"use strict";

Object.defineProperty(exports, "__esModule", {
  value: true
});
exports["default"] = void 0;

var _phaser = _interopRequireDefault(require("phaser"));

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }

function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }

function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); }

function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }

function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }

function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }

function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }

var Objective =
/*#__PURE__*/
function (_Phaser$GameObjects$S) {
  _inherits(Objective, _Phaser$GameObjects$S);

  function Objective(_ref) {
    var _this;

    var scene = _ref.scene,
        x = _ref.x,
        y = _ref.y,
        key = _ref.key,
        frame = _ref.frame;

    _classCallCheck(this, Objective);

    _this = _possibleConstructorReturn(this, _getPrototypeOf(Objective).call(this, scene, x, y, key, frame));

    _defineProperty(_assertThisInitialized(_this), "collected", function (obj, player) {
      // this.sound.pickup.play()
      _this.scene.addScore(1); // this.scene.addOverallScore(1);


      obj.alpha = 0;

      _this.scene.game.events.emit('gainPoint', 1);
    });

    scene.physics.world.enable(_assertThisInitialized(_this));
    scene.add.existing(_assertThisInitialized(_this));
    _this.originX = 0;
    _this.originY = 0; // this.x = config.x
    // this.y = config.y

    _this.anims.play('pig'); // this.anims.stop()
    // this.layer = config.scene.layer;


    return _this;
  }

  _createClass(Objective, [{
    key: "update",
    value: function update(time, delta) {
      if (this.alpha === 0) {
        this.destroy();
        return;
      }

      this.scene.physics.world.overlap(this, this.scene.player, this.collected);
    }
  }]);

  return Objective;
}(_phaser["default"].GameObjects.Sprite);

var _default = Objective;
exports["default"] = _default;