# CopilotKit Human-in-the-Loop (React)

This skill builds on `copilotkit/provider-setup`, `copilotkit/client-side-tools`,
and `copilotkit/rendering-tool-calls`.

`useHumanInTheLoop` is `useFrontendTool` minus the `handler` plus a
`render` that receives a `respond` function. The hook synthesizes a
Promise-based handler — the Promise resolves when `respond(result)` is
called. No `respond` call → infinite hang.

Status is camelCase: `"inProgress" | "executing" | "complete"`. `respond`
is `undefined` except during `"executing"`.

## UI-kit detection rule

Before writing the approval UI, check the consumer's `package.json` for a
UI kit (shadcn `AlertDialog`, MUI `Dialog`, Chakra `Modal`, Ant `Modal`,
Mantine `Modal`) and reuse it. Don't hand-roll an overlay.

## Setup

```tsx
"use client";
import { useHumanInTheLoop } from "@copilotkit/react-core/v2";
import { z } from "zod";
import {
  AlertDialog,
  AlertDialogAction,
  AlertDialogCancel,
  AlertDialogContent,
  AlertDialogDescription,
  AlertDialogFooter,
  AlertDialogHeader,
  AlertDialogTitle,
} from "@/components/ui/alert-dialog";

export function DeleteConfirmHITL() {
  useHumanInTheLoop({
    name: "confirmDelete",
    description: "Confirm a destructive delete with the user",
    parameters: z.object({ id: z.string(), label: z.string() }),
    render: ({ status, args, respond }) => (
      <AlertDialog open>
        <AlertDialogContent>
          <AlertDialogHeader>
            <AlertDialogTitle>Delete {args.label}?</AlertDialogTitle>
            <AlertDialogDescription>
              This action cannot be undone.
            </AlertDialogDescription>
          </AlertDialogHeader>
          <AlertDialogFooter>
            <AlertDialogCancel
              disabled={status !== "executing"}
              onClick={() => respond?.("denied")}
            >
              Cancel
            </AlertDialogCancel>
            <AlertDialogAction
              disabled={status !== "executing"}
              onClick={() => respond?.("approved")}
            >
              Delete
            </AlertDialogAction>
          </AlertDialogFooter>
        </AlertDialogContent>
      </AlertDialog>
    ),
  });
  return null;
}
```

## Core Patterns

### Always call `respond` in every branch

```tsx
render: ({ status, args, respond }) => {
  if (status !== "executing" || !respond) {
    return <div>Awaiting decision…</div>;
  }
  return (
    <div>
      <button onClick={() => respond("approved")}>Approve</button>
      <button onClick={() => respond("denied")}>Reject</button>
      <button onClick={() => respond({ action: "skip", reason: "timeout" })}>
        Skip
      </button>
    </div>
  );
};
```

### Abort the run on unmount so threads unlock

```tsx
import { useAgent, UseAgentUpdate } from "@copilotkit/react-core/v2";
import { useEffect, useRef } from "react";

function HITLHost() {
  const { agent } = useAgent({
    agentId: "default",
    updates: [UseAgentUpdate.OnRunStatusChanged],
  });
  // Track isRunning in a ref so the unmount cleanup reads the latest value
  // without re-firing on every transition.
  const runningRef = useRef(false);
  useEffect(() => {
    runningRef.current = agent.isRunning;
  }, [agent.isRunning]);

  useEffect(() => {
    return () => {
      if (runningRef.current) agent.abortRun();
    };
  }, [agent]);

  return <DeleteConfirmHITL />;
}
```

`useAgent` returns `{ agent }` only — run status lives on `agent.isRunning`.
Depending the cleanup effect directly on `agent.isRunning` would fire the
cleanup on every status flip (not just unmount), aborting active runs.
The ref pattern captures the latest value while the cleanup runs only
when the host component truly unmounts.

### Collect structured user input mid-run

```tsx
useHumanInTheLoop({
  name: "askUserForPriority",
  parameters: z.object({ taskId: z.string() }),
  render: ({ status, args, respond }) => {
    if (status !== "executing" || !respond) return <div>Waiting…</div>;
    return (
      <div>
        {["low", "medium", "high"].map((p) => (
          <button
            key={p}
            onClick={() => respond({ taskId: args.taskId, priority: p })}
          >
            {p}
          </button>
        ))}
      </div>
    );
  },
});
```

## Common Mistakes

### CRITICAL — Never calling `respond()`

Wrong:

```tsx
useHumanInTheLoop({
  name: "confirmDelete",
  parameters: z.object({ id: z.string() }),
  render: ({ args, status, respond }) => (
    <div>
      <p>Delete {args.id}?</p>
      <button>OK</button>
    </div>
  ),
});
```

Correct:

```tsx
useHumanInTheLoop({
  name: "confirmDelete",
  parameters: z.object({ id: z.string() }),
  render: ({ args, status, respond }) => (
    <div>
      <p>Delete {args.id}?</p>
      <button onClick={() => respond?.("approved")}>OK</button>
      <button onClick={() => respond?.("denied")}>Cancel</button>
    </div>
  ),
});
```

The synthesized handler returns a Promise that resolves only when `respond`
is called. Never calling it (including reject / cancel paths) hangs the
run indefinitely and leaves the thread locked on the server.

Source: `packages/react-core/src/v2/hooks/use-human-in-the-loop.tsx:13-26`

### CRITICAL — Writing a custom overlay when the app has a Dialog primitive

Wrong:

```tsx
render: ({ respond }) => (
  <div style={{ position: "fixed", inset: 0, background: "rgba(0,0,0,0.5)" }}>
    …
  </div>
);
```

Correct:

```tsx
import {
  AlertDialog,
  AlertDialogContent,
  AlertDialogAction,
} from "@/components/ui/alert-dialog";

render: ({ respond }) => (
  <AlertDialog open>
    <AlertDialogContent>
      …
      <AlertDialogAction onClick={() => respond?.("approved")}>
        OK
      </AlertDialogAction>
    </AlertDialogContent>
  </AlertDialog>
);
```

Check `package.json` for shadcn / MUI / Chakra / Ant / Mantine before
writing an overlay. Their dialog primitives handle focus trapping,
escape-to-close, and accessibility — raw JSX skips all of that.

Source: maintainer interview (Phase 2c)

### HIGH — Calling `respond` during `inProgress` or `complete`

Wrong:

```tsx
render: ({ status, respond }) => (
  <button onClick={() => (respond as any)("yes")}>Yes</button>
);
```

Correct:

```tsx
render: ({ status, respond }) =>
  status === "executing" && respond ? (
    <button onClick={() => respond("yes")}>Yes</button>
  ) : (
    <p>Waiting…</p>
  );
```

`respond` is `undefined` outside `status === "executing"`. Widening it to
`any` silently no-ops — the button click appears to work, but nothing
resolves the Promise.

Source: `packages/react-core/src/v2/types/human-in-the-loop.ts:8-32`

### HIGH — Unmounting the render mid-executing

Wrong:

```tsx
// User clicks away to a different route while the agent is waiting on respond()
```

Correct:

```tsx
// Keep the HITL prompt at a layout level that persists across route changes, OR abort on unmount:
const { agent } = useAgent({
  agentId: "default",
  updates: [UseAgentUpdate.OnRunStatusChanged],
});
const runningRef = useRef(false);
useEffect(() => {
  runningRef.current = agent.isRunning;
}, [agent.isRunning]);
useEffect(
  () => () => {
    if (runningRef.current) agent.abortRun();
  },
  [agent],
);
```

`useHumanInTheLoop` removes its renderer on unmount (unlike
`useFrontendTool`, which keeps renderers for history). If the renderer
unmounts mid-`executing`, the pending Promise is abandoned and the run
hangs. Either lift the HITL UI to a layout-level component, or abort the
run on unmount.

Source: `packages/react-core/src/v2/hooks/use-human-in-the-loop.tsx:76-80`

### MEDIUM — Using hyphenated `"in-progress"` status

Wrong:

```tsx
render: ({ status }) => (status === "in-progress" ? <Spinner /> : <Form />);
```

Correct:

```tsx
render: ({ status }) => (status === "inProgress" ? <Spinner /> : <Form />);
```

Same camelCase rule as `rendering-tool-calls`: the discriminated union
only matches `"inProgress" | "executing" | "complete"`.

Source: `packages/react-core/src/v2/types/human-in-the-loop.ts:8-32`
