Function layoutD3ForcePreset
- layoutD3ForcePreset(__namedParameters): {
alpha: number;
alphaDecay: number;
alphaMin: number;
alphaTarget: number;
animate: boolean;
boundingBox: any;
deep: (() => any);
fit: boolean;
fixedAfterDragging: boolean;
infinite: boolean;
linkDistance: number;
linkId: ((d) => any);
manyBodyStrength: number;
maxIterations: number;
maxSimulationTime: number;
name: string;
padding: number;
randomize: boolean;
ready: (() => void);
stop: (() => void);
tick: ((progress) => void);
ungrabifyWhileSimulating: boolean;
velocityDecay: number;
xStrength: number;
xX: number;
yStrength: number;
yY: number;
}
-
Parameters
-
__namedParameters: Object
Returns {
alpha: number;
alphaDecay: number;
alphaMin: number;
alphaTarget: number;
animate: boolean;
boundingBox: any;
deep: (() => any);
fit: boolean;
fixedAfterDragging: boolean;
infinite: boolean;
linkDistance: number;
linkId: ((d) => any);
manyBodyStrength: number;
maxIterations: number;
maxSimulationTime: number;
name: string;
padding: number;
randomize: boolean;
ready: (() => void);
stop: (() => void);
tick: ((progress) => void);
ungrabifyWhileSimulating: boolean;
velocityDecay: number;
xStrength: number;
xX: number;
yStrength: number;
yY: number;
}
-
alpha: number
-
alphaDecay: number
-
alphaMin: number
-
alphaTarget: number
-
animate: boolean
-
boundingBox: any
-
deep: (() => any)
-
fit: boolean
-
fixedAfterDragging: boolean
-
infinite: boolean
-
linkDistance: number
-
linkId: ((d) => any)
-
manyBodyStrength: number
-
maxIterations: number
-
maxSimulationTime: number
-
name: string
-
padding: number
-
randomize: boolean
-
ready: (() => void)
-
stop: (() => void)
-
tick: ((progress) => void)
-
- (progress): void
-
Returns void
-
ungrabifyWhileSimulating: boolean
-
velocityDecay: number
-
xStrength: number
-
xX: number
-
yStrength: number
-
yY: number
d3-force API*