"use strict";

Object.defineProperty(exports, "__esModule", {
  value: true
});
exports["default"] = void 0;

var _react = _interopRequireWildcard(require("react"));

var _UnityGameWrapper = _interopRequireDefault(require("../UnityGameWrapper/UnityGameWrapper"));

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }

function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; if (obj != null) { var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }

function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); }

function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance"); }

function _iterableToArrayLimit(arr, i) { if (!(Symbol.iterator in Object(arr) || Object.prototype.toString.call(arr) === "[object Arguments]")) { return; } var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; }

function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }

var ZombieTownGame = (0, _react.forwardRef)(function (_ref, ref) {
  var _ref$onLevelComplete = _ref.onLevelComplete,
      onLevelComplete = _ref$onLevelComplete === void 0 ? function () {} : _ref$onLevelComplete;

  var _useState = (0, _react.useState)(),
      _useState2 = _slicedToArray(_useState, 2),
      unityContent = _useState2[0],
      setunityContent = _useState2[1];

  var _useState3 = (0, _react.useState)(0),
      _useState4 = _slicedToArray(_useState3, 2),
      StateScore = _useState4[0],
      setStateScore = _useState4[1];

  var _useState5 = (0, _react.useState)(false),
      _useState6 = _slicedToArray(_useState5, 2),
      lvcomplete = _useState6[0],
      setlvcomplete = _useState6[1];

  var _score = 0;
  (0, _react.useEffect)(function () {}, [StateScore, lvcomplete]);

  var init = function init(content) {
    content.on('GameScore', function (num) {
      console.log('GameScore', num);
      setStateScore(num);
      _score = num;
      setlvcomplete(true);
      onLevelComplete(num);
    }); // unityContent.on('GameScore', (score) => { console.log('score', score) })

    setunityContent(content);
  }; // useImparativeHandle(Score, () => ({
  //   // myscore: score
  // })


  (0, _react.useImperativeHandle)(ref, function () {
    return {
      complete: function complete() {// game && game.scene.getScene('GameScene').complete()
      },
      myScore: StateScore,
      lvComplete: lvcomplete,
      setLvStart: function setLvStart(params) {
        setlvcomplete(false);
      }
    };
  });
  return _react["default"].createElement(_UnityGameWrapper["default"], {
    onCreateUnityContent: init,
    buildURL: "https://zombietown-749c6.firebaseapp.com/Build/ZombieTown.json",
    loaderURL: "https://zombietown-749c6.firebaseapp.com/Build/UnityLoader.js" // buildURL={"https://wonderfarm-codingarena.firebaseapp.com/Build/webgl.json"}
    // loaderURL={"https://wonderfarm-codingarena.firebaseapp.com/Build/UnityLoader.js"}

  });
});
var _default = ZombieTownGame;
exports["default"] = _default;