import { Command } from '@oclif/core';
import { AtLeast } from "@codiac.io/codiac-common/contracts";
import { Asset, RootMap, Kit } from "../../apis/codiac-api/contracts";
import { CommandBaseExec } from '../../command-base-exec';
import { InteractionModes } from '../../uilogic/config-ui-utils';
import { ImageReference, RegistryReference } from '../../uilogic';
export type AssetUpdateRequest = Asset & {
    kit?: Kit;
    regInput?: RegistryReference;
    imgInput?: ImageReference;
};
export declare class AssetEdit extends CommandBaseExec<AssetUpdateRequest> {
    static description: string;
    static args: {};
    static flags: {
        enterprise: import("@oclif/core/lib/interfaces").OptionFlag<string | undefined, import("@oclif/core/lib/interfaces/parser").CustomOptions>;
        name: import("@oclif/core/lib/interfaces").OptionFlag<string | undefined, import("@oclif/core/lib/interfaces/parser").CustomOptions>;
        code: import("@oclif/core/lib/interfaces").OptionFlag<string | undefined, import("@oclif/core/lib/interfaces/parser").CustomOptions>;
        silent: import("@oclif/core/lib/interfaces").BooleanFlag<boolean>;
        echo: import("@oclif/core/lib/interfaces").BooleanFlag<boolean>;
        "to-script": import("@oclif/core/lib/interfaces").BooleanFlag<boolean>;
    };
    static examples: Command.Example[];
    private get uiAsset();
    private uiAsset_backer;
    captureArgs(): Promise<[Partial<AssetUpdateRequest>, (InteractionModes | undefined), boolean]>;
    buildCandidate_silently(partial: AtLeast<AssetUpdateRequest, "enterprise">, rootMap: RootMap): Promise<AssetUpdateRequest | undefined>;
    buildCandidate_interactively(partial: AtLeast<AssetUpdateRequest, "enterprise">, rootMap: RootMap, takeDefaults: boolean): Promise<AssetUpdateRequest | undefined>;
    buildCommandString(candidate: AssetUpdateRequest, cmd: string[]): string[];
    executeTask(candidate: AssetUpdateRequest): Promise<void>;
}
