Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 | /*! * Copyright 2020 Cognite AS */ import * as Comlink from 'comlink'; import { ParseSectorResult, ParseCtmResult, ParseQuadsResult, PrimitiveAttributes } from './types/parser.types'; import * as rustTypes from '../../pkg'; const rustModule = import('../../pkg'); // TODO see if we can defined this in Rust instead interface Collection { attributes: () => rustTypes.PrimitiveAttributes; } function collectAttributes(collection: Collection): PrimitiveAttributes { // TODO we might need to call free on collection and the attributes return { f32Attributes: collection.attributes().f32_attributes(), f64Attributes: collection.attributes().f64_attributes(), u8Attributes: collection.attributes().u8_attributes(), vec3Attributes: collection.attributes().vec3_attributes(), vec4Attributes: collection.attributes().vec4_attributes(), mat4Attributes: collection.attributes().mat4_attributes() }; } export class ParserWorker { parseSector = async (buffer: Uint8Array): Promise<ParseSectorResult> => { const rust = await rustModule; const sectorDataHandle = rust.parse_sector(buffer); const sectorData = rust.convert_sector(sectorDataHandle); const instanceMeshes = (() => { const collection = sectorData.instanced_mesh_collection(); const result = { fileIds: collection.file_id().slice(), nodeIds: collection.node_id().slice(), treeIndices: collection.tree_index().slice(), colors: collection.color().slice(), triangleOffsets: collection.triangle_offset().slice(), triangleCounts: collection.triangle_count().slice(), sizes: collection.size().slice(), instanceMatrices: collection.instance_matrix().slice() }; collection.free(); return result; })(); const triangleMeshes = (() => { const collection = sectorData.triangle_mesh_collection(); const result = { fileIds: collection.file_id().slice(), nodeIds: collection.node_id().slice(), treeIndices: collection.tree_index().slice(), colors: collection.color().slice(), triangleCounts: collection.triangle_count().slice(), sizes: collection.size().slice() }; collection.free(); return result; })(); // TODO add instanced meshes const boxes = collectAttributes(sectorData.box_collection()); const circles = collectAttributes(sectorData.circle_collection()); const cones = collectAttributes(sectorData.cone_collection()); const eccentricCones = collectAttributes(sectorData.eccentric_cone_collection()); const ellipsoidSegments = collectAttributes(sectorData.ellipsoid_segment_collection()); const generalCylinders = collectAttributes(sectorData.general_cylinder_collection()); const generalRings = collectAttributes(sectorData.general_ring_collection()); const nuts = collectAttributes(sectorData.nut_collection()); const quads = collectAttributes(sectorData.quad_collection()); const sphericalSegments = collectAttributes(sectorData.spherical_segment_collection()); const torusSegments = collectAttributes(sectorData.torus_segment_collection()); const trapeziums = collectAttributes(sectorData.trapezium_collection()); const parseResult: ParseSectorResult = { boxes, circles, cones, eccentricCones, ellipsoidSegments, generalCylinders, generalRings, instanceMeshes, nuts, quads, sphericalSegments, torusSegments, trapeziums, triangleMeshes }; sectorDataHandle.free(); return parseResult; }; parseCtm = async (buffer: Uint8Array): Promise<ParseCtmResult> => { const rust = await rustModule; // TODO handle parsing failure const ctm = rust.parse_ctm(buffer); const indices = ctm.indices(); const vertices = ctm.vertices(); const normals = ctm.normals(); const result = { indices, vertices, normals, colors: new Float32Array(indices.length), treeIndices: new Float32Array(indices.length) }; ctm.free(); return result; }; parseQuads = async (buffer: Uint8Array): Promise<ParseQuadsResult> => { const rust = await rustModule; const quads = rust.parse_and_convert_f3df(buffer); return { data: quads }; }; } const obj = new ParserWorker(); Comlink.expose(obj); |