import { AtLeast } from "@codiac.io/codiac-common/contracts";
import { RootMap } from "../../apis/codiac-api/contracts";
import { CommandBaseExec } from '../../command-base-exec';
import { InteractionModes } from '../../uilogic/config-ui-utils';
export interface IAssetIdentifier {
    enterprise: string;
    name: string;
    id: string;
}
export declare class AssetObliterate extends CommandBaseExec<IAssetIdentifier> {
    static description: string;
    static args: {};
    static flags: {
        enterprise: import("@oclif/core/lib/interfaces").OptionFlag<string | undefined, import("@oclif/core/lib/interfaces/parser").CustomOptions>;
        name: import("@oclif/core/lib/interfaces").OptionFlag<string | undefined, import("@oclif/core/lib/interfaces/parser").CustomOptions>;
        silent: import("@oclif/core/lib/interfaces").BooleanFlag<boolean>;
        echo: import("@oclif/core/lib/interfaces").BooleanFlag<boolean>;
        "to-script": import("@oclif/core/lib/interfaces").BooleanFlag<boolean>;
    };
    static examples: string[];
    captureArgs(): Promise<[Partial<IAssetIdentifier>, (InteractionModes | undefined), boolean]>;
    buildCandidate_silently(partial: AtLeast<IAssetIdentifier, "enterprise">, rootMap: RootMap): Promise<IAssetIdentifier | undefined>;
    buildCandidate_interactively(partial: AtLeast<IAssetIdentifier, "enterprise">, rootMap: RootMap, takeDefaults: boolean): Promise<IAssetIdentifier | undefined>;
    buildCommandString(candidate: IAssetIdentifier, cmd: string[]): string[];
    executeTask(candidate: IAssetIdentifier): Promise<void>;
    /** Retreives the list of cabinets in which the given asset is currently deployed.
     * Throws any exceptions. */
    private assetWhere;
    /** Determines whether the given asset is part of the given enterprise version,
     * by returning the version of the asset (or undefined if not found).
     */
    private enterpriseVersionContains;
}
