndividualPlayerLatencyMilliseconds: number;
    /**
    * Docs at Terraform Registry: {@link https://www.terraform.io/docs/providers/aws/r/gamelift_game_session_queue#policy_duration_seconds GameliftGameSessionQueue#policy_duration_seconds}
    */
    readonly policyDurationSeconds?: number;
}
export declare function gameliftGameSessionQueuePlayerLatencyPolicyToTerraform(struct?: GameliftGameSessionQueuePlayerLatencyPolicy | cdktf.IResolvable): any;
/**
* Represents a {@link https://www.terraform.io/docs/providers/aws/r/gamelift_game_session_queue aws_gamelift_game_session_queue}
*/
export declare class GameliftGameSessionQueue extends cdktf.TerraformResource {
    static readonly tfResourceType: string;
    /**
    * Create a new {@link https://www.terraform.io/docs/providers/aws/r/gamelift_game_session_queue aws_gamelift_game_session_queue} Resource
    *
    * @param scope The scope in which to define this construct
    * @param id The scoped construct ID. Must be unique amongst siblings in the same scope
    * @param options GameliftGameSessionQueueConfig
    */
    constructor(scope: Construct, id: string, config: GameliftGameSessionQueueConfig);
    get arn(): string;
    private _destinations?;
    get destinations(): string[];
    set destinations(value: string[]);
    resetDestinations(): void;
    get destinationsInput(): string[];
    get id(): string;
    private _name?;
    get name(): string;
    set name(value: string);
    get nameInput(): string;
    private _tags?;
    get tags(): {
        [key: string]: string;
    };
    set tags(value: {
        [key: string]: string;
    });
    resetTags(): void;
    get tagsInput(): {
        [key: string]: string;
    };
    private _tagsAll?;
    get tagsAll(): {
        [key: string]: string;
    };
    set tagsAll(value: {
        [key: string]: string;
    });
    resetTagsAll(): void;
    get tagsAllInput(): {
        [key: string]: string;
    };
    private _timeoutInSeconds?;
    get timeoutInSeconds(): number;
    set timeoutInSeconds(value: number);
    resetTimeoutInSeconds(): void;
    get timeoutInSecondsInput(): number;
    private _playerLatencyPolicy?;
    get playerLatencyPolicy(): GameliftGameSessionQueuePlayerLatencyPolicy[] | cdktf.IResolvable;
    set playerLatencyPolicy(value: GameliftGameSessionQueuePlayerLatencyPolicy[] | cdktf.IResolvable);
    resetPlayerLatencyPolicy(): void;
    get playerLatencyPolicyInput(): cdktf.IResolvable | GameliftGameSessionQueuePlayerLatencyPolicy[];
    protected synthesizeAttributes(): {
        [name: string]: any;
    };
}
