Namespace Production

This module implements Swarm Simulator-style unit production. It uses a graph describing the state of all units at time t0, and one polynomial per unit. This module is abstract enough to use in other games that want a similar production style.

  • The vertices of the graph are unit counts - how many of each unit the player has at time t0.
  • The edges of the graph are unit productivity - how many child-unit one parent-unit produces each second.

Given this graph as input, this module has functions that output production polynomials - one polynomial per unit, describing how many of that unit exist at any moment in time later than t0.

Calculating unit counts based on these polynomials takes a constant(ish) amount of time, no matter how far into the future it is. This is a great property for an idle game with offline progress!

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Interfaces

Functions

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