import Transition from '../transitions/transition';
import TransitionInterpolator from '../transitions/transition-interpolator';
import type { IViewState } from './view-state';
import type { Timeline } from '@luma.gl/engine';
import type { InteractionState } from './controller';
export declare const TRANSITION_EVENTS: {
    readonly BREAK: 1;
    readonly SNAP_TO_END: 2;
    readonly IGNORE: 3;
};
type TransitionEvent = 1 | 2 | 3;
export type TransitionProps = {
    /** Transition duration in milliseconds, default value 0, implies no transition. When using `FlyToInterpolator`, it can also be set to `'auto'`. */
    transitionDuration?: number | 'auto';
    /** An interpolator object that defines the transition behavior between two viewports. */
    transitionInterpolator?: TransitionInterpolator;
    /** Easing function that can be used to achieve effects like "Ease-In-Cubic", "Ease-Out-Cubic", etc. Default value performs Linear easing. */
    transitionEasing?: (t: number) => number;
    /** Controls how to process a new view state change that occurs during an existing transition. */
    transitionInterruption?: TransitionEvent;
    /** Callback fired when requested transition starts. */
    onTransitionStart?: (transition: Transition) => void;
    /** Callback fired when requested transition is interrupted. */
    onTransitionInterrupt?: (transition: Transition) => void;
    /** Callback fired when requested transition ends. */
    onTransitionEnd?: (transition: Transition) => void;
};
export default class TransitionManager<ControllerState extends IViewState<ControllerState>> {
    getControllerState: (props: any) => ControllerState;
    props?: TransitionProps;
    propsInTransition: Record<string, any> | null;
    transition: Transition;
    onViewStateChange: (params: {
        viewState: Record<string, any>;
        oldViewState: Record<string, any>;
    }) => void;
    onStateChange: (state: InteractionState) => void;
    constructor(opts: {
        timeline: Timeline;
        getControllerState: (props: any) => ControllerState;
        onViewStateChange?: (params: {
            viewState: Record<string, any>;
            oldViewState: Record<string, any>;
        }) => void;
        onStateChange?: (state: InteractionState) => void;
    });
    finalize(): void;
    getViewportInTransition(): Record<string, any> | null;
    processViewStateChange(nextProps: TransitionProps): boolean;
    updateTransition(): void;
    _isTransitionEnabled(props: TransitionProps): boolean;
    _isUpdateDueToCurrentTransition(props: TransitionProps): boolean;
    _shouldIgnoreViewportChange(currentProps: TransitionProps, nextProps: TransitionProps): boolean;
    _triggerTransition(startProps: TransitionProps, endProps: TransitionProps): void;
    _onTransitionEnd(callback?: (transition: Transition) => void): (transition: any) => void;
    _onTransitionUpdate: (transition: any) => void;
}
export {};
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