import Viewport from '../viewports/viewport';
export type FirstPersonViewportOptions = {
    /** Name of the viewport */
    id?: string;
    /** Left offset from the canvas edge, in pixels */
    x?: number;
    /** Top offset from the canvas edge, in pixels */
    y?: number;
    /** Viewport width in pixels */
    width?: number;
    /** Viewport height in pixels */
    height?: number;
    /** Longitude of the camera, in the geospatial case. */
    longitude?: number;
    /** Latitude of the camera, in the geospatial case. */
    latitude?: number;
    /** Meter offsets of the camera from the lng-lat anchor point. Default `[0, 0, 0]`. */
    position?: [number, number, number];
    /** Bearing (heading) of the camera in degrees. Default `0` (north). */
    bearing?: number;
    /** Pitch (tilt) of the camera in degrees. Default `0` (horizontal). */
    pitch?: number;
    /** Transform applied to the camera position and direction */
    modelMatrix?: number[] | null;
    /** Custom projection matrix */
    projectionMatrix?: number[];
    /** The up direction, default positive z axis. */
    up?: [number, number, number];
    /** Field of view covered by camera, in degrees. Default `75`. */
    fovy?: number;
    /** Distance of near clipping plane. Default `0.1`. */
    near?: number;
    /** Distance of far clipping plane. Default `1000`. */
    far?: number;
    /** Modifier of viewport scale. Corresponds to the number of pixels per meter. Default `1`. */
    focalDistance?: number;
};
export default class FirstPersonViewport extends Viewport {
    longitude?: number;
    latitude?: number;
    constructor(props: FirstPersonViewportOptions);
}
//# sourceMappingURL=first-person-viewport.d.ts.map